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  1. #1
    Player Arcon's Avatar
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    Arcon
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    Leviathan
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    PLD Lv 99
    Quote Originally Posted by Rambus View Post
    the reason i call it void is because of other FF game (forget number) used this word to describe the effect of light and darkness clashing.
    FFXI already uses void to denominate Darkness alone (see Nether Void, DRK JA or Shadowfang Void, dark elementals). If they ever add a Lv.4 Renkei I hope it will be Cosmic Elucidation. Heavy non-elemental AoE damage, now there's a way to fix SCs.

    I'd like to see that too though.
    (3)
    All affirmations are true in some sense, false in some sense, meaningless in some sense, true and false in some sense, true and meaningless in some sense, false and meaningless in some sense, and true and false and meaningless in some sense.
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    FFXI: Leviathan > Arcon
    FFXIV: Selbina > Arcon Villiers

  2. #2
    Player Zyeriis's Avatar
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    Zyeriis
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    COR Lv 90
    Quote Originally Posted by Arcon View Post
    FFXI already uses void to denominate Darkness alone (see Nether Void, DRK JA or Shadowfang Void, dark elementals). If they ever add a Lv.4 Renkei I hope it will be Cosmic Elucidation. Heavy non-elemental AoE damage, now there's a way to fix SCs.

    I'd like to see that too though.
    Cosmic Elucidation is an idea I can get behind. Give me Tenzen's fight ending skillchain please SE. It is already in the game and is the only level 4 skillchain I can think of. We simply cannot create it for whatever reason (overpowered? sure, right now, give it to us at level 99).
    (5)

  3. #3
    Player Rambus's Avatar
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    Rambus
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    Bismarck
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    BRD Lv 99
    Quote Originally Posted by Arcon View Post
    FFXI already uses void to denominate Darkness alone (see Nether Void, DRK JA or Shadowfang Void, dark elementals). If they ever add a Lv.4 Renkei I hope it will be Cosmic Elucidation. Heavy non-elemental AoE damage, now there's a way to fix SCs.

    I'd like to see that too though.
    it is not a real sc, lest in that sence, there is no aoe sc.

    if you use aoe ws then someone else aoe ws, you both need to have the same mob target for the sc to kick in on that target.

    I do not know if that fight was a tease to give us level 4 sc but i do not consider it real. he can miss ws though shaddow or w/e so there is no leading up to it then it just happens from taking too long ( from what I seen on you tube)

    i really do not know i never failed the fight.
    (0)
    Quote Originally Posted by Camate View Post
    Spending Gil = Game balance, next question please tia
    Quote Originally Posted by Babekeke View Post
    They're reading and agreeing that these are very good ideas.... to be implemented to rune fencer.

    Just like any good suggestions in the RDM thread get applied to SCH.

  4. #4
    Player Arcon's Avatar
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    Arcon
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    PLD Lv 99
    Quote Originally Posted by Rambus View Post
    it is not a real sc, lest in that sence, there is no aoe sc.

    if you use aoe ws then someone else aoe ws, you both need to have the same mob target for the sc to kick in on that target.

    I do not know if that fight was a tease to give us level 4 sc but i do not consider it real. he can miss ws though shaddow or w/e so there is no leading up to it then it just happens from taking too long ( from what I seen on you tube)

    i really do not know i never failed the fight.
    To my knowledge it can't be evaded. It can be survived however (it's ~900 damage), but the fight ends after that regardless.

    I know it deviates from the standard. We don't even know if it's really level 4, it's just a very different skillchain. That doesn't mean it couldn't happen though. It could definitely be implemented (as Zyeriis stated, it's already in the game, the mechanic itself along with the animation/calculation), and it would be something new at least. I know AoE isn't always advisable, but personally I wouldn't even mind if it was reduced to single-target for players.

    It's debateable whether it would be non-elemental (since Light and Dark are two opposites and cancel each other out, it's currently like this), which would probably be easier to implement, or if it should be all-elemental. That would be a new idea and would require some consideration, but it has some potential imo.
    (0)
    All affirmations are true in some sense, false in some sense, meaningless in some sense, true and false in some sense, true and meaningless in some sense, false and meaningless in some sense, and true and false and meaningless in some sense.
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    FFXI: Leviathan > Arcon
    FFXIV: Selbina > Arcon Villiers

  5. #5
    Player Rambus's Avatar
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    Rambus
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    Bismarck
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    BRD Lv 99
    Quote Originally Posted by Arcon View Post
    To my knowledge it can't be evaded. It can be survived however (it's ~900 damage), but the fight ends after that regardless.

    I know it deviates from the standard. We don't even know if it's really level 4, it's just a very different skillchain. That doesn't mean it couldn't happen though. It could definitely be implemented (as Zyeriis stated, it's already in the game, the mechanic itself along with the animation/calculation), and it would be something new at least. I know AoE isn't always advisable, but personally I wouldn't even mind if it was reduced to single-target for players.

    It's debateable whether it would be non-elemental (since Light and Dark are two opposites and cancel each other out, it's currently like this), which would probably be easier to implement, or if it should be all-elemental. That would be a new idea and would require some consideration, but it has some potential imo.

    I mean he can miss ws to lead up to it...

    be the equivenet of:

    say you gekko > kasha> fusion> rana > gravitation > gekko > miss > darkness.

    to me it is not a real sc, it is just something to go "lol you lost"

    korpg there is already "exclusive" ways of scing with relics and emp, this idea just takes ti a step further and allows
    relic/emp ws that can't sc to sc able like :

    Namas arrow <> rudra’s storm = nothing

    New:
    Namas arrow <> rudra’s storm = void

    Do you consider the double light or darkness opportunity OP? Because that is what i want to be built off of ( that concept)

    like i said in OP i think SE did not want level 4 SC back then for some unknowen reason so they made double light/ darkness rules

    maybe take out double light/darkness to make room for it? so it seems less "op"? i dont know.

    it is not "limited to relic weapons" you have to have a level 3 element like how you need level 2 elements to make light or darkness.

    and the only ws that has level 3 elements are emp/relic ws. I think it was one way to make them stand out and why they can do double light or darkness now
    (0)
    Last edited by Rambus; 04-28-2011 at 03:05 AM.
    Quote Originally Posted by Camate View Post
    Spending Gil = Game balance, next question please tia
    Quote Originally Posted by Babekeke View Post
    They're reading and agreeing that these are very good ideas.... to be implemented to rune fencer.

    Just like any good suggestions in the RDM thread get applied to SCH.