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  1. #1
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,178
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    Quote Originally Posted by Webjester View Post
    Hi Alhanelem,

    Thanks for taking the time to reply to my suggestion.



    The core of my suggestion is to open up NEW Job-Specific Storage space to expand the existing Wardrobe system, not replace it. To that end, the intent would be to store gear that is also Job Specific, not multi-job. To your point, allowing mutli-job gear to be stored in this Job-Specific Container could potentially be cumbersome and confusing to the player, which is not the intention. The existing Wardrobe 1-8 system already handily covers the functionality of storing multi-job gear.

    [ ... ]

    The player, after completing the content they were attempting on Warrior, now switches back to Rune Fencer. The Storage Menu option which previously read "WAR Wardrobe" now displays as "RUN Wardrobe".

    The container and the gear which the player stored while on Warrior is now inaccessible, but the gear which they previously stored while on Rune Fencer has become accessible. This allows the player to quickly change jobs and attempt the content as a Rune Fencer while having access to a more robust and targeted set of gear.

    Hopefully this expanded example helps to elaborate on and alleviate any confusion on the intention of the suggestion.
    Your explanation makes sense. In theory this would help things a lot. But it's still probably too complex to be implemented by the current team. Most of the work they've done up to this point has been tweaking/revising/duplicating existing systems to serve another purpose. Limbus, for example- it's the same area with the same monsters in the same floors, the only real difference is it's item level, you don't reserve a wing anymore and come and go as you please, and it's no longer for a specific number of players. And the rewards of course. If anything, it's actually probably simpler than the original server-side. The Wardrobes were all based on existing bag systems and purpose-altered for equipment only, though the bag switcher thing was new. The race change feature leaverages existing systems, and perhaps oddly is actually carried out in-game rather than at character select- probably so they can use the standard menus/systems to access and control it as opposed to needing something new if it was accessed from character select.

    So, if the wardrobe is always going to be loaded anyway, what's the use in restricting it to one job?
    I think the idea here is you can filter out all of your JSE into these job spaces, freeing up more space in your regular wardrobes, since the JSE would only ever need to be in that one job's space and you wouldn't be moving it around constantly like I theorized.

    Another factor to consider is if an inventory space is not always loaded in, aside from the rare item issue, you won't be able to /itemsearch in bags that aren't loaded in. This command works (and works instantly) because it's looking at stuff that's in memory. If it's not in memory, the command won't be able to search it.
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    Last edited by Alhanelem; 06-24-2025 at 07:22 AM.