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  1. #11
    Player Velner's Avatar
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    Feb 2020
    Location
    San d'Oria
    Posts
    133
    Character
    Velner
    World
    Fenrir
    Main Class
    DRG Lv 99
    Quote Originally Posted by Alhanelem View Post
    Well the idea the poster above suggested creates a risk for attempting to do so.
    No, it doesn't. Get drawn in. Immediately move 10' away out of danger. Leech a win. Far from preventing your main concern, it virtually guarantees it! Having to engage the boss entails just as much, if not more, risk of getting "rekt." You're not thinking this through. You're just muddying up a thread as usual with irrelevant concerns lol. The main point is everybody should be able to engage the W1 boss, which you appear to both agree with and disagree with. That is not logic. That's just being intentionally annoying.
    (2)
    Last edited by Velner; 11-26-2025 at 07:56 PM.

  2. #12
    Player Velner's Avatar
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    Feb 2020
    Location
    San d'Oria
    Posts
    133
    Character
    Velner
    World
    Fenrir
    Main Class
    DRG Lv 99
    oops.. accidental post
    (0)
    Last edited by Velner; 11-26-2025 at 07:36 PM.

  3. #13
    Player Voidstorm's Avatar
    Join Date
    Apr 2015
    Posts
    423
    Character
    Voidstorm
    World
    Ragnarok
    Main Class
    SCH Lv 99
    My proposal wasn't meant to be humerous. It was meant to deal with multiple issues at the same time.

    I do get how it could amuse someone though.

    There's the additional concern that you could miles away from a safe spot when the mob you're fighting for gil/RP just vanishes and you see you chat fill with enemies starting to cast spells on you. IE you're far from safety and look wave 2 spawned. you're going to die soon. By bringing everyone to the wave 1 boss's location, that goes away as well.

    As for guarantee'ing leech wins, it would but as for them living through it? Honestly I would expect it to be set-up, so if anyone is outside AoE range of the boss, it will repeat the draw-in at its next distance check. This is a pretty common for enemies with a draw-in mechanic.
    (2)

  4. #14
    Player Alhanelem's Avatar
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    Mar 2011
    Location
    Bastok
    Posts
    11,181
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    No, it doesn't. Get drawn in. Immediately move 10' away out of danger.
    Get drawn in, die to TP move if you're unlucky. There's a risk. And dying is miserable in the game now if you've got more than a few master levels on a job.


    You're not thinking this through.
    I absolutely thought this through and I'm not "muddying" anything.

    I don't both agree and disagree with the same point. You don't seem to understand the logic.
    "I don't like this at all, but if we can't have it this way, I'd prefer this other thing..."
    Not sure why that's so hard to understand. I'm generally against allowing (preventable) actions that minimize the accomplishments of others (And I generally dislike mercing [i.e. paying people to do stuff for you] and similar such activities in MMOs, even though I know it's largely inevitable)

    I'm not trying to "annoy" anyone, and certainly not intentionally. Sorry you feel that way, but I can't help that.

    Quote Originally Posted by Voidstorm
    My proposal wasn't meant to be humerous.
    I know it wasn't the intention, but it would be hard not to chuckle at someone popping in the zone and getting instantly deleted by a boss's attack. A little controlled chaos can be amusing.
    (1)
    Last edited by Alhanelem; 11-27-2025 at 04:15 AM.

  5. #15
    Player Velner's Avatar
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    Feb 2020
    Location
    San d'Oria
    Posts
    133
    Character
    Velner
    World
    Fenrir
    Main Class
    DRG Lv 99
    Quote Originally Posted by Alhanelem View Post
    I don't both agree and disagree with the same point. You don't seem to understand the logic.
    Because you're not being logical. The main point is that the W1 boss should be a World Boss so that everybody can get credit and no one person can bogart the boss. That's the issue we're discussing. That's it! You're off on a tangent about "leeching" and coming to some absurd conclusion that engaging the boss doesn't entail risk but being drawn in and not engaging the boss does. . . as if any of this is relevant to the point, which you apparently agree with! W1 boss should be a World Boss!! But my main issue with you is that in the process you're being rude, talking down to me saying I'm a leech who doesn't put effort into the game and is only looking to take from others. That's wildly inaccurate and just rude as hell. You're exhausting. You're literally the main reason people don't use these forums. You chime in on every single thread with nonsense. All day long. Galka blockhead.
    (0)
    Last edited by Velner; 11-27-2025 at 08:32 AM.

  6. #16
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,181
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    Because you're not being logical.
    Merely declaring something doesn't make it so.


    The main point is that the W1 boss should be a World Boss so that everybody can get credit and no one person can bogart the boss.
    Yeah, I know, but I'm telling you that it is like this for the reasons I stated. Unless you want to make the "SE didn't think that far ahead when adding this" argument, which wouldn't be meritless but I'd still find doubtful.

    That aside, your story has changed a bit since the beginning, where you explictly stated desiring the ability to leech- Now it's about keeping someone from denying stuff to others instead. So which is it? "I want free stuff for other people's work" or "I don't want someone else to deliberately block my progress?"
    (0)
    Last edited by Alhanelem; 11-27-2025 at 11:46 AM.

  7. #17
    Player Voidstorm's Avatar
    Join Date
    Apr 2015
    Posts
    423
    Character
    Voidstorm
    World
    Ragnarok
    Main Class
    SCH Lv 99
    Ya know what, better idea. I just read that wave2 boss's death instantly kicks everyone out of the zone in a bug report. Why a bug report? because there was zero time to lot the wave 2 boss drops. This is a massive oversight.

    Take a page from original dynamis's rework.
    Enemies are not inside the statues anymore, they're just up all the time, and they respawn after a minute or five. (forgot repop times in dyna)
    Have wave 1 mobs on one side of the zone and wave 2 on the other side.
    Add four generic pop items that can be used to spawn NMs from ???s around the zone. Make it so one drops from wave 1 mobs, one from wave 1 pop'd NMs, one from wave 2 mobs, and last from wave 2 NMs.
    The ones that drop off NMs are used to pop their wave's boss.

    All issues go away.
    (1)

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