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  1. #1
    Player Juxtaposition's Avatar
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    Mar 2011
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    41
    Character
    Juxtaposition
    World
    Odin
    Main Class
    NIN Lv 95
    Dear SE,

    Please tell how this system is different enough from Fields of Valor to warrant the name change to Grounds of Valor.

    TIA,
    ~Juxt
    (4)

  2. #2
    Player thefinalrune's Avatar
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    Mar 2011
    Posts
    141
    Quote Originally Posted by Juxtaposition View Post
    Dear SE,

    Please tell how this system is different enough from Fields of Valor to warrant the name change to Grounds of Valor.

    TIA,
    ~Juxt
    This, please SE.



    P.S. Awesome win sauce, you're still using the sig I made for you Juxt!
    - Surazal formally of Odin now Razale on Siren.
    (0)

    10 years ago Squaresoft was great. 10 years ago Hironobu Sakaguchi left Squaresoft. 10 years ago Square's profits were at an all time high. In the last 10 years their profits have done nothing but decline. Coincidence, I think not. Do yourself and the fans a favor SE, bring back Sakaguchi. Bring back the awesome you once had.

  3. #3
    Player Tsuneo's Avatar
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    Mar 2011
    Posts
    163
    Character
    Tsuneo
    World
    Odin
    Main Class
    WAR Lv 99
    The only thing that really seemed different was "By undertaking multiple training regimes in the same area, players will find themselves able to fell enemies with greater ease and become eligible for more lavish rewards.", but even then that seemed incredibly vague.
    (0)

  4. #4
    Player Karbuncle's Avatar
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    Mar 2011
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    4,314
    Quote Originally Posted by Tsuneo View Post
    The only thing that really seemed different was "By undertaking multiple training regimes in the same area, players will find themselves able to fell enemies with greater ease and become eligible for more lavish rewards.", but even then that seemed incredibly vague.
    Duh, Its Tab Refresh, Tabs Regen, Tabs Reraise, Dried Meat/etc! Ultra Lavish Content bro !

    On a Serious note, I have my doubts about the system, but I don't have a lot to work on other than its Exp related and might have some decent rewards to it.

    So i can hope.

    Also, With all those new zones with Treasure Caskets, Theres a good chance those zones will also see new R/EX Equipment from Treasure Caskets.
    (0)

  5. #5
    Player Riggs's Avatar
    Join Date
    Mar 2011
    Location
    Carbuncle - Windurst
    Posts
    144
    Character
    Zoop
    World
    Carbuncle
    Main Class
    BLM Lv 99
    i for one an very annoyed with this change, what is the point of increasing player level to 99 if all your going to then do in increase the monster level proportionally.

    You may as well have just left us all at 75 and saved us the hours of xping we have had to do.
    (0)

  6. #6
    Player Karbuncle's Avatar
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    Mar 2011
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    4,314
    Quote Originally Posted by Riggs View Post
    i for one an very annoyed with this change, what is the point of increasing player level to 99 if all your going to then do in increase the monster level proportionally.

    You may as well have just left us all at 75 and saved us the hours of xping we have had to do.
    They're not increasing all the mobs level range, They're adding new Enemies that level 95~99 players can exp on out-side of Abyssea.
    (1)

  7. #7
    Player Riggs's Avatar
    Join Date
    Mar 2011
    Location
    Carbuncle - Windurst
    Posts
    144
    Character
    Zoop
    World
    Carbuncle
    Main Class
    BLM Lv 99
    Quote Originally Posted by Karbuncle View Post
    They're not increasing all the mobs level range, They're adding new Enemies that level 95~99 players can exp on out-side of Abyssea.
    Its the same difference, areas where we could operate freely will now have agroing mobs, this is a lazy and money saving update by SE, they are refusing to spend money on developers to create new zone's and do not care that this will horribley affect players that currently use these zones.

    I again say to SE leave the current zones and monster levels alone, stop cheaping out and create new areas if you want to add higher level mobs
    (0)

  8. #8
    Player Karbuncle's Avatar
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    Mar 2011
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    4,314
    Quote Originally Posted by Riggs View Post
    Its the same difference, areas where we could operate freely will now have agroing mobs, this is a lazy and money saving update by SE, they are refusing to spend money on developers to create new zone's and do not care that this will horribley affect players that currently use these zones.

    I again say to SE leave the current zones and monster levels alone, stop cheaping out and create new areas if you want to add higher level mobs
    I think the last time they added monsters this way, None of them were Aggressive except in zones where mobs were already Aggressive at that level.

    I.E the birds in Misar Did not aggro, The Spiders in the Aquaducts didn't aggro. however the eyes In Uleg Did.

    Theres a good chance the majority/all of the mobs that are added this update will be non-aggressive. If not, I'll be a little upset like you are.
    (2)

  9. #9
    Player Tsuneo's Avatar
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    Mar 2011
    Posts
    163
    Character
    Tsuneo
    World
    Odin
    Main Class
    WAR Lv 99
    The new mobs in the Promyvion areas were aggressive, but they were easy to avoid. I think if they are aggressive it will be similar.
    (0)

  10. #10
    Player Karbuncle's Avatar
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    Mar 2011
    Posts
    4,314
    Indeed, My guess is if they are aggressive, They'll be simple to avoid and out of the way.

    If not, Its pretty stupid to add a bunch of Aggressive level ~99 mobs in a zone originally designed for level ~5-50 players.
    (0)

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