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  1. #1
    Player
    Join Date
    Aug 2025
    Posts
    105

    The reason we need Ambuscade +3 gear

    The path to upgrade Artifact, Relic and Empyrean armor to max is far too complicated and far too long winded, some of it is locked behind difficulty gates that many casual or new players can't progress past. For instance to even engage with the upgrades from new Limbus a player has to have upgraded gear numerous times from numerous types of content before.

    Ambuscade is far more simplistic and friendly as a progression path, even to casual or solo players. We absolutely do need Ambuscade +3 (preferably with -dmg on it) as a path of more simplistic progression for all.

    Sortie is too complex and time consuming for around half of players to actually properly engage with. It's horrendously long winded.

    Odyssey is good but the upgrade path is locked behind difficult boss battles, so again over half of players will just use base armor from it and never even try to upgrade it. Ody really needs to unlock the upgrades to all via a longer journey, for casual / solo players to engage with. You should not have to kill group only bosses to engage with the path, that should just enable faster progression.

    We need Ambsucade +3, even if it takes a lot of work from the player to upgrade, it still needs to be there as an path of progression for everyone.
    (3)

  2. #2
    Player Fahzewn's Avatar
    Join Date
    Nov 2014
    Posts
    85
    Character
    Fahzewn
    World
    Cerberus
    Main Class
    WAR Lv 99
    I agree that Ambuscade +3 should be implemented. Not because of the reasons you list but because I have too many metals and fibers that I hope will do something some day.

    I honestly think the biggest changes (and the only "difficult" gates I can think of) that would actually mean something is getting rid of the 3 person requirement for Dynamis and upping the gallimaufry you get per kill in Sortie. Farming Omen (no bosses) is not hard by any means but I will agree on the long part of it depending on job and luck on drops.

    As for Odyssey, if that is still considered the BEST gear in the game (for the most part), that gear and the upgrade to that gear should be acquired with effort (and god forbid teamwork).

    New players? They aren't that new anymore if they are thinking about this stuff.

    Returning players? Depending on when they left, they should already understand how the game generally works.

    Solo players? What do you expect when playing a game that is pretty much built around things like "working together"? Do what you can solo and group up with some ppl temporarily to get other things done. Might even make friends that leads to getting even greater things done...
    (2)

  3. #3
    Player
    Join Date
    Aug 2025
    Posts
    105
    Not because of the reasons you list but because I have too many metals and fibers that I hope will do something some day.
    It should require new items, so that players that horded this stuff can't just upgrade it day 1. That negates the point of adding new gear.

    "difficult" gates
    Vagary is one of the worst, even the single battlefields are too hard for people wearing lower tier gear to solo.

    As for Odyssey, if that is still considered the BEST gear in the game (for the most part), that gear and the upgrade to that gear should be acquired with effort (and god forbid teamwork).
    The point of Odyssey is that it's supposed to be a time sink for players to grind gear progression out in, if well over half the population can't clear the higher bosses to unlock the privilege to grind the gear to max then it's dumb. Every player you see in Ody gear should have some progression on it, even if it's slow.

    You should not have to kill the hardest bosses at the highest level at this point to be able to grind the gear to max, it was fine at the start but it needs to be changed now.

    Solo players? What do you expect when playing a game that is pretty much built around things like "working together"?
    They recently did a survey and found out that over half of players are purely solo, if they don't allow solo players to make progression the game will die and it wont' matter if it "should be about working together" cause it won't exist.

    Almost everything in XI should have paths for solo/casual players, it should just take longer.

    Ambuscade and HTBF (lillith, odin etc) gear is the perfect example, all content should work this way.
    (0)
    Last edited by Chromium; 08-23-2025 at 05:55 PM.

  4. #4
    Player Fahzewn's Avatar
    Join Date
    Nov 2014
    Posts
    85
    Character
    Fahzewn
    World
    Cerberus
    Main Class
    WAR Lv 99
    I actually forgot about Vagary.

    I haven't done the fights beyond that first time but yeah, that one was dumb for so little progress in the upgrade chain. Pretty sure Ambu was already better at that point and the Emp +1 were strictly macro pieces.
    (1)

  5. #5
    Player
    Join Date
    Aug 2025
    Posts
    105
    If it wasn't for Ambuscade, the game probably would have shut down many years ago. That was the saving grace that kept a ton of people playing, especially the casual / solo players that found other things to complex or difficult.

    Ambuscade is literally the best thing in the game, not only is it open to literally everyone but it even changes monthly to stop it becoming really stale.
    (0)

  6. #6
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,291
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    "need" is pretty subjective.

    While more betterer things is always nice, it's not like we don't have options, which you mentioned. You speak of how these options are complicated/arduous for newcomers but I'd argue by the time they get to this point in the game they should have a pretty good grasp. Then you proceed to say "even if it's long and hard we need this option." So... you're kind of refuting your own argument, and it ends up being "we need ambu +3 because I want it."

    I'm not really saying we SHOULDN'T get it, but there are problems with the case you're making for it.
    (1)

  7. #7
    Player
    Join Date
    Aug 2025
    Posts
    105
    Players that have engaged with Ambuscade are far more likely to keep engaging with it, in a way they maybe would not with other kinds.

    Not adding more progression options to Ambuscade is really silly, it's the only content that is updated and kept relevant every month.

    It's literally the best content in the game.

    I understand they are understaffed due to budget cuts, but adding another tier to Ambu isn't that much work compared to other things. I made the post because in an interview they said they didn't want to add more gear to Ambu, and instead wanted players to engage with Af1,2,3 upgrades.
    (0)

  8. #8
    Player VoiceMemo's Avatar
    Join Date
    Mar 2011
    Posts
    847
    Character
    Voicememo
    World
    Asura
    Main Class
    BRD Lv 99
    Technically ambuscade is not updated, it changes to a different one each month, but they are all recycled. There has not been a new ambuscade fight in 4 years.
    (3)

  9. #9
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,291
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    Quote Originally Posted by Chromium View Post
    It's literally the best content in the game.
    - said nobody ever, except Chromium

    Yes, they do swap out different mosnters to fight each month, but that's the only thing that changes. The premise remains entirely the same, the rewards remain the same, and the objective remains the same.
    (0)

  10. #10
    Player
    Join Date
    Aug 2025
    Posts
    105
    If they removed Ambuscade from the game everyone would be outraged about it, every other kind of content is done by a much smaller percentage of players.
    (0)

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