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  1. #1
    Player Cabalabob's Avatar
    Join Date
    Mar 2011
    Posts
    321
    Character
    Cabalabob
    World
    Phoenix
    Main Class
    SMN Lv 99

    adjustments to certain spell levels?

    I've been looking at certain spell levels and i've noticed that at the level cap of 99 we are going to see some odd stopping points for spells on subjobs.

    for example, when /rdm we are going to stop our T2 spells at aero 2 and we will get protect 3 but not shell 3 another example is sch, we will get all t2 spells and all storm spells except for thunder based ones.

    I'm just wondering if we might see any adjustments to spell levels so we won't end up stopping half way through spell tiers when subbing mage jobs, i know that at lvl 99 these spells are going to be mostly useless anyway like the T2 spells but i'm just OCD when it comes to things like that.

    I don't think its asking much too see an adjustment to these spell levels, considering that samurai saw an adjustment to sekkanoki of 20 levels so that it could be used as a subjob ability.
    (0)
    Last edited by Cabalabob; 04-28-2011 at 12:50 PM.

  2. #2
    Player Laciante's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    93
    Character
    Laciante
    World
    Asura
    Main Class
    DRG Lv 93
    Even at the old, 75cap, certain subjob spell tiers were being cut off midway, but it is kinda wierd to do so.

    Not to mention that the calculations for Stone and Thunder w/in the same tier are vastly different, which doesn't really promote elemental weakness exploitation imo, but that's a slightly different point.
    (0)

  3. #3
    Player
    Join Date
    Mar 2011
    Posts
    58
    just hurry up and give me cure 4 /rdm takes forever healing with cure 3 after convert esp when my blm breaks 2k hp in abby
    (0)

  4. #4
    Player Anrita's Avatar
    Join Date
    Apr 2013
    Posts
    6
    Character
    Anrita
    World
    Lakshmi
    Main Class
    SMN Lv 99
    Ever since the level cap increase, it's bothered me quite a bit that 3 storm spells are arbitrarily unavailable to /SCH. I'm disappointed that this hasn't been fixed yet; it can't be that hard.
    (0)