On the Empyrean Weapons and multiple hit Trial paths the NMs take way too long to pop this needs to be addressed.
Right now I am doing the sword path and I am on Drooling Daisy http://wiki.ffxiclopedia.org/wiki/Drooling_Daisy been killing the 1 and only place holder for about 6 hours straight without it spawning once. That's just 1 example almost all of the NMs have stupid long respawns.
After seeing that looks like many people sat there 7+ hoursLottery Spawn from the single Ochu around the "Fountain of Partings" at (D-11) (outside the exit from Crawlers' Nest).
Window opens 60 minutes after its last Time of Death and can take 7 hours or more if unlucky.
That being said, we have no desire to see your real life suffer as a consequence.
Don't forget your family, your friends, your school, or your work.
That's Right the stuff we see every time we log on if you really meant that this type of stuff wouldn't happen. The NM times should have been adjusted when the trials were added.
I was thinking remove lottery spawn from these and make them 90-100 mins force pops and for the T2 VNMs 1 hour respawn is a bit much with so many doing them and many stubborn people that wont team up with you make them 30 min respawns.