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  1. #1
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,025
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    Quote Originally Posted by Uroah View Post
    You can't log out mid craft animation and it doesn't aid in duping. It exists to prevent people from aggro dodging. That's not valid anymore.
    It's entirely valid, just because you think it is doesn't make it so.

    I aggro stuff and die all the time, sure, I suck, but with the massive EP penalties for KO, if I could just terminate the game to avoid dying, well everybody would be doing it. It defeats the purpose of a game if there's no failiure condition, which would be effectively negated if you could log out at any time.
    (0)

  2. #2
    Player Gwydion's Avatar
    Join Date
    Oct 2014
    Posts
    1,215
    Character
    Galkashield
    World
    Asura
    Main Class
    THF Lv 1
    Quote Originally Posted by Alhanelem View Post
    It's entirely valid, just because you think it is doesn't make it so.

    I aggro stuff and die all the time, sure, I suck, but with the massive EP penalties for KO, if I could just terminate the game to avoid dying, well everybody would be doing it. It defeats the purpose of a game if there's no failiure condition, which would be effectively negated if you could log out at any time.
    I agree with Alhanelem. The 30-second delay is to allow for eventual-consistency to take place between the client and the server.

    As an anecdote, I once logged in, dropped some Rabbit hides and d/c'ed ...all within about 20 seconds. I log back in to find that the rabbit hides are still in my inventory. So clearly, the synchronization between client and server still needs this delay.

    It would be interesting to hear from SE though ...but who knows? I'd rather they add more content to be honest.
    (2)
    私の言葉に悪意があるとは考えないでください。
    Please do not consider my words to be malicious.