Hi SE,
Please keep the "all jobs" equipment coming ...but be sure to also "include pets" ...such as: "Pets: Same Effect"? (I notice the Hoxne items do nothing for Pets, so please BST/SMN/PUP in this area).
Thank you!
Hi SE,
Please keep the "all jobs" equipment coming ...but be sure to also "include pets" ...such as: "Pets: Same Effect"? (I notice the Hoxne items do nothing for Pets, so please BST/SMN/PUP in this area).
Thank you!
私の言葉に悪意があるとは考えないでください。
Please do not consider my words to be malicious.
There's really only so many ways to create all/many job equipment that is useful to more than a few of them. And if you include stuff that's very job specific (i.e. pet bonuses) that takes away from the power budget of the item while not benefitting any of the jobs that don't have pets (for example). This leads to all jobs gear just being really generic and only having common stats like accuracy/attack/MAB and main attribute bonuses.
So as nice as it would be to have gear like this that could potentially ease up item storage frustration (by having stuff that's useful to many jobs to free up slots), from a functional/utility standpoint, this isn't as great as it sounds on paper.
Sure, it is! "Pet: Same Effect". Done.
私の言葉に悪意があるとは考えないでください。
Please do not consider my words to be malicious.
The "same effect" isn't necessarily useful (or equally useful) for the pet.
Univerally funcional gear like this also presents other problems, like excessively long item details, many items already span 3 "pages" of item info and it could get worse than that if you make items that just have "everything" on them so that they would just be automatically useful to any job. This also potentially puts way too much power into a single item. Any given item has a "power budget." Adding pet stats already uses up some of that power budget. This really just isn't feasible or realistic. It makes more sense to solve our storage woes in other ways than to make all job gear sets that are universally useful, which also just severely hampers itemization in the game in general, when we are constantly praising XI's system of "horizontal" progression, that is having lots of different gear with unique effects that we use when the situation calls for it.
If you give pets bonuses on an item that otherwise wouldn't have them, and you just say "oh everything applies to the pet too" they would absolutely have to lower the stat values to compensate. If you don't understand how power budgets present a problem for creating items like this, I don't know how else to explain it to you.
Last edited by Alhanelem; 11-21-2025 at 07:13 AM.
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