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  1. #21
    Player Beastorizer's Avatar
    Join Date
    Jun 2019
    Posts
    242
    Character
    Redranger
    World
    Bahamut
    Main Class
    RDM Lv 5
    Been playing since '04; did all the hardcore content. Even camped a Malboro all day.........The team needs to realize, many of us are not that age anymore.

    If they wish to push XI players to play with others, then make the content similar to Campaign.

    Join when you want

    Leave when you want

    Many Uncs are not trying to live out the barriers of their glory days in XI. They want to get in and out, then go out to dinner.

    Ambuscade is the only near perfect XI content in terms of balancing for solo and group players (Imo). Its nearly perfect........
    (0)

  2. #22
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,091
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    Quote Originally Posted by Beastorizer View Post
    Been playing since '04; did all the hardcore content. Even camped a Malboro all day.........The team needs to realize, many of us are not that age anymore.

    If they wish to push XI players to play with others, then make the content similar to Campaign.

    Join when you want

    Leave when you want

    Many Uncs are not trying to live out the barriers of their glory days in XI. They want to get in and out, then go out to dinner.

    Ambuscade is the only near perfect XI content in terms of balancing for solo and group players (Imo). Its nearly perfect........
    It really isn't... because while you can certainly do it solo, sometimes even on a decent difficulty, you get way more currency in a group even doing the same difficulty, plus there's the currency exclusive to playing in a group as well. The advantage given to partying for ambu is massive. I mean, in fairness, this is partly to control congestion, as you need six times as many instances if everyone is playing solo, but I've never felt more discouraged from playing solo than with Ambuscade. So I'd argue the opposite, it couldn't posibly be further from perfect content in terms of balancing for solo and group players.
    (0)

  3. #23
    Player
    Join Date
    Aug 2025
    Posts
    105
    How to obtain Artifact Gear:

    1: Do all the artifact quests to obtain base pieces:
    2: Obtain 10x5 rem's tales +2x5 fairly cheap upgrade materials. (109 broken gear, do not wear)
    3: Obtain 8x5 rem's tales that are slightly more difficult to obtain, and some fairly cheap materials. (119, you an now wear the gear)
    4: Do Omen for 19 cards and about 2 million x5 in gil for materials (+2)

    - many casual / solo players are going to soft cap here-

    5: Do Omen A LOT more:
    about 57 more cards farmed per set, per job + 5 scale random drop items (per job, very annoying aspect for solo players) + 7mill x 5 (35 million gil per job)

    6: You may now do Limbus for gear with marginal upgrades that are barely worth it

    How to obtain Relic Gear:

    1: Farm relic gear in Dynamis
    2: Obtain 10x5 rem's tales +2x5 and some fairly cheap upgrade materials. (109 broken gear, do not wear)
    3: Obtain 8x5 rem's tales that are slightly more difficult to obtain, and some more expensive materials. (119 you can now wear the gear)

    --- (Most casual or solo players -outside of Asura- are going to stop here)

    4: Enter Dynamis D! that you can only enter with 3 players, so nobody that is a solo player can do this and so they cannot go any further.
    + expensive gil items for 2-3 million x5

    The only encouragement to group is the silver voucher (add more reasons to group to enter):

    --(almost all casual or solo players are stopping here, unless they are paying a mercenary to kill it for them on Asura)

    5: Either kill the Dyna D first boss or kill 100 "trash" mobs (per job!), that spawn 5-7 monsters when you attack any statue (causal and solo players cannot do this either, even if they enter with 3 randoms)
    + extremely expensive materials costing between 2million to 5 million per slot x5)

    6: You may now do Limbus for gear with marginal upgrades that are barely worth it

    -

    Either make the later stages easier to progress, or add Ambuscade +3. If not, people are going to run out of things to do. You can't refuse to add gear for them, to force them to do extremely difficult content you know half of your players can't even do.

