Results 1 to 3 of 3
  1. #1
    Player Beastorizer's Avatar
    Join Date
    Jun 2019
    Posts
    239
    Character
    Noisuf
    World
    Bismarck
    Main Class
    SMN Lv 99

    They Are Back???????

    https://ffxiclopedia.fandom.com/wiki/Spriggan_(MON)

    Now, us two or three ppl who play MON may have needed these to complete our collection. However, there is something bigger at play here........(Just stay with me, I know ya'll hate my threads).

    If they can add and remove Spriggans, then they know the system well enough to add and remove monsters. This brings me to my point and suggestion for a Monstrosity update.


    I would wager Monstrosity was on par with besieged in terms of popularity among players. Besieged however did not have a 50 page thread after it stopped receiving updates. My point is, Monstrosity deserves updates just as much as besieged.

    It appears to be a time thing with the team, they do not want to utilize time on Monstrosity. Time is indeed money. Clearly not a tech issue if they are adding and removing Mons.

    Another issue is how many players are playing this system now? Well, not many perhaps, because it is a system reliant on unlocking monsters and there are no new ones to unlock.

    If they do add new species, give us the Tonberry Master from 7 with the stars over his head that may have inspired master level player stars (Little detail I noticed for some time).
    (1)

  2. #2
    Player Zenion's Avatar
    Join Date
    Nov 2021
    Posts
    497
    Character
    Zenion
    World
    Fenrir
    Main Class
    SMN Lv 99
    Were those ever actually gone, though? The method for unlocking them might have been inaccessible, but I would imagine everything supporting them was still there. This probably didn't require any work on Monstrosity at all.
    (2)

  3. #3
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,025
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    They didn't remove something and add it back. If you had the required item you could always unlock it. It wasn't dependent on the event being active.
    (0)