As I said, I didn't mean it in that way, it's still not wrong though, because something actually is getting smaller: the damage bonus in relation to your base damage. If you thought I meant the fTP bonus is different, then you simply misread, because I said the fTP bonus is 0.1. It depends how you define bonus, if you look at static damage increase or percentual damage increase.
It's a point of view matter really. Define damage as the constant, fTP as the variable and you get diminishing returns clear as day:
D = 1000
D'(fTP) = 1000*(fTP+0.1)/fTP
D'(1) = 1100
D'(2) = 1050
D'(3) = 1033
D'(4) = 1025
D'(5) = 1020
etc.
In most cases it makes sense to look at the percentual increase than the actual damage increase, which is what I applied it to in this scenario.


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