Could you please commit to understanding the virtue and intent of someone's post before replying? In fact, take it an additional step further by replying to the spirit of the post instead of arbitrary semantics and then perform some introspection and reflection before pressing the Submit Reply button. It would be for both yours and everyone's benefit.
The whole point of FFXI's Battle Content is centered around Weaponskills and Skillchains. Odyssey needs to be more accommodating to variety of ways different jobs are played and that needs to be reflected in how RP and Segments is earned.
This is a true statement, but not in the context of this thread. Odyssey is end-game content and not mission/scenario content. This difference is that mission/scenario content is nothing that you would typically replay and the rewards usually offer SOME mechanic for changing your reward choices easily without a huge time-sink. That is pretty clear. However, the REAL catch 22 here, is that Odyssey is end-game content whose limited replay value is wholly nerfed by a few glaring limitations:
- Once someone defeats Bumba v25, the incentive to go help and help others climb to v25 limited.
- Once someone completes an armor piece or set to R30, the incentive help others earn RP is non-existent (other weapons, but then what?).
- Defeating Bumba v25, does not change how many Odyssey Moglophone KIs can be stored.
- Defeating Bumba v25, does not change the rate Segments can be earned compared to players who have no yet completed the climb.
I appreciate the intent of your reply here, because I'm a huge BST/SMN/PUP-enjoyer. However, the purpose of this thread is extremely clear and "desperately need" is quite accurate. I have a full Path B Nyame R30 set and it is just not worth the time, effort and energy to change your Nyame pieces, by starting over to a new path such as A, C or D. Your ability to change or recreate pieces with a new augment path is actually staggering:
- You must earn 44,020 RP * 5 pieces (220,500 RP) all over again.
- To earn this much RP in single AMP'ed Bumba runs, earning 2386 RP per AMPed run, we have 44020*5/2386*4500 = 415,000 segments.
- If Sheol C runs reward 10,000 Segments on a good day, this is 42 runs, daily.
- If you can find a static and do super-changed runs (9000 segments for 3x Moglophone KI + 4500 for 3x Amplifiers), you have 44020*5/9370 = 24 runs at 9370 RP per trio (13500)= 24 * 13500 = 324,000 segments (32 runs) if you have the super charged run already. (add 13500 segments if you need to store a super-charge first).
- The cap of RP is arbitrary limited to 50,000 so if you don't spend it on existing pieces (which are RARE), you cannot earn more RP!.
I hope you can see that asking players to spend 32-42 straight days for Path change, and force them into these bottlenecks, that they may not necessarily be capable of completing ....is utterly ridiculous.
So, yes, I completely agree with OP that the choices for NYAME armor are so incredibly lop-sided, that if anyone were to choose Path A/C/D, they would almost certainly unsubscribe from FFXI just a month later. I only know 2-3 people who made Path A/C/D and they promptly unsubscribed. The opportunity provided by Path B universarlly applies to EVERY. SINGLE. JOB.
Now, what about New Limbus?:
Please keep in mind, Fujito has said that the upcoming, new Limbus content will allow for "any party combination" to complete the content. But this sweeps the issue under the rug! Making your Path B Nyame gear less relevant in new content is just a small pittance to those that would WANT better Magic Sets, better Pet sets, or better TP sets. (Path A/C/D).
So yes, I agree with OP. I think Odyssey, Nyame being Rare/Ex, the rate of acquisition of Segments and RP, definitely needs an update. It does not have to be revamp, like Domain Invasion was, but it needs something.