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  1. #1
    Player Byrth's Avatar
    Join Date
    Mar 2011
    Posts
    2,172
    Character
    Byrth
    World
    Lakshmi
    Main Class
    DNC Lv 99
    Big thanks for the vote of confidence, Kari.

    My problem with it is:
    1) Steps are worth using if you're in a large group and many people are benefiting from your Box/Feather Steps.
    2) Having multiple people in your party prevents you from self-skillchaining, which lowers the value of Reverse Flourish and indirectly makes steps less useful.
    3) In a small group with Haste buffs, Steps actually lower your overall damage due to this JA delay.

    It would just generally make the game more fun if we could use JAs quickly.
    (0)

  2. #2
    Player Hyzenthlay's Avatar
    Join Date
    Mar 2011
    Posts
    15
    Character
    Hyzenthlay
    World
    Leviathan
    Main Class
    BLU Lv 99
    I guess it depends how you play the job as to whether you use steps. I use DNC for mainly tanking so voke/stun i use alot also the actual debuffs come in useful on certain nms.

    You can at least overlap some abilities, eg use a step halfway through a waltz but with so many abilities we do waste alot of time between them and never get to see our fast melee rounds. What does annoy me is the movement lock on waltzes. For dancers we're not very agile if we can't move during a waltz. Sometimes i need to do a waltz while running/pulling and it's a good few seconds wasted before i can move again.
    (0)
    Last edited by Hyzenthlay; 03-09-2011 at 05:59 PM.

  3. #3
    Player
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    20
    Quote Originally Posted by Hyzenthlay View Post
    What does annoy me is the movement lock on waltzes. For dancers we're not very agile if we can't move during a waltz. Sometimes i need to do a waltz while running/pulling and it's a good few seconds wasted before i can move again.
    I agree with this, it hurts a lot. I was pulling last night in Tahrongi Canyon for a cleave party on my DNC, if I was getting smacked enough I had to stop and waltz myself, but with the animation going off, the mobs all swarm me on all sides, and I'd take more damage then I healed because I stopped to heal myself, AND then have to run through their bodies, which everyone knows is a pain and nearly impossible. (Like trying to run through the crowd in front of Horst and Joachim in Port Jeuno.) It makes it very difficult to do some things on DNC without being able to move. I don't think it would unbalance anything, if anything make the animation shorter, when casting heals on my SCH the cures are going off so fast I can't interrupt them due to /RDM and fast cast gear and atmas, so really my SCH has more freedom and mobility then my DNC does, which seems strange.
    (0)
    The King of Fools.
    MNK/DNC/SCH/THF