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  1. #1
    Player Dfoley's Avatar
    Join Date
    Mar 2011
    Posts
    427
    Character
    Raijitsu
    World
    Ragnarok
    Main Class
    PUP Lv 99
    Depends:
    In abyssea:
    You can probably ditch the maneuver set that Xiozen is always talking about, because of crour buffs and int atm. If you have +1 body you can most definitely ditch the maneuver set, and if you have +2 body I would probably just laugh at anyone who wastes the inventory space at that point.

    As for gear for the pet
    Taipan fangs +2 (pet Magic attck bonus +10)
    Cirque earring
    and any other gear that adds MAB to pet, there isnt much so dont sweat it too much.

    The more important thing is atma:
    MM / Beyond / Ultimate tends to be a solid combo


    Out of abyssea
    You may consider keeping the maneuver set it if you have no +1 or +2 body, but if you have either you can most likely ditch it.

    Gear is way more important here and you will want to scrounge up as much MAB as you can for your pet since you dont get a free +80 from atma.

    Healer
    IF they want you to use the healer pet, theres no real gear for it as the master
    For atma youll want mm/ambition/allure (or apoc) just to beef it up.

    Subs
    If your being asked to bring a the caster pet I assume your in an alliance and as such will never really need /nin since you wont be agroing or kiting for the most part. Just nuke 1-2 times, DAD. In most cases /sch is best for the bonus to enhancing/enfeebling skills thanks to arts, it will get you higher then blm whm or rdm and let you actually land spells.

    You wont have much mp so dont get any big dreams.
    (0)

  2. #2
    Player Lyrminas's Avatar
    Join Date
    Apr 2011
    Posts
    56
    Character
    Raihaku
    World
    Bahamut
    Main Class
    RDM Lv 1
    Quote Originally Posted by Dfoley View Post
    Depends:
    In abyssea:
    You can probably ditch the maneuver set that Xiozen is always talking about, because of crour buffs and int atm. If you have +1 body you can most definitely ditch the maneuver set, and if you have +2 body I would probably just laugh at anyone who wastes the inventory space at that point.
    I have always wondered how potent +1 / +2 were I knew they made more of a difference than hands or buffoons, but good enough to dump the maneuver sets sounds very very appealing to me since I have a lot of situational gear on my person ><. Are there numbers/testing out there I can gawk at Dfoley? very curious

    Quote Originally Posted by Lushipur View Post
    to the things said above i will add some pet haste (anwig salade, ovni belt, af2 hand). all slot unused in the usual nuke equip.
    I'm inclined to recommend WS Anwig Salade over a pet haste piece as Spurrer's Beret is available, Now more so than ever because the future content is slated to take place outside of the comfort of atmas ( I believe ). But then again you can always redo it when you want to. Just throwing it out there that there is a pet haste hat. With a WS augmented hat 4STR wsAcc+15 / 10acc +5atk you can have some wiggle room to bolster your WS setup.
    (0)
    Last edited by Lyrminas; 04-28-2011 at 07:18 PM.

  3. #3
    Player Dfoley's Avatar
    Join Date
    Mar 2011
    Posts
    427
    Character
    Raijitsu
    World
    Ragnarok
    Main Class
    PUP Lv 99
    Yeah anza and I did some testing on zam a while back

    buffoon collar (regular or +1), af gloves, and body +1 all add the same amount and all stack. Think of it as 1 more maneuver before over load.

    +2 body is double the +1.
    So long as you macro buffoon collar, af gloves, and +2 into every maneuver (i just full time +2), you get basically the equivalent of +4 maneuvers before overload.


    What I mean by that is:
    • I activated
    • let it sit 5+ minutes
    • spammed drk maneuver (easiest for me to overload outside abyssea)

    it was something like 3 maneuvers until overload with nothing
    4 with just gloves/collar/+1
    5 with any combo of the 2
    6 with all 3
    7 with gloves/collar/+2 body
    (0)

  4. #4
    Player Lyrminas's Avatar
    Join Date
    Apr 2011
    Posts
    56
    Character
    Raihaku
    World
    Bahamut
    Main Class
    RDM Lv 1
    awesome! thanks for the reply can't wait to complete my +2 set ><. And ditch those swaps lol, man those take up so much space.
    (0)

  5. #5
    Player Lushipur's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    358
    Character
    Lushipur
    World
    Sylph
    Main Class
    BRD Lv 99
    Quote Originally Posted by Lyrminas View Post
    I have always wondered how potent +1 / +2 were I knew they made more of a difference than hands or buffoons, but good enough to dump the maneuver sets sounds very very appealing to me since I have a lot of situational gear on my person ><. Are there numbers/testing out there I can gawk at Dfoley? very curious



    I'm inclined to recommend WS Anwig Salade over a pet haste piece as Spurrer's Beret is available, Now more so than ever because the future content is slated to take place outside of the comfort of atmas ( I believe ). But then again you can always redo it when you want to. Just throwing it out there that there is a pet haste hat. With a WS augmented hat 4STR wsAcc+15 / 10acc +5atk you can have some wiggle room to bolster your WS setup.
    yes spurrer have the same haste of anwig, but on anwig you can put a pdt- unavailable elsewhere.
    there are lot of other option for ws hat but none for pdt- (on the head slot and paired with other usefull bonus)
    (0)

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