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  1. #1
    Player radar's Avatar
    Join Date
    May 2024
    Posts
    214
    Character
    Niana
    World
    Asura
    Main Class
    THF Lv 1

    Is Exemplar loss on death accetpable?

    Exemplar points are a very long and hard grind, and you can lose them if you die. The loss is percentage based and the numbers tnl for exemplar later on are very large, the point of being comical.

    The problem here, isn't dying and losing exemplar once. It's that XI is a very difficult and punishing game and you can die multiple times back to back in new content, or if helping new players that might mess up.

    Is it acceptable to lose 15,388 exemplar points at Mlevel 40 from one death? What about if you die 3 or 4 times back to back cause you tried to help some new players? Is that acceptable, does that encourage players to help others on something they might die on?

    This is why players will demand laughably high standards from players in PuG content.

    Is that really acceptable? when it would take many many hours to get it back?

    For serious players, it's less of an issue because they stack the odds in their favor so hard (with various helping aids) so they never are going to die much anyway, but casual and new players (or players helping them) are going to lose so much progress from multiple wipes that if they care about Mlevl they are just not going to do it.

    This is an outrageously disrespectful given how many points someone can lose later on, <20 it's not a big deal but with how high it went at the end it kind of is now.

    This is not like XP loss back in the day, this is so much worse.

    The developers already know it's bad and discourages players, because they removed Mlev loss in Ambuscade. So why not remove it or greatly lower the loss per death everywhere?

    Additionally, I’d like to say a few words about Ambuscade as a whole. We envision Ambuscade as a place for returnees and players who just hit level 99 to take their first step into end-game content by way of getting better equipment and learning about max level combat systems in a trial-and-error way. However, we believe that the loss of exemplar points when being knocked out has created a situation where seasoned veterans are hesitant to help out their fledgling counterparts for fear of losing hard-earned progress. To this end, we have decided to adjust Ambuscade rewards so that exemplar points are no longer gained or lost there.
    This applies to all content, not just ambuscade. Plus, most players do not know it does not apply in ambuscade so they still don't help.
    (2)

  2. #2
    Player Fahzewn's Avatar
    Join Date
    Nov 2014
    Posts
    77
    Character
    Fahzewn
    World
    Cerberus
    Main Class
    WAR Lv 99
    Can't say I think much of it since I rarely go out for the purpose of getting exemplar points specifically and it's all a byproduct from other things for me. That said, and it's been a very long time since I've had to care about it, but didn't normal XP cap at what was lost at some point? If I'm not talking nonsense, then maybe something like that could be done once past...whatever master level.

    If I am talking nonsense, then maybe something like that could be done once past...whatever master level.
    (1)

  3. #3
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    10,893
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    Quote Originally Posted by Fahzewn View Post
    Can't say I think much of it since I rarely go out for the purpose of getting exemplar points specifically and it's all a byproduct from other things for me. That said, and it's been a very long time since I've had to care about it, but didn't normal XP cap at what was lost at some point? If I'm not talking nonsense, then maybe something like that could be done once past...whatever master level.

    If I am talking nonsense, then maybe something like that could be done once past...whatever master level.
    I've probably lost like 150k since limbus came out (net, counting what I gained) from unexpected adds and such like that. You lose a lot more work on a death, even with a raise, than you did back in the day.

    It's always been a part of the game, but idk. Eventually EXP loss became trivial, and job/capacity points were never lost at all. So not really sure why they decided to both bring back a massive grind and at the same time make death more punishing than it ever was before.
    (1)

  4. #4
    Player radar's Avatar
    Join Date
    May 2024
    Posts
    214
    Character
    Niana
    World
    Asura
    Main Class
    THF Lv 1
    It's very easy for developers to use easy tactics to keep people playing, make the grinds longer, drop rates lower, make players lose progression.

    The first two are more acceptable than the last one. You can't make everything take longer and have large punishments for dying, pleyers will stop trying anything dangerous. When they get into the mindset of being unwilling to try new things they will start to get bored, cause they refuse to take risks and will quit anyway.
    (0)

  5. #5
    Player Dihlyte's Avatar
    Join Date
    Jul 2022
    Posts
    159
    Character
    Emmih
    World
    Ragnarok
    Main Class
    BRD Lv 99
    I don't purposefully go out and farm Exemplar, and I am discouraged to "just reset" while in combat, and I am master level 40.

    I think the exemplar/mastery level system is working just fine.

    One of the main reasons I refuse to play FFXIV is the community is so willing to just throw a pull/attempt for the smallest of reasons. I am not about quitting and giving up so often so easily.

    FFXI does it better in my opinion.
    (0)