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Thread: PLD Enmity

  1. #1
    Player
    Join Date
    Oct 2025
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    2

    PLD Enmity

    I've heard multiple people tossing around the idea of giving paladin another spell/skill to help hold Aggro.

    I think it would be a great idea!
    (0)

  2. #2
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,602
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    They already have about a billion skills and spells to help hold aggro. What would be special about this one?
    (1)

  3. #3
    Player radar's Avatar
    Join Date
    May 2024
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    364
    Character
    Zephina
    World
    Asura
    Main Class
    WHM Lv 99
    Paladin absolutely does need more tools, the only way to play paladin right now for many things is to sub /blu.

    It needs flashga.
    (0)

  4. #4
    Player Loraiine's Avatar
    Join Date
    Jun 2025
    Location
    USA
    Posts
    9
    Character
    Loraiine
    World
    Asura
    Main Class
    WHM Lv 99
    "Uriel Blade"
    (0)
    Lo'

  5. #5
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,602
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    the only way to play paladin right now for many things is to sub /blu.
    You say this like it's a bad thing, There was a time when this would have been seen as a stupid idea. But if people find a solution and it works, I don't really see the problem. I mean look at me, I sub SAM on SMN because the "logical" subs offer me virtually nothing, particularly in a solo situation, while /SAM or /WAR actually gives me a modest DPS increase by making it easier for me to make and burst my own chains. I've always wanted to see more job/subjob combinations. in the early days there were only two PLD subs, WAR and NIN.
    (0)

  6. #6
    Player radar's Avatar
    Join Date
    May 2024
    Posts
    364
    Character
    Zephina
    World
    Asura
    Main Class
    WHM Lv 99
    I don't mind subbing /blu but you should not have to do it (and build a 101-spell interrupt set), flashga is in the game so just give it to paladin.
    (0)

  7. #7
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,602
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    I don't mind subbing /blu but you should not have to do it (and build a 101-spell interrupt set), flashga is in the game so just give it to paladin.
    I mean, you should not have to sub WAR, or sub anything else in particular either. But if you always have all the tools regardless of sub, then the sub you pick barely even matters at all.

    I see no problem with this. You don't always need loads of AoE, many boss fights are against just one or a few enemies. Different subs for different situations. Just like how I sub odd jobs for solo play on SMN.
    (0)

  8. #8
    Player radar's Avatar
    Join Date
    May 2024
    Posts
    364
    Character
    Zephina
    World
    Asura
    Main Class
    WHM Lv 99
    The problem isn't just that you have to sub blu, it's that you need to also build a 101+ spell interrupt set for basic functionality in the most basic content players will start tanking in (ambuscade). You're going to get interrupted 100% casting a long magic spell from gimped blue magic skill due to it being a sub job.

    Should a new tank really have to goto these lengths?
    (0)