I've heard multiple people tossing around the idea of giving paladin another spell/skill to help hold Aggro.
I think it would be a great idea!
I've heard multiple people tossing around the idea of giving paladin another spell/skill to help hold Aggro.
I think it would be a great idea!
They already have about a billion skills and spells to help hold aggro. What would be special about this one?
Paladin absolutely does need more tools, the only way to play paladin right now for many things is to sub /blu.
It needs flashga.
"Uriel Blade"
Lo'
You say this like it's a bad thing, There was a time when this would have been seen as a stupid idea. But if people find a solution and it works, I don't really see the problem. I mean look at me, I sub SAM on SMN because the "logical" subs offer me virtually nothing, particularly in a solo situation, while /SAM or /WAR actually gives me a modest DPS increase by making it easier for me to make and burst my own chains. I've always wanted to see more job/subjob combinations. in the early days there were only two PLD subs, WAR and NIN.the only way to play paladin right now for many things is to sub /blu.
I don't mind subbing /blu but you should not have to do it (and build a 101-spell interrupt set), flashga is in the game so just give it to paladin.
I mean, you should not have to sub WAR, or sub anything else in particular either. But if you always have all the tools regardless of sub, then the sub you pick barely even matters at all.I don't mind subbing /blu but you should not have to do it (and build a 101-spell interrupt set), flashga is in the game so just give it to paladin.
I see no problem with this. You don't always need loads of AoE, many boss fights are against just one or a few enemies. Different subs for different situations. Just like how I sub odd jobs for solo play on SMN.
The problem isn't just that you have to sub blu, it's that you need to also build a 101+ spell interrupt set for basic functionality in the most basic content players will start tanking in (ambuscade). You're going to get interrupted 100% casting a long magic spell from gimped blue magic skill due to it being a sub job.
Should a new tank really have to goto these lengths?
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