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  1. #1
    Player Rambus's Avatar
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    Rambus
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    Bismarck
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    BRD Lv 99

    level 4 skillchain

    I commented before on this in a different thread, I feel like it has been forgotten and i really like to know what people think about it.

    The reason I want this is to open up more skillchain flexibility with relic/emp ws. I think SE chose the route of making light > light vs a level 4 for some reason.

    the problem with light> light or dark>dark is that you will get emps/relic ws that can't skillchain with eachother.

    I also dislike when you do light> light property for light sc, it ends there and you cannot continue it, if a level 4 sc exists you can make one more after it.

    like:
    namas arrow > namas arrow = light, thats it, end key there.

    my idea with skillchain void:

    Namas arrow > namas arrow > light > blade: Hi = void

    now if you take multi sc example:

    so say you do tachi:kasha > Tachi: rana > gravtation> savage blade > fragmentation > Tachi: gekko > distortion> tachi: kasha > fusion > savage blade > light > knights of round > light > blade: Hi > void

    my skillchain void idea also lets relic/ emp ws skillchainable where before they were not.
    Namas arrow <> rudra’s storm = nothing

    New:
    Namas arrow <> rudra’s storm = void

    the reason i call it void is because of other FF game (forget number) used this word to describe the effect of light and darkness clashing.
    (5)
    Last edited by Rambus; 04-27-2011 at 05:21 PM.
    Quote Originally Posted by Camate View Post
    Spending Gil = Game balance, next question please tia
    Quote Originally Posted by Babekeke View Post
    They're reading and agreeing that these are very good ideas.... to be implemented to rune fencer.

    Just like any good suggestions in the RDM thread get applied to SCH.

  2. #2
    Player Arcon's Avatar
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    Arcon
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    Leviathan
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    PLD Lv 99
    Quote Originally Posted by Rambus View Post
    the reason i call it void is because of other FF game (forget number) used this word to describe the effect of light and darkness clashing.
    FFXI already uses void to denominate Darkness alone (see Nether Void, DRK JA or Shadowfang Void, dark elementals). If they ever add a Lv.4 Renkei I hope it will be Cosmic Elucidation. Heavy non-elemental AoE damage, now there's a way to fix SCs.

    I'd like to see that too though.
    (3)
    All affirmations are true in some sense, false in some sense, meaningless in some sense, true and false in some sense, true and meaningless in some sense, false and meaningless in some sense, and true and false and meaningless in some sense.
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    FFXI: Leviathan > Arcon
    FFXIV: Selbina > Arcon Villiers

  3. #3
    Player Zyeriis's Avatar
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    Zyeriis
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    COR Lv 90
    Quote Originally Posted by Arcon View Post
    FFXI already uses void to denominate Darkness alone (see Nether Void, DRK JA or Shadowfang Void, dark elementals). If they ever add a Lv.4 Renkei I hope it will be Cosmic Elucidation. Heavy non-elemental AoE damage, now there's a way to fix SCs.

    I'd like to see that too though.
    Cosmic Elucidation is an idea I can get behind. Give me Tenzen's fight ending skillchain please SE. It is already in the game and is the only level 4 skillchain I can think of. We simply cannot create it for whatever reason (overpowered? sure, right now, give it to us at level 99).
    (5)

  4. #4
    Player Rambus's Avatar
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    Quote Originally Posted by Arcon View Post
    FFXI already uses void to denominate Darkness alone (see Nether Void, DRK JA or Shadowfang Void, dark elementals). If they ever add a Lv.4 Renkei I hope it will be Cosmic Elucidation. Heavy non-elemental AoE damage, now there's a way to fix SCs.

    I'd like to see that too though.
    it is not a real sc, lest in that sence, there is no aoe sc.

    if you use aoe ws then someone else aoe ws, you both need to have the same mob target for the sc to kick in on that target.

    I do not know if that fight was a tease to give us level 4 sc but i do not consider it real. he can miss ws though shaddow or w/e so there is no leading up to it then it just happens from taking too long ( from what I seen on you tube)

    i really do not know i never failed the fight.
    (0)
    Quote Originally Posted by Camate View Post
    Spending Gil = Game balance, next question please tia
    Quote Originally Posted by Babekeke View Post
    They're reading and agreeing that these are very good ideas.... to be implemented to rune fencer.

    Just like any good suggestions in the RDM thread get applied to SCH.

  5. #5
    Player Arcon's Avatar
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    Arcon
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    Leviathan
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    Quote Originally Posted by Rambus View Post
    it is not a real sc, lest in that sence, there is no aoe sc.

    if you use aoe ws then someone else aoe ws, you both need to have the same mob target for the sc to kick in on that target.

    I do not know if that fight was a tease to give us level 4 sc but i do not consider it real. he can miss ws though shaddow or w/e so there is no leading up to it then it just happens from taking too long ( from what I seen on you tube)

    i really do not know i never failed the fight.
    To my knowledge it can't be evaded. It can be survived however (it's ~900 damage), but the fight ends after that regardless.

    I know it deviates from the standard. We don't even know if it's really level 4, it's just a very different skillchain. That doesn't mean it couldn't happen though. It could definitely be implemented (as Zyeriis stated, it's already in the game, the mechanic itself along with the animation/calculation), and it would be something new at least. I know AoE isn't always advisable, but personally I wouldn't even mind if it was reduced to single-target for players.