    Also unless the Limbus upgrades are getting augments or something, it's not even worth doing anyway for lots of people.

    I know the top 50-60% are hardcore grinders that will climb mount Everest, while fighting Tiamat and Medusa while playing chess and walking their dog at the same time, but not everyone is going to do all this stuff (PER JOB) and are just going to stall, long before getting to Limbus which gives them nothing but an XP spot.

    This isn't acceptable given a survey was recently done, and you know 50% of players or more are solo/casual.

    Limbus gives nothing to most of them.

    Add Ambuscade +3 (it's not even hard to add, just add more materials that take a long time to farm) or people are going to start leaving, and the game can't afford that.
    (0)
    Last edited by Chromium; 09-02-2025 at 01:44 AM.

  4. #24
    Player
    Join Date
    Aug 2025
    Posts
    105
    Im not even gonna mention Empyrean which is literally blocked at 109, many casual / solo players can't even 119 this gear due to the BCNM (easy version) bosses having silly mechanics beyond most casual / solo players. Such as needing to swap weapons etc.
    (0)

  5. #25
    Player Dihlyte's Avatar
    Join Date
    Jul 2022
    Posts
    166
    Character
    Emmih
    World
    Ragnarok
    Main Class
    BRD Lv 99
    If you have only 1-2 hours to play a day or a week, then MMO's are not for you.

    If you want to play a MMO that doesn't require any effort, again, that is what FF14 is for.

    If you don't want to play FF14 because its simple and easy, and want to play FFXI, then don't expect FFXI to become simple and easy like FF14, because that doesn't make sense.

    MMO's are for people who want something more to bite onto. At least FFXI is.

    FF14 is for people who want to play MMO's even though they don't actually like MMO's.

    It sounds like to me, you don't like MMO's and should go play FF14 because that is the game for you.

    I like FFXI and MMO's and I like steady progression, different content to do different things, building armor and weapons, forging ultimate weapons that is a proper process.



    Elden Ring, and FFXI are games true gamers like to enjoy.

    If you want simple easy games, please, go play FF14, WoW, Angry Birds, or any of the other types of games that are made for you.

    Asking FFXI to be another simple easy game doesn't make sense.
    (1)

  6. #26
    Player
    Join Date
    Aug 2025
    Posts
    105
    This isn't to say that stuff above can't be there, this is to say Ambuscade +3 needs to be added for cacsual/solo players to make progression on another set. Why are you against adding +3 ambu gear?

    You don't even know what you're arguing against, try reading.

    Asking FFXI to be another simple easy game doesn't make sense.
    Read.
    (0)

  7. #27
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,091
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    If you have only 1-2 hours to play a day or a week, then MMO's are not for you.
    There is no minimum playtime required to enjoy an MMO. MMOs are for everyone that wants to play them, with the asterisk that it isn't reasonable to ask for the game to be changed to cater to them.


    If you want to play a MMO that doesn't require any effort, again, that is what FF14 is for.
    FF14 absolutely requires "effort." This is a really silly (to be forum friendly) thing to say and really speaks to how little you actually know about the game.



    Quote Originally Posted by Chromium
    Im not even gonna mention Empyrean which is literally blocked at 109, many casual / solo players can't even 119 this gear due to the BCNM (easy version) bosses having silly mechanics beyond most casual / solo players. Such as needing to swap weapons etc.
    Although part of me agrees, it really isn't that hard to just find a group doing Vagary and latch on to it. It is alliance content that, these days, really doesn't require anywhere near a full alliance so it isn't hard to just join up with someone doing it and get these upgrades.
    (0)

  8. #28
    Player Dihlyte's Avatar
    Join Date
    Jul 2022
    Posts
    166
    Character
    Emmih
    World
    Ragnarok
    Main Class
    BRD Lv 99
    Quote Originally Posted by Alhanelem View Post

    FF14 absolutely requires "effort." This is a really silly (to be forum friendly) thing to say and really speaks to how little you actually know about the game.
    .
    I have 25,000 hours on FFXIV and know more about FF14 more than basically anyone else.

