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    Player Sesshmaru's Avatar
    Join Date
    Oct 2019
    Posts
    36
    Character
    Sesshmaru
    World
    Asura
    Main Class
    DRK Lv 99

    Sortie Community Guide

    This guide consolidates tested strategies from multiple experienced players and community threads. It includes complete buff orders, timings, role coordination, Absorb‑TP handling for both DNC and DRK variants, and recommended equipment sets. All content has been refined for clarity, accuracy, and consistency for forum use.

    Recommended Party:
    PLD / DNC / COR / RDM / GEO / BRD
    (Alternate: replace DNC with DRK for hybrid Absorb‑TP variant)

    Sortie Full Route + Aminon Strategy:-


    Follow this route for efficient completion:
    **D → H → A → B → C → G → F → E → Aminon**

    All buff orders, skillchains, and chest triggers are preserved as performed in-run.
    Average clear time: 42–46 minutes (Normal), 54–58 minutes (Hard).

    ---

    ## Buffs at the Entrance
    • **BRD:** 4 songs – Honor March, Minuet, Madrigal, Aria
    • **COR:** Tactician’s Roll and Samurai’s Roll
    • **GEO:** Indi-Fury, Entrust (COR) Indi-Regen, Entrust (RDM) Indi-Acumen
    • **RDM:** Haste and Refresh

    ---

    ## Initial KI Collection
    **COR** – Go to **B**, solo Fire or Wind Elementals.
    At the B teleporter, stand on the center tile and cast any spell to spawn the chest.

    **GEO & DNC** – Proceed to **C**, perform SC + MB on 3 Corse.
    Get the 3rd kill on the center tile for an extra chest.

    **RDM** – Move toward **D**, magic kills on Acuex.
    Get 2 extra kills for an additional chest.

    **PLD & BRD** – Go to **D** and perform a 6-step SC on Fomors.

    After all KIs and chests are obtained, regroup at the **starting-area teleporter**.
    Do not enter D until all are ready.

    ---

    ## Degei (D) Strategy:-

    **Buffs**
    • **BRD:** Honor, Min, Min, Mad, Aria
    • **COR:** Chaos and Samurai’s
    • **GEO:** Indi-Fury, Geo-Frailty

    **Fight**
    • Handle elemental procs efficiently.
    • Keep rolls active.
    • Defeat Degei cleanly before adds spawn.
    • Target Time: ≤4 minutes.


    After the fight, return to the starting-area teleporter, warp D → H, and proceed onward.

    ---

    ## Aita (H) Strategy:-

    **Buffs**
    • **BRD:** Soul Voice + Clarion Call, 5 songs – Honor, Min, Min, Mad, Aria
    • **COR:** Chaos and Samurai’s
    • **GEO:** Widened Compass, Indi-Gravity, Entrust (DNC) Indi-Fury, BoG + Geo-Frailty (center)

    **Fight**
    • **RDM:** Stymie + Spontaneity → Gravity II
    • **PLD:** Stay 20–25′ away to avoid TP cleaves.
    • **GEO:** Handle !! procs when needed.
    • **DNC:** Super Jump after two WS to shed hate.
    • Maintain spacing and stability during Gravity effects.
    • Target Time: ≤6 minutes.


    **Exit the basement.**
    Return to start and proceed to **A.**

    ---

    ## Ghatjot (A) Strategy:-

    **Buffs**
    • **BRD:** Honor, Min, Min, Mad, Aria
    • **COR:** Chaos and Samurai’s
    • **GEO:** Indi-Fury, Geo-Frailty

    **Fight**
    • Light SC + MB: *Savage Blade → Ruthless → Ruthless → Black Halo*
    • **GEO:** MB *Fire V → Fire IV → Thunder IV → Thunder V*
    • **RDM:** Maintain Frazzle III, Distract III, Impact, and buffs.
    • Target Time: ≤5 minutes.


    Proceed to **B.**

    ## Leshonn (B) Strategy:-

    **Buffs**
    • **BRD:** Honor, Min, Min, Mad, Aria
    • **COR:** Chaos and Samurai’s
    • **GEO:** Indi-Fury, Geo-Frailty

    **Fight**
    • **COR:** Solo. Kill 3 Fire Elementals, then cast a spell on the B teleporter’s center tile for the chest.
    • Keep rolls active during downtime.
    • Target Time: ≤4 minutes.


    Proceed to **C.**

    ## Skomora (C) Strategy:-

    **Buffs**
    • **BRD:** Honor, Min, Min, Mad, Aria
    • **COR:** Chaos and Samurai’s
    • **GEO:** Indi-Fury, Geo-Frailty

    **Fight**
    • **GEO & DNC:** SC + MB on 3 Corse.
    • The 3rd kill on the center tile spawns an extra chest.
    • Maintain Indi-Fury.
    • Target Time: ≤5 minutes.


