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  1. #1
    Player Mnejing's Avatar
    Join Date
    Mar 2011
    Posts
    481
    Character
    Ovjang
    World
    Lakshmi
    Main Class
    GEO Lv 99

    Reduce Wildskeeper Reives respawn timer

    Hello!

    I'm really enjoying the augmentation system for equipment obtained from wildskeeper reives! I really like how it brought back people into participating in this content, however its frustrating when people defeat all naakuals leaving their paragon key items unobtainable for long periods of time.

    Therefore, might I suggest lowering the respawn timers to one hour? It would help a bunch, thanks!
    (0)

  2. #2
    Player Ladynamine's Avatar
    Join Date
    Oct 2011
    Location
    Windurst
    Posts
    219
    Character
    Astronema
    World
    Quetzalcoatl
    Main Class
    PLD Lv 99
    1 hour does seem reasonable. however... to make it 1 hour would make it possible to get all the rewards in 1 day on top of the KI's
    (1)

  3. #3
    Player Paridise's Avatar
    Join Date
    Feb 2014
    Location
    US
    Posts
    47
    Character
    Paridise
    World
    Asura
    Main Class
    SCH Lv 99
    One more small problem i found tonight with WKR- aside from i used to DC with enter because of too much trust in the zone . now i enter and it was at 60 % drop with 10 mins, and run by all the trust just to see it at 1% and die, no time to cast no time to do any thing. I got nothing . No KI and Lost KI with entering. Not fair. this is a few times i lost KI with DC or no life. Can the Mob HP be adjusted for How many player are in the zone? like delve? 6-12-18.? x-amount of HP per player and trust. these fights use to be HOURS and HOURS and now they are dead under 20 mins. where is the fun in beating it to nothing in that time. almost faster then Voidwatch. With more players wanting KI for augments and gear the Mob HP needs to change. Thank you.
    (0)
    Paridise
    BYE BYE Carbuncle Hello New World
    99 ALL JOBS
    2100 BLM SCH BLU SMN RDM COR

  4. #4
    Player Rhonda's Avatar
    Join Date
    Mar 2011
    Posts
    42
    Character
    Rhonda
    World
    Asura
    Main Class
    MNK Lv 99
    Quote Originally Posted by Paridise View Post
    Can the Mob HP be adjusted for How many player are in the zone? like delve? 6-12-18.?
    That makes sense for Delve because Delve is an instanced battlefield. If six people enter Cirdas [U] then six will fight the MB (or less is someone warps). The WKR battlefield is open. People can enter or exit whenever they please. Monster MaximumHP and CurrentHP would almost constantly be adjusted, which would be annoying for anyone actually fighting the Naakul.


    Quote Originally Posted by Paridise View Post
    [T]hese fights use to be HOURS and HOURS and now they are dead under 20 mins. where is the fun in beating it to nothing in that time. ... With more players wanting KI for augments and gear the Mob HP needs to change.
    More players does not warrant more HP. Wait another week. People will be done augmenting their gear and it will just be people fighting Naakul for fun and H-P Bayld farmers in WKR, for the most part.

    Not everything requires an immediate adjustment.
    (0)