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Thread: BST QoL

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  1. #1
    Player Raborn's Avatar
    Join Date
    Dec 2011
    Posts
    30
    Character
    Raborn
    World
    Asura
    Main Class
    BST Lv 99

    BST QoL

    Hey guys,

    I've been a long time player on and off, and recently came back to the game.

    I've been a BST main for many years now, have poured alot of time and resources into the job. There is alot I would like to see changed, I will not go into a full list of things.

    But I'd like to talk about some QoL improvements to the job that would vastly improve gameplay for the job.

    1) Make it so pets, do not pick up their own aggro. (If I tell a pet to fight a specific monster, make it stay on that target). Having to waste a job ability mid-fight hurts your overall DPS.
    -Give us a job ability or action that allows our pets to auto-attack with us on our target and doesn't swap targets unless specifically asked.

    2) Make jug pets learnable. If you main BST you have to waste ALOT of inventory to carry different pets for different scenarios.
    -Remove the inventory requirements for jug pets.

    3) Clean up BSTs kit, the job has come a long way from the original era of the game. It's way past time for some functional clean up on certain abilities that are just no longer viable or used. Charm, Gauge, Tame: Let's add some utility to them for late game. Charm temporarily makes monsters weak to your summoned pet type. Gauge lowers critical hit evasion. Tame lower's magic evasion. Spur should only need to be used for the duration of the pet or just make it a job trait. It's another ability you have to hit to get the benefit of attack bonus and just shouldn't have to be done every minute.
    -That was alot.

    Thank you for reading. And I hope to see a few adjustments for this job.
    I get the feeling its meant to be a hybrid DPS/melee Debuff role in groups now. But it was never polished to really fit in right.
    (0)

  2. #2
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    10,930
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    pets aggroing is actually a useful tool, so, gotta disagree on that. Pet kiting would be neutered without it.
    (0)

  3. #3
    Player BobbinT's Avatar
    Join Date
    Nov 2012
    Location
    Gridania XD
    Posts
    344
    Character
    Bobbinthrdbare
    World
    Bahamut
    Main Class
    RUN Lv 99
    Would really love if #2 could happens, but I'm afraid the design was intentional so that each player save data on server side would only store those player actually uses rather than saving all available pet options., hence not only becoming storage issues, but also (probably mainly) memory usages. I mean... we do often had auto-translate rotations on maintenance pretty often to nix out verbs SE deems not worth to keep longer, probably for similar reasons. The other viable options would be taking similar path with FF14 does: trim the list of available pets, I mean... let's face it: more than 90% on the list won't be used anyways & kinda redundant. Maybe do something like SMN.

    TLDR: PS2 engine limitations. lel
    (0)