    Proceed to Basement **C -> G.** Once your team enters Basement G, redo buffs, and one member locate exit before entering the boss while others wait at Boss area.

    ## Triboulex (G) Strategy:-

    **Buffs**
    • **BRD:** Honor, Min, Min, Mad, Aria
    • **GEO:** Indi-Fury, Geo-Frailty
    • **COR:** Chaos and Samurai’s

    **Fight**
    • **PLD:** Face-tank safely.
    • Light SC + MB: *Savage → Ruthless → Ruthless → Black Halo.*
    • **GEO:** MB with Fire and Thunder lines.
    • Maintain controlled burst to prevent double AoEs.
    • Target Time: ≤6 minutes.


    Exit Basement G and proceed to Basement **B-> F.** Once your team enters Basement F, redo buffs, and one member locate exit before entering the boss while others wait at Boss area.

    ## Gartell (F) Strategy:-

    **Buffs**
    • **BRD:** 5 songs – Honor, Min, Min, Mad, Aria
    • **COR:** Chaos and Samurai’s
    • **GEO:** Indi-Fury, Entrust (DNC) Indi-STR, BoG + Geo-Frailty (center).
    Alternate: Indi-Precision, Entrust (DNC) Indi-Fury.

    **Fight**
    • **RDM:** Bind → Gravity II for control.
    • **PLD:** Stay 20–25′ away from boss.
    • **DNC:** Super Jump after two WS to drop hate.
    • Perform Darkness or Double Darkness SC.
    • **GEO / RDM:** MB Blizzard V or IV.
    • If unstable, **PLD** kite while others finish via WS spam.
    • Avoid melee WS during TP drain phase.
    • Target Time: ≤6 minutes.


    Proceed to Basement **A -> E.** Once your team enters Basement E, redo buffs.

    ## Dhartok (E) Strategy:-

    **Buffs**
    • **BRD:** Honor, Min, Min, Mad, Aria
    • **GEO:** Indi-Fury, Geo-Frailty
    • **COR:** Chaos and Samurai’s

    **Fight**
    • **PLD:** Kite and ignore ranged spit damage.
    • SC + MB: *Savage → Ruthless → Ruthless → Black Halo.*
    • **GEO:** MB *Fire V → Fire IV → Thunder IV → Thunder V.*
    • Under 25% HP, skip TP procs and finish cleanly.
    • Target Time: ≤5 minutes.


    Proceed to Aminon.

    ## Aminon Strategy

    General Mechanics
    Bane of Tartarus: Large AoE (magic + weakness/dispels) ~every 4 minutes. Red procs can delay it.
    Incessant Void: Early full dispel; rebuff immediately.
    Elemental Rotation: Each TP move gives Aminon elemental absorb; cast the opposite element to proc blue.
    • Chain 5 correct procs → Red proc → Clears fetters.
    Hidden DT: Long unproc periods cause high DT and regen (can render fight unkillable).

    Positioning
    • PLD tanks at entrance corner; party stacks opposite.
    • GEO may use Fade for HM safety.
    • Maintain formation; ignore knockback if alignment is solid.

    Strategy 1 – DNC Setup
    • PLD pulls Aminon to corner.
    • RDM handles first counter-element proc.
    • COR + RDM alternate Absorb-TP casts every 10–12s.
    • DNC maintains Box/Quick/Feather Steps; Fan Dance during Bane; Saber Dance for bursts.
    • Heal PLD post-dispel with Waltz IV/V.
    • GEO Bolster + BRD SV for burst windows.
    • Maintain Absorb-TP rhythm constantly.

    Strategy 2 – DRK Setup
    • DRK replaces DNC as hybrid DD/Absorb caster.
    • PLD anchors; BRD/GEO buff from range.
    • RDM initiates first counter-element proc.
    • DRK + COR alternate Absorb-TP every 8–10s.
    • DRK casts Impact for INT/STR debuff and TP via Occult Acumen.
    • Use WS when TP ≥1000 — Origin (Prime Scythe) recommended.
    • PLD cycles Rampart and Sentinel; GEO Fade; BRD Scherzo for Bane windows.
    • Maintain proc rhythm and TP suppression consistently.
    • Confirmed Occult synergy enables stable TP control and damage flow.



    Tips & Common Mistakes

    • Avoid using WS macros blindly: While community member Velner shared a reliable WS macro setup for Aminon, macros should be used carefully due to lag or animation lock.


