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  1. #31
    Player Catsby's Avatar
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    Let's see...

    teleport from Jeuno directly to about a hundred free exp camps or bust my ass running through zones to an old school exp camp that may or may not be taken.

    Hopefully completing a regime rewards you with more than a couple thousand exp or this is going to be a tremendous waste of time. Also, I hope those floating books are close to the exp mobs as well. that's more wasted time jogging around and being pissed at your party for not bringing sneak/invis stuff.
    (0)
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    Signature states "JP ONRY" in Japanese.

  2. #32
    Player Octaviane's Avatar
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    Quote Originally Posted by Tsuneo View Post
    Actually neither of them are aggressive.
    I didn't say aggressive, I said hostile if you don't have sneak up.
    (0)

  3. #33
    Player Tsuneo's Avatar
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    Mar 2011
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    Character
    Tsuneo
    World
    Odin
    Main Class
    WAR Lv 99
    Quote Originally Posted by Octaviane View Post
    I didn't say aggressive, I said hostile if you don't have sneak up.
    Um... That's the same thing. They won't attack you unless you attack them or link them.
    (1)

  4. #34
    I've got ranger AF weap coming up, RP is gonna be... interesting. Wonder how many of my lvl 90 buddies I'm gonna need as babysitters? But as a guy who prefers to battle outside Abyssea the new content is welcome. And paladin/bard/corsair/ranger should be over-joyed, they will get their roles back!

    Not to mention being able to skill with martial master! JOY!!!
    (1)
    Last edited by Glamdring; 04-28-2011 at 12:14 AM. Reason: incomplete

  5. #35
    Player Octaviane's Avatar
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    I am in favor of this idea since I enjoy doing things outside of Abyssea.
    (1)

  6. #36
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    I don't understand why they keep adding things like FoV books, Dom ops, etc. Interacting with an npc is the most painful thing to do in FFXI. It takes so long to get through the dialog and also takes so long for the dialog to load. I used to play this game on dialup years ago, and I thought that was the reason communicating with NPCs was so slow. But low and behold, I get on a fast connection and its still painfully slow and tedious to things like get a FoV regime.

    The only way I see a system like this not being painful is if they make the pages (or whatever they are for this system) repeat themselves. What I mean is after you complete lets say a five monster page, if it would automatically give you a new page for those monsters without having to go back to the NPC to go through the dialog yet again and pick the one page you want, it would give a much nicer flow to exping.

    As it stands right now, Dom Ops is the least fun I've ever had exping in FFXI. This isn't because its slow or anything, its actually insanely fast. I hate it because it is such a pain to go have to fight through dialog to set a page ~10-20 times an hour. I much rather be fighting a monster still than have to go back and forth between a camp and a book.
    (1)

  7. #37
    Player Catsby's Avatar
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    Quote Originally Posted by Felren View Post
    I don't understand why they keep adding things like FoV books, Dom ops, etc. Interacting with an npc is the most painful thing to do in FFXI. It takes so long to get through the dialog and also takes so long for the dialog to load. I used to play this game on dialup years ago, and I thought that was the reason communicating with NPCs was so slow. But low and behold, I get on a fast connection and its still painfully slow and tedious to things like get a FoV regime.

    The only way I see a system like this not being painful is if they make the pages (or whatever they are for this system) repeat themselves. What I mean is after you complete lets say a five monster page, if it would automatically give you a new page for those monsters without having to go back to the NPC to go through the dialog yet again and pick the one page you want, it would give a much nicer flow to exping.

    As it stands right now, Dom Ops is the least fun I've ever had exping in FFXI. This isn't because its slow or anything, its actually insanely fast. I hate it because it is such a pain to go have to fight through dialog to set a page ~10-20 times an hour. I much rather be fighting a monster still than have to go back and forth between a camp and a book.
    Welcome to usability engineering. This game fails at it.
    (1)
    Dear Customer,
    We have determined that the post you made was in violation of the User Agreement policies. The post was edited or deleted accordingly.
    Original Post:
    Signature states "JP ONRY" in Japanese.

  8. #38
    Player Kalebon's Avatar
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    Mar 2011
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    Bastok
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    Character
    Drakenaganata
    World
    Ragnarok
    Main Class
    MNK Lv 90
    Monks are just a good a tank as a PLD, just no one levels the guard skill or allows a monk to tank in level up parties to do so. and saying Guard skill sucks is the same as saying Shield skill, and parrying skill sucks.

    But this is interesting to see how much it can pull people who like the older style of working for their levels instead of leeching from 30 to current cap for their jobs. Would like to see more of the mid range gear show back up on the AH...

    Also wondering what the rewards are, because just spending tabs on buffs (30 min to an hour duration) and a Teleport to the outpost warper in your nation kind of makes your tabs just stockpile tabs currently.
    (1)
    I play a Mithra not a Manthra....

  9. #39
    Player Kervina's Avatar
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    Apr 2011
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    I was just looking through the JP thread on this topic in Google Translate and came across this post from Foxclon:

    Original text:
    早速のフィードバックありがとうございます。

    今回の配置変更が行われるエリアでは、ノートリアスモンスターを除き、再出現時間が一律5分となる予定です。そのため、抽選タイプのNMに限り、相対的に出現チャンスも増えることになります。

    ただし、NMごとに設定されている再抽選が開始されるまでの時間は従来通りの設定になっています。

    Here is the relevant part read through the translate:

    The deployment change is made in this area, except for Notorious, the flat rate of 5 min by time will re-emerge. Therefore, the only type of lottery NM, will also increase relative appearance opportunities.

    Seems like mobs in the affected areas will be put on a 5 min repop timer after the update.
    (3)

  10. #40
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    SE likes to do things in stages, this first tier of GoV is in preparation for Voidwalker, at least in my opinion. If you think about it Voidwalkers are suppose to be in zones that are rarely gone to now so basically we can speculate that Voidwalkers will appear in 15 zones. The reason SE is revitalizing these zones is because with the current game environment those zones are dead, and while they may be old they hold a lot of space to actually tweak around monster placement.

    Odds are I'm thinking that with GoV the points we get might be used to initiate the Voidwalker NM fights. Based on how SE has done things they'll most likely do GoV -Main continent-, -RoZ- zones, -CoP- zones, -ToAU- zones and -WoTG- zones. That gives them 4 other chances to beef up areas with more content so most likely the lv cap for 90-95 will find new mobs in Cauldron, Ugg Temple, Korro tunnel, Possibly Sky, etc.

    Honestly though if you were to go to those zones and explore every inch of space they have you would see that there is more then enough room to add more mobs, and why shouldn't they it's not like the mobs themselves are even being fought anymore. If they were to remove 40% of the mobs in the zones and replace them with GoV mobs I doubt it would make any difference.
    (1)

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