Sortie is also 70% running around hallways.
Sortie is also 70% running around hallways.
The problem is Sortie is literally leading to hardcore players unsubscribing, and has been for a while now. They are not seeing the player drop because of the ff14 players checking out the game, but it is happening.
They need to lower how often people can do it and increase rewards, it's way too stressful on hardcore players.
Frankly Newbus has been a bit of a breath of fresh air for me, though this is in part because I haven't really bothered with prime weapons at all (and won't even try unless a static just drops in my lap which probably won't happen as my main jobs aren't really wanted for this kind of content). I was more after the empyrean armor (which honestly requires way too much currency IMO- While I can farm solo it's incredibly slow, and people shouldn't HAVE to multibox to make progress). In Newbus while my grind is still slow, it's much more doable and it even has the perk of being able to come and go as I please, so I don't have to really devote any specific amount of time.
They could keep sortie the same and just open it up for a whole alliance to enter and get credit for all the things anywhere in the instance and it'd probably fix the whole issue.
Instead of being stressed for the the whole event, split off and do 3 tasks at a time. farm objectives once you run out of NMs.
I don't really like "make it alliance" as a solution because the content isn't designed to require an alliance, so you could do as you described, or you could bring a dozen alts or buddies in and let them all get credit for doing nothing, which is how most current alliance content ends up playing out. Content for an alliance should be designed for an alliance, such that it is difficult, at least at first, to reduce the number of players required.
I'm very much in favor of the first solution of just increasing the rewards while making it less frequent.
Last edited by Alhanelem; 06-30-2025 at 10:22 AM.
SE needs to massively increase the gallimaufry given by all mobs so we can properly farm it when we need to so then people can warp out whenever they feel like, say after 30mins. If they want, they increase the gal needed for prime weapon stage 5 but running around there for an hour got so tedious once I've finished upgrading my empy gear to +3. What they also need to do is after a mob is killed, 1 second later, a movement speed+30% effect becomes active so we can then leg it to the next mob.
I disagree, sortie is a CASUAL event, it only takes an hour out of your day. The caveat is that you have to already be geared to a high level and know 5 others that want to do it at the same time, but time wise, an hour a day is perfectly acceptable, maybe 1.5h with gather time.
The design of Sortie was that they thought they were going to stop development when Matsui left, so they created hard grind / long term content to keep people busy. I understood it at the time, the problem is a) they allow people to do it too much and so they burn out and b) they are making new content now, they should not allow people to still do sortie so often when it's so draining.
Just as they said they were worried about the developers burning out, they should worry about players burning out cause when they do they stop playing.
I think becasue there are so few developers now, they have a mindset where even if they do want to change this they want to just fixate on Limbus for now. Even if they do change it, it will probably be after that is finished I guess.
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