    /attack
    /wait 2
    /ws "Chant du Cygne" <t>
    /wait 1
    /attack off


    • Keep Absorb-TP cadence — missing casts increases TP spikes.
    • Avoid incorrect element usage (heals Aminon).
    • Rebuff only after Incessant Void completes.
    • Never WS before buffs and bubbles stabilize.
    • Use consumables: Frontier Soda, Frostbloom Tincture, Icarus Wing.
    • COR should wear Regal Gloves for TP mitigation.
    • Maintain 12–14s Absorb-TP recast on RDM.
    • DRK: Prioritize Dark Skill/M.Acc, not duration gear.
    • Losing rotation control leads to DT lockout.


    Absorb-TP & Occult Acumen Gear Sets

    Corsair Absorb-TP Set

    main="Naegling"
    sub="Regis"
    range="Anarchy +2"
    ammo="Devastating Bullet"
    head="Carmine Mask +1"
    body="Chasseur's Frac +3"
    hands="Chasseur's Gants +3"
    legs="Chas. Culottes +3"
    feet="Chass. Bottes +3"
    neck="Comm. Charm +2"
    waist="K. Kachina Belt +1"
    left_ear="Digni. Earring"
    right_ear="Chas. Earring +1"
    left_ring="Stikini Ring +1"
    right_ring="Metamor. Ring +1"
    back="Camulus's Mantle"


    Red Mage Absorb-TP

    Head: Atrophy Chapeau +3
    Body: Viti. Tabard +3
    Hands: Kaykaus Cuffs +1
    Legs: Leth. Fuseau +3
    Feet: Vitiation Boots +3
    Neck: Dls. Torque +2
    Ear1: Loquac. Earring
    Ear2: Etiolation Earring
    Rings: Kishar / Stikini +1
    Back: Ghostfyre Cape (Fast Cast)
    Waist: Channeler’s Stone


    Dark Knight Absorb-TP Set

    Main: Caladbolg or Foenaria
    Sub: Khonsu
    Head: Ignominy Burgonet +3
    Body: Heleg Body +2
    Hands: Absorb-enhancing gloves
    Legs: Heleg Cuisses +2
    Feet: Nyame Sollerets (Rank 25+)
    Neck: Erra Pendant
    Ear1: Dignitary’s Earring
    Ear2: Malignance Earring
    Rings: Stikini +1 / Metamorph +1
    Back: Niht Mantle (Dark Skill)
    Waist: Cornelia’s Belt


    Dark Knight Impact / Occult Acumen Set


    Ammo: Pemphredo Tathlum
    Head: Heathen’s Burgonet +3
    Body: Heathen’s Cuirass +3
    Hands: Heathen’s Gauntlets +3
    Legs: Heathen’s Flanchard +3
    Feet: Fallen’s Sollerets +3 (Occult Acumen +10)
    Neck: Erra Pendant
    Waist: Oneiros Rope (Occult Acumen +5%)
    Left Ear: Dignitary’s Earring
    Right Ear: Malignance Earring
    Left Ring: Stikini Ring +1
    Right Ring: Metamorph Ring +1
    Back: Niht Mantle (INT+20, M.Acc+20, Occult Acumen augment)


    Dancer Idle / Regain Set

    Head: Maculele Tiara +3
    Body: Volte Harness
    Hands: Regal Gloves
    Legs: Nyame Flanchard
    Feet: Horos T. Shoes +3
    Neck: Etoile Gorget +2
    Ear1: Sherida Earring
    Ear2: Telos Earring
    Rings: Ilabrat / Ch. Ring +1
    Back: Toutatis’s Cape (STP)
    Waist: Windbuffet Belt +1


    Geomancer Occult / Accumulate Set

    Head: Bagua Galero +3
    Body: Agwu’s Robe
    Hands: Azimuth Gloves +2
    Legs: Azimuth Tights +2
    Feet: Bagua Sandals +3
    Neck: Bagua Charm +2
    Rings: Stikini +1 x2
    Back: Lifestream Cape



    References
    – Luck of the Draw – Corsair’s Guide
    – Jack of All Trades – Red Mage Guide
    – (Don’t) Fear the Reaper – Dark Knight Guide
    – High-End Sets Advice Thread
    – Prime Weapon Effect on Sortie
    – The Last Dance – Dancer Guide
    – Bubble Trouble – Geomancer Guide
    – COR/DRK Discussion Thread
    – Sortie Release – Info Thread
    – Zixxer – Sortie 9 Boss Strat
    – Hapamuffin Sortie route/Bosses Strategy
    (1)
    Last edited by Sesshmaru; 10-14-2025 at 02:29 PM.
    Best Regards,
    Sesshmaru

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