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  1. #21
    Player Riggs's Avatar
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    Mar 2011
    Location
    Carbuncle - Windurst
    Posts
    144
    Character
    Zoop
    World
    Carbuncle
    Main Class
    BLM Lv 99
    i for one an very annoyed with this change, what is the point of increasing player level to 99 if all your going to then do in increase the monster level proportionally.

    You may as well have just left us all at 75 and saved us the hours of xping we have had to do.
    (0)

  2. #22
    Player Karbuncle's Avatar
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    Mar 2011
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    4,314
    Quote Originally Posted by Riggs View Post
    i for one an very annoyed with this change, what is the point of increasing player level to 99 if all your going to then do in increase the monster level proportionally.

    You may as well have just left us all at 75 and saved us the hours of xping we have had to do.
    They're not increasing all the mobs level range, They're adding new Enemies that level 95~99 players can exp on out-side of Abyssea.
    (1)

  3. #23
    Player Riggs's Avatar
    Join Date
    Mar 2011
    Location
    Carbuncle - Windurst
    Posts
    144
    Character
    Zoop
    World
    Carbuncle
    Main Class
    BLM Lv 99
    Quote Originally Posted by Karbuncle View Post
    They're not increasing all the mobs level range, They're adding new Enemies that level 95~99 players can exp on out-side of Abyssea.
    Its the same difference, areas where we could operate freely will now have agroing mobs, this is a lazy and money saving update by SE, they are refusing to spend money on developers to create new zone's and do not care that this will horribley affect players that currently use these zones.

    I again say to SE leave the current zones and monster levels alone, stop cheaping out and create new areas if you want to add higher level mobs
    (0)

  4. #24
    Player Karbuncle's Avatar
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    Mar 2011
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    4,314
    Quote Originally Posted by Riggs View Post
    Its the same difference, areas where we could operate freely will now have agroing mobs, this is a lazy and money saving update by SE, they are refusing to spend money on developers to create new zone's and do not care that this will horribley affect players that currently use these zones.

    I again say to SE leave the current zones and monster levels alone, stop cheaping out and create new areas if you want to add higher level mobs
    I think the last time they added monsters this way, None of them were Aggressive except in zones where mobs were already Aggressive at that level.

    I.E the birds in Misar Did not aggro, The Spiders in the Aquaducts didn't aggro. however the eyes In Uleg Did.

    Theres a good chance the majority/all of the mobs that are added this update will be non-aggressive. If not, I'll be a little upset like you are.
    (2)

  5. #25
    Player Tsuneo's Avatar
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    Mar 2011
    Posts
    163
    Character
    Tsuneo
    World
    Odin
    Main Class
    WAR Lv 99
    The new mobs in the Promyvion areas were aggressive, but they were easy to avoid. I think if they are aggressive it will be similar.
    (0)

  6. #26
    Player Karbuncle's Avatar
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    Mar 2011
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    4,314
    Indeed, My guess is if they are aggressive, They'll be simple to avoid and out of the way.

    If not, Its pretty stupid to add a bunch of Aggressive level ~99 mobs in a zone originally designed for level ~5-50 players.
    (0)

  7. #27
    Player Vold's Avatar
    Join Date
    Mar 2011
    Posts
    908
    Character
    Voldermolt
    World
    Quetzalcoatl
    Main Class
    THF Lv 99
    I'm calling it now - lavish rewards = new "evoliths" to aug old end game gear via Synergy.
    (0)


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  8. #28
    Player Octaviane's Avatar
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    Mar 2011
    Location
    Bastok
    Posts
    530
    Quote Originally Posted by thefinalrune View Post
    I imagine the new mobs will be like the ones added to the CoP areas, non-hostile. The birds added to the Tavnazia areas and the Spiders in the Aqueducts/Sacrarium are all non-aggro mobs. Surely SE wouldn't suddenly added aggro-ing high level dangerous mobs to low level areas right? New players don't need that kind of discouragement.
    The birds in Misereaux detect by sound as do the spiders in the Aqueducts and Sacrarium, so, if you don't have sneak up and are unfortunate enough to run into them they are hostile.

    Remember how nervous we all were making the run to Beaucedine>>>Xarcabard to get the crystal at low levels? I think it would be fun to add a few surprises to Ranguemont Pass, Beaucedine Glacier and Xarcabard and other areas.
    (0)

  9. #29
    Player Frapp's Avatar
    Join Date
    Mar 2011
    Posts
    52
    Character
    Allslove
    World
    Ragnarok
    Main Class
    DRG Lv 99
    I was thinking about some of the developments this morning, trying to figure out how they could possibly shove more monsters into Zeruhn Mines.

    One of the prevailing schools of thought is that adding zones is becoming increasingly difficult because of various limitations. However, who said they couldn't expand an existing zone? Rewriting a zone wouldn't technically take up another "zone slot" because it's already taken up by the zone.

    But what good would that do? What could possibly be done with an expansion to existing zones? Voidwatch.

    Hear me out on this one, and here's some evidence I could surmise from previous Dev Threads:

    http://forum.square-enix.com/ffxi/threads/4937
    The Road Map thread - In it there is a picture of some evil looking bird thing swooping down at the camera in what looks like Dangruf Wadi (one of the zones in Dev 1011 and Dev 1012)

    http://forum.square-enix.com/ffxi/th...dwatch-Emerges!
    Dev 1007, Voidwatch announcement. If you look closely at background, what do you see? I see a bat in the lower right corner under the moon-shaped axe. Also, the background seems like the picture could have been taken in Horutoto (again, announced 1011, 1012).

    Now, these are the same zones getting the Grounds of Valor / Treasure Casket revamp. What if everything fell into place, and instead of being just a boring do-over of existing content, the Ground of Valor and Treasure Casket system ended up being something similar to Dominion? Do GoV to kill new high level monsters, get pop items from Caskets, and go fight the Voidwatch monsters using said pop items.

    Now, I'll be the first to admit that it is a bit of a stretch, but how cool would it be if everything fit together like that?
    (1)

  10. #30
    Player Tsuneo's Avatar
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    Mar 2011
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    163
    Character
    Tsuneo
    World
    Odin
    Main Class
    WAR Lv 99
    Quote Originally Posted by Octaviane View Post
    The birds in Misereaux detect by sound as do the spiders in the Aqueducts and Sacrarium, so, if you don't have sneak up and are unfortunate enough to run into them they are hostile.
    Actually neither of them are aggressive.
    (3)

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