    I predicted that Endwalker would be plagued by the login queue issue in early 2021, when they expanded the free trial. Had I known when they would have implemented the expanded free trial and the login queue system, I would have easily prevented the issue before hand, when Yoshida said there was no way he could have known.

    FF14 is extremely easy.

    In fact, I did a trust dungeon and did literally nothing the entire run, and the trusts did absolutely everything. (You dont even have to auto attack.)

    I also have cleared savage, and the only reason it has any form of "difficulty" is because you have to party with other players who can't keep their cats of their keyboards, can't keep their gamepads charged, can't keep their kids under control, can't resist purposefully wiping the raid because they want better "DPS numbers."

    It is an extremely easy, extremely simplistic video game.

    Honestly I'm probably just going to quit FFXI because I already know Square-Enix is going to water this game down and simplify it.

    Its much easier than try to reason with people on the forums, and reason with and try to help SE prevent failures.

    FF16, FF7-Remake, FF14, and likely FFXI are going to bring the company down.

    Also, since you say I don't know anything about FF14, I already know Yoshida has been complaining about server costs (costs to keep them up and running) and why they are leaning so heavily into mog station because costs are rising (electric bills, land/mortgage/etc his words) and since they have been losing subscribers, he mentioned doing it to prevent having to raise subscription prices. it is another sign SE is failing so honestly the entire company and their games are factually tanking already anyway.

    Since I keep reading each update in FFXI is including changes for new players, just like in FF14 for years, I know its going to get watered down. I also read that they are working on updating FFXI assets at a "high priority" (Fujitos words) which likely means they are going to likely do something to help them work on FFXI easier which also probably means they are going to be able to make more and faster changes to the game to make it "new user friendly" aka, turn it into a simple, generic game just like FF16, FF14, and FF7-Remake.

    I've been playing Final Fantasy for 28 years, and because of FF14, FF15, and FF7-Remake I didn't buy Endwalker, FF7-Rebirth, and FF16. So yeah, probably just easier to quit than to speak reason. You guys clearly like those easy simplistic games, and you don't recognize, and clearly SE doesn't recognize they aren't profitable.
    (0)

  9. #29
    Player Dihlyte's Avatar
    Join Date
    Jul 2022
    Posts
    166
    Character
    Emmih
    World
    Ragnarok
    Main Class
    BRD Lv 99
    Oh, to clarify.

    I have 25,000 hours on FF14, from 1.18 (or earlier) through 5.4 (Shadowbringers.)

    Yes I quit FF14 during Shadowbringers because that is when to me it got far too simplistic and easy.

    Stormblood is when they added the job gauges, which almost made it seem like they were going to expand the jobs diversity some, but clearly it just was a UI gimmick and they clearly had plans to further water them down.

    Tell me again I know nothing about FF14.

    I bet you didn't even know you could clear entire dungeons with trusts without ever performing an auto attack.

    I could tell you countless things about that game you don't know. But yeah, I'm probably done. I tried reasoning with people on the F14 forums for years.

    I even flat out described Elden Ring before it released (saying a game made like this would be extremely profitable) but because it sounded too similar to FF14 1.0 they all laughed. Which I find funny because Square-Enix wishes so badly they could make a game like Elden Ring and sell over 30 million units.
    (0)

  10. #30
    Player
    Join Date
    Aug 2025
    Posts
    105
    I also read that they are working on updating FFXI assets at a "high priority" (Fujitos words
    He didn't even say this, he said they are saving all the assets in more modern formats for future preservation / ease of use.

    aka they are saving the assets, such as model files and textures into formats that are more easily accessible to modern developers work environments. I would imagine partially so XIV devs can more easily use all the assets from XI in XIV to save money.
    (0)

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