    It's debateable whether it would be non-elemental (since Light and Dark are two opposites and cancel each other out, it's currently like this), which would probably be easier to implement, or if it should be all-elemental. That would be a new idea and would require some consideration, but it has some potential imo.
    (0)
    All affirmations are true in some sense, false in some sense, meaningless in some sense, true and false in some sense, true and meaningless in some sense, false and meaningless in some sense, and true and false and meaningless in some sense.
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    FFXI: Leviathan > Arcon
    FFXIV: Selbina > Arcon Villiers

  6. #6
    Player Jalonis's Avatar
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    Minela
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    DNC Lv 99
    Cosmic elucidation would make perfect sense to add with a new round of weaponskills with the lvl99 upgrade featuring a new element.
    (0)

  7. #7
    Player Korpg's Avatar
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    Kingnobody
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    While I think this is a good idea, limiting it to relic weapons only wouldn't be all that great.

    Because then you will see a lot of people who will go after the gimped versions of weapons that have the latent effect of the relic WSs.
    (0)

  8. #8
    Player Rambus's Avatar
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    Quote Originally Posted by Arcon View Post
    To my knowledge it can't be evaded. It can be survived however (it's ~900 damage), but the fight ends after that regardless.

    I know it deviates from the standard. We don't even know if it's really level 4, it's just a very different skillchain. That doesn't mean it couldn't happen though. It could definitely be implemented (as Zyeriis stated, it's already in the game, the mechanic itself along with the animation/calculation), and it would be something new at least. I know AoE isn't always advisable, but personally I wouldn't even mind if it was reduced to single-target for players.

    It's debateable whether it would be non-elemental (since Light and Dark are two opposites and cancel each other out, it's currently like this), which would probably be easier to implement, or if it should be all-elemental. That would be a new idea and would require some consideration, but it has some potential imo.

    I mean he can miss ws to lead up to it...

    be the equivenet of:

    say you gekko > kasha> fusion> rana > gravitation > gekko > miss > darkness.

    to me it is not a real sc, it is just something to go "lol you lost"

    korpg there is already "exclusive" ways of scing with relics and emp, this idea just takes ti a step further and allows
    relic/emp ws that can't sc to sc able like :

    Namas arrow <> rudra’s storm = nothing

    New:
    Namas arrow <> rudra’s storm = void

    Do you consider the double light or darkness opportunity OP? Because that is what i want to be built off of ( that concept)

    like i said in OP i think SE did not want level 4 SC back then for some unknowen reason so they made double light/ darkness rules

    maybe take out double light/darkness to make room for it? so it seems less "op"? i dont know.

    it is not "limited to relic weapons" you have to have a level 3 element like how you need level 2 elements to make light or darkness.

    and the only ws that has level 3 elements are emp/relic ws. I think it was one way to make them stand out and why they can do double light or darkness now
    (0)
    Last edited by Rambus; 04-28-2011 at 03:05 AM.
    Quote Originally Posted by Camate View Post
    Spending Gil = Game balance, next question please tia
    Quote Originally Posted by Babekeke View Post
    They're reading and agreeing that these are very good ideas.... to be implemented to rune fencer.

    Just like any good suggestions in the RDM thread get applied to SCH.

  9. #9
    Player Korpg's Avatar
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    I am just saying it is already easy to skillchain light and darkness without the use of relic or emp WSs.

    To limit Void to only relic or emp WSs is just saying that only certain people in the game can create that.

    I mean, whats stopping the fact that you can create Light WS, then use a Darkness WS like Steel Cyclone to create Void also? Savage Blade > Chain Affinity > Goblin Rush > Light > Steel Cyclone > Void.

    Same concept as you mentioned, but you seem to want to limit it to relic/emp WSs only.
    (0)

  10. #10
    Player Rambus's Avatar
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    Quote Originally Posted by Korpg View Post
    I am just saying it is already easy to skillchain light and darkness without the use of relic or emp WSs.

    To limit Void to only relic or emp WSs is just saying that only certain people in the game can create that.

    I mean, whats stopping the fact that you can create Light WS, then use a Darkness WS like Steel Cyclone to create Void also? Savage Blade > Chain Affinity > Goblin Rush > Light > Steel Cyclone > Void.

    Same concept as you mentioned, but you seem to want to limit it to relic/emp WSs only.
    steel cyclone does not have level 3 property. are you saying steel cyclone should be allowed to do double darkness? giving steel steel cyclone level 3 element means steel scyclone > steel scylone = darkness.

    like this:

    blade:hi > namas arrow > darkness> blade:hi > darkness.

    with my void idea :

    blade hi > namas arrow > void > blade hi > nothing, start new chain.

    so it limits chains in some way, opens others

    namas arrow <> rudra's storm = nothing

    with idea:

    namas arrow <> rudra's storm = void

    I really do not understand you, emp/relic already have exclusive skillchain,, the level 3 element allows double light or darkness.

    the reason for the "limit" as you put it is to follow current game logic.

    level 2 ws > level 2 ws = can be nothing, level 2, or level 3. the order is important with making level 2

    gekko > kasha > fusion, kasha > gekko = nothing

    rana <> gekko = darkness, darknes is made cuz gravation combines with distortion to unlock darkness.

    relic/emp ws have level 3 property, they are light and darkness element

    so light <> darkness = void, so emp /relic ws needs to end

    you can make a darkness with leve 2 element then use relic/emp ws to end it but ya it is to follow the game's logic.
    (0)
    Last edited by Rambus; 04-28-2011 at 05:20 AM.
    Quote Originally Posted by Camate View Post
    Spending Gil = Game balance, next question please tia
    Quote Originally Posted by Babekeke View Post
    They're reading and agreeing that these are very good ideas.... to be implemented to rune fencer.

    Just like any good suggestions in the RDM thread get applied to SCH.

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