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  1. #1
    Player Kraggy's Avatar
    Join Date
    Mar 2011
    Posts
    401
    Character
    Kerinofsiren
    World
    Cerberus
    Main Class
    WHM Lv 1
    I really hope SE think about this and do it carefully.

    Many of those areas are used by 'leveling up' content: city missions, AF coffers, Genkai drops, Kazham airship keys, quests, etc.

    By making them into playgrounds for bored 90s+ they could easily make the original content those areas contain inaccessible or highly dependent on 'high level help' to complete for those still not in the 90s.
    (0)

  2. #2
    Player Octaviane's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    530
    Quote Originally Posted by thefinalrune View Post
    I imagine the new mobs will be like the ones added to the CoP areas, non-hostile. The birds added to the Tavnazia areas and the Spiders in the Aqueducts/Sacrarium are all non-aggro mobs. Surely SE wouldn't suddenly added aggro-ing high level dangerous mobs to low level areas right? New players don't need that kind of discouragement.
    The birds in Misereaux detect by sound as do the spiders in the Aqueducts and Sacrarium, so, if you don't have sneak up and are unfortunate enough to run into them they are hostile.

    Remember how nervous we all were making the run to Beaucedine>>>Xarcabard to get the crystal at low levels? I think it would be fun to add a few surprises to Ranguemont Pass, Beaucedine Glacier and Xarcabard and other areas.
    (0)

  3. #3
    Player Tsuneo's Avatar
    Join Date
    Mar 2011
    Posts
    163
    Character
    Tsuneo
    World
    Odin
    Main Class
    WAR Lv 99
    Quote Originally Posted by Octaviane View Post
    The birds in Misereaux detect by sound as do the spiders in the Aqueducts and Sacrarium, so, if you don't have sneak up and are unfortunate enough to run into them they are hostile.
    Actually neither of them are aggressive.
    (3)

  4. #4
    Player Octaviane's Avatar
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    Mar 2011
    Location
    Bastok
    Posts
    530
    Quote Originally Posted by Tsuneo View Post
    Actually neither of them are aggressive.
    I didn't say aggressive, I said hostile if you don't have sneak up.
    (0)

  5. #5
    Player Tsuneo's Avatar
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    Mar 2011
    Posts
    163
    Character
    Tsuneo
    World
    Odin
    Main Class
    WAR Lv 99
    Quote Originally Posted by Octaviane View Post
    I didn't say aggressive, I said hostile if you don't have sneak up.
    Um... That's the same thing. They won't attack you unless you attack them or link them.
    (1)

  6. #6
    Player Rexen's Avatar
    Join Date
    Mar 2011
    Posts
    47
    Character
    Rexen
    World
    Sylph
    Main Class
    SMN Lv 90
    The system sounds like it could be good but I can't help but be a little disheartened that they seem to be completly disregarding Aht Uhrgan areas. I've wanted some sort of Fields of Valor system in those zones for a long time, I think the zones are some of the best in the game and right now they're the most unpopular, this will only really add to that. It'd be nice to have people level there again, or have a bigger incentive to solo, so that I could get some IS without relying on the level 3 Besieged which take place since hardly anyone leaves Abyssea now.
    (0)

  7. #7
    Player
    Join Date
    Mar 2011
    Posts
    391
    Don't dungeon mobs take 16 minutes to respawn? Yeah, I can see this ending well. Deep down inside me I've always wanted to stare at the walls of ten year old zones while waiting for mobs to spawn. It was the part of me that died when I learned I could go to bed and still get EXP in Abyssea.
    (0)
    Last edited by Sotek; 04-27-2011 at 07:20 PM.

  8. #8
    Player Neika's Avatar
    Join Date
    Mar 2011
    Location
    Caitsith - Bastok
    Posts
    191
    Character
    Neika
    World
    Ragnarok
    Main Class
    THF Lv 99
    They added that similar updates will be happening in the future, so maybe Aht Uhrgan areas will see something like this later. I was kinda hoping for FoV in Korroloka Tunnel myself. Or Beadeaux! I love those zones!
    (0)

  9. #9
    I try not to be too negative or expect too much out of update notes, but seriously? It's just Fields of Valor with an M. Night Shamalamadingdong twist to it. It seems pointless to give it a new name even if the "fell enemies with greater ease" and "lavish rewards" are worthwhile. (Who else is expecting 3 extra gil, terrible medicines/useless crafting materials, and mind-bogglingly worthless Evoliths as the "lavish rewards"? I am begging S-E to prove me wrong, please. Make the rewards awesome just to spite me.) How about an improved skill up rate when you are killing the correct mobs? (Because, I hate to break it to you guys, skill ups are still horrible.)

    I'm not going to shout "RUINED FOREVER!" because of this update note (there is a lot of good stuff in the previous update notes and a plenty of them), but this is just so much wasted potential for something that is essentially in the game already. And also, if you are going to advertise new monsters in old zones, please never use a picture of an Opo-opo, one of the worst classes of monsters in the game that no one wants to fight ever. (Whirl Claw! Weeeeee!) It would be nearly as bad as using a picture of a Tarus with its eyes glowing red from Mortal Ray with the caption "Super Happy Fun Times Await Players in 'Doom of Valor'."
    (0)

  10. #10
    Player Karbuncle's Avatar
    Join Date
    Mar 2011
    Posts
    4,314
    Quote Originally Posted by Septimus View Post
    I try not to be too negative or expect too much out of update notes, but seriously? It's just Fields of Valor with an M. Night Shamalamadingdong twist to it. It seems pointless to give it a new name even if the "fell enemies with greater ease" and "lavish rewards" are worthwhile. (Who else is expecting 3 extra gil, terrible medicines/useless crafting materials, and mind-bogglingly worthless Evoliths as the "lavish rewards"? I am begging S-E to prove me wrong, please. Make the rewards awesome just to spite me.) How about an improved skill up rate when you are killing the correct mobs? (Because, I hate to break it to you guys, skill ups are still horrible.)

    I'm not going to shout "RUINED FOREVER!" because of this update note (there is a lot of good stuff in the previous update notes and a plenty of them), but this is just so much wasted potential for something that is essentially in the game already. And also, if you are going to advertise new monsters in old zones, please never use a picture of an Opo-opo, one of the worst classes of monsters in the game that no one wants to fight ever. (Whirl Claw! Weeeeee!) It would be nearly as bad as using a picture of a Tarus with its eyes glowing red from Mortal Ray with the caption "Super Happy Fun Times Await Players in 'Doom of Valor'."
    Seriously, F**k Opo-Opo.

    DRK-Like Attack, THF-Like Evasion, PLD-like DEF, and DRG-like Accuracy. Lord i hate those mobs so much. Satan little things.
    (1)

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