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  1. #1
    Player Xilk's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    733
    Character
    Xilkk
    World
    Quetzalcoatl
    Main Class
    BST Lv 99
    I had another thought about the difficulty of entry for XI.

    I think a pruning would be really helpful. Additional systems were added for "guidance quests" to help new players learn new stuff. I think the technical limitations restrict this. In a new engine, I would have a help icon pop up for a tutorial for systems, but players can easily ignore it if they want to try to figure it out themselves or refer to it in a tutorial menu page if they want to come back an review it. I think menus like that would be better an can reduce the confusion and complexity of participating in various events.

    For example, running back and forth to get status for campaign battles. Status and menus for brenner and ballista, and Beligerency in Monstrocity.

    Running back and forth to NPC's to understand the strange statuses or KI purchases to enter events like Assault missions and Nyzul Isle. simplifying the entry process would be tremendously beneficial to new user experience.

    However, I also would not implement the ff14 quest journal in XI. the XI quest log is a bit lacking, but the 14 quest journal is too much. Its such a guided tour than players ignore all the wonderful content of the quests in 14.

    The only thing I would do the the 11 quest journal is let it take notes on your quest progression. It wouldn't tell you where to go next, it would only tell you the last hint you received, and who and where you recieved it form.

    This way I don't have to run back across the map and retrace which npc I talked to to try to remember what the quest was or where I left it off if I stopped it 3 years ago an come back to finish it later.
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    Last edited by Xilk; 06-09-2025 at 11:54 PM.
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