Results 1 to 10 of 34

Dev. Posts

Hybrid View

  1. #1
    Player Rambus's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    1,561
    Character
    Rambus
    World
    Bismarck
    Main Class
    BRD Lv 99
    Quote Originally Posted by Korpg View Post
    I am just saying it is already easy to skillchain light and darkness without the use of relic or emp WSs.

    To limit Void to only relic or emp WSs is just saying that only certain people in the game can create that.

    I mean, whats stopping the fact that you can create Light WS, then use a Darkness WS like Steel Cyclone to create Void also? Savage Blade > Chain Affinity > Goblin Rush > Light > Steel Cyclone > Void.

    Same concept as you mentioned, but you seem to want to limit it to relic/emp WSs only.
    steel cyclone does not have level 3 property. are you saying steel cyclone should be allowed to do double darkness? giving steel steel cyclone level 3 element means steel scyclone > steel scylone = darkness.

    like this:

    blade:hi > namas arrow > darkness> blade:hi > darkness.

    with my void idea :

    blade hi > namas arrow > void > blade hi > nothing, start new chain.

    so it limits chains in some way, opens others

    namas arrow <> rudra's storm = nothing

    with idea:

    namas arrow <> rudra's storm = void

    I really do not understand you, emp/relic already have exclusive skillchain,, the level 3 element allows double light or darkness.

    the reason for the "limit" as you put it is to follow current game logic.

    level 2 ws > level 2 ws = can be nothing, level 2, or level 3. the order is important with making level 2

    gekko > kasha > fusion, kasha > gekko = nothing

    rana <> gekko = darkness, darknes is made cuz gravation combines with distortion to unlock darkness.

    relic/emp ws have level 3 property, they are light and darkness element

    so light <> darkness = void, so emp /relic ws needs to end

    you can make a darkness with leve 2 element then use relic/emp ws to end it but ya it is to follow the game's logic.
    (0)
    Last edited by Rambus; 04-28-2011 at 05:20 AM.
    Quote Originally Posted by Camate View Post
    Spending Gil = Game balance, next question please tia
    Quote Originally Posted by Babekeke View Post
    They're reading and agreeing that these are very good ideas.... to be implemented to rune fencer.

    Just like any good suggestions in the RDM thread get applied to SCH.