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  1. #11
    Player Gwydion's Avatar
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    Oct 2014
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    1,157
    Character
    Galkashield
    World
    Asura
    Main Class
    THF Lv 1
    Quote Originally Posted by Shinron-PUP View Post
    I agree with everything you said, Gwydion. This was extremely well put. Especially your sentiment on the the time commitment required. It would definitely be one thing if it were a simple task to switch between Paths with relative ease, but 42 straight days of segments runs and RPing is too much to really consider anything but Path B.
    Happy to make a positive contribution! We all love and enjoy FFXI, and that's why we are here!

    The more I think about Odyssey and Nyame gear, the more I think about interesting changes to help people work together. Some ideas that came to my mind:
    1. Maybe defeating Bumba v25 could result in reducing the Damage Resistance Rank of Odyssey Sheol A/B/C and Gaol NMs?
    2. Maybe defeating Bumba v25 could grant access to a special selection of Other-Worldly foods and medicines?
    3. Maybe we could have a weekly Sheol Segment Bonus mechanismn that rotates between A, B and C (similar to Dynamis-Divergence)?
    4. This one is kind of obvious: Remove the subjob restriction from Gaol NMs after completing some milestone?
    5. Maybe SE could add a Sheol D/E/F? (But honestly, I would not enjoy or look forward another pyramid of Gaol NMs to climb).

    I trust SE's judgement. I know they read our feedback so maybe we'll get something interesting in store. It certainly can't get more difficult or worse, right?
    (1)
    私の言葉に悪意があるとは考えないでください。
    Please do not consider my words to be malicious.

  2. #12
    Player Shinron-PUP's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    119
    Character
    Archedian
    World
    Bahamut
    Main Class
    PUP Lv 99
    Quote Originally Posted by Gwydion View Post
    Happy to make a positive contribution! We all love and enjoy FFXI, and that's why we are here!

    The more I think about Odyssey and Nyame gear, the more I think about interesting changes to help people work together. Some ideas that came to my mind:..
    I think these are all great ways to reinvegorate interest in Odyssey as well as drive up participation from those who have completed all of Odyssey. Actually, when you mentioned the following below in your last post, it made me think of how cool it would be if Odyssey A, B, and C all had different mechanics/enemy types that encouraged different party compositions to complete them.

    Quote Originally Posted by Gwydion View Post
    The whole point of FFXI's Battle Content is centered around Weaponskills and Skillchains. Odyssey needs to be more accommodating to variety of ways different jobs are played and that needs to be reflected in how RP and Segments is earned.
    Currently, people primarily do Odyssey C for segment runs and rarely do A and B. If maybe Odyssey A allowed for AoE damage to work,for example, then jobs like Summoner, Blue Mage, Beastmaster, and Black Mage would all be useful and have a segment run they can particpate in and be the optimal set up for rather than it always being the PLD, SCH, COR, BRD, and DDx2 meta for Odyssey C.

    Maybe Odyssey B could consist of more enemies that are weak to magical damage compared to Physical damage to encourage a mage strategy as opposed to a physical strategy, so the composition would be more along the lines of RUN, COR, GEO, RDM, BLM, and SCH.

    I really like your ideas of removing Sub job restrictions, weekly Sheol Gaol Segment Bonus Rotations, granting access to an additional Moglophone 1, or increasing the amount of Segments earned as a reward for completion of V25s. I feel like those are simple fixes that don't really require many resources to implement that would encourage continued participation in Odyssey.
    (1)

  3. #13
    Player Alhanelem's Avatar
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    Mar 2011
    Location
    Bastok
    Posts
    10,687
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    Quote Originally Posted by Gwydion
    In fact, take it an additional step further by replying to the spirit of the post instead of arbitrary semantics and then perform some introspection and reflection before pressing the Submit Reply button. It would be for both yours and everyone's benefit.
    You're asking someone to change their entire, neurologically driven analytical nature. I read posts as written. Without the emotion and body language present in in-person communication, that is the only way I can read posts. I appreciate your intent, but this is how I am and how I look at things. I don't and can't ask you to change who you are, so you shouldn't expect to with me either.


    However, the purpose of this thread is extremely clear and "desperately need" is quite accurate.
    I don't think this should be framed as an emergency like this. Even as it is now, these jobs aren't completely useless in content, much as improvements should be made. But this framing feels like an attempt to goad action from SE by exaggerating the seriousness of the issue. I don't think anyone's quitting the game over this or anything- It's applicable to me and I'm okay with it.

    As I said, when it comes to job utilization problems, I feel this should be solved with mechanical changes rather than gear. Making a piece of gear specifically to solve a job related problem only takes us back to the issue presented in the original post- dependence on a particular piece (or set) of gear just to be functional.

    Of course it could be argued that making a set that is so universally powerful as the Odyssey set was a mistake by itself.
    (0)
    Last edited by Alhanelem; 04-19-2025 at 04:45 PM.

  4. #14
    Player svengalis's Avatar
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    Mar 2011
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    916
    Character
    Gudda
    World
    Phoenix
    Main Class
    NIN Lv 99
    Another idea would be to allow us to exchange augments like we can do with the rings.
    (3)
    it's what you learn after you know it all that counts

  5. #15
    Player Shinron-PUP's Avatar
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    Mar 2011
    Location
    Bastok
    Posts
    119
    Character
    Archedian
    World
    Bahamut
    Main Class
    PUP Lv 99
    Quote Originally Posted by svengalis View Post
    Another idea would be to allow us to exchange augments like we can do with the rings.
    Yeah this would be a perfectly acceptable approach that doesn't require much effort to carry out. If I could swap between Path B and Path D without needing to refarm the RP over again, let's say... once per week, I'd be totally fine with that. Would allow me to flip back and forth as needed.
    (0)
    Last edited by Shinron-PUP; 04-27-2025 at 03:19 PM.

  6. #16
    Player Alhanelem's Avatar
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    Mar 2011
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    Bastok
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    10,687
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    you'd still have to give some careful consideration so I think that's a reasonable approach.
    (1)

  7. #17
    Player Voidstorm's Avatar
    Join Date
    Apr 2015
    Posts
    292
    Character
    Voidstorm
    World
    Ragnarok
    Main Class
    SCH Lv 99
    I don't see the reason of a week long lockout for mission rings.
    Honestly anything though, it's ridiculous that we have been given nothing for swapping augment paths other than, drop the item, buy a new one, and re-farm all the RP to take it from 0 > 30 again.
    (1)

  8. #18
    Player Zenion's Avatar
    Join Date
    Nov 2021
    Posts
    415
    Character
    Zenion
    World
    Fenrir
    Main Class
    SMN Lv 99
    Rather than being once per conquest tally, maybe it should work like ilvl abjuration gear, where you can just pay a small fee to switch path each time? Maybe something like 1000 mog segments, so it's significant enough to have to consider carefully but not so much that it feels like an out-and-out punishment?
    (3)

  9. #19
    Player Gwydion's Avatar
    Join Date
    Oct 2014
    Posts
    1,157
    Character
    Galkashield
    World
    Asura
    Main Class
    THF Lv 1
    Quote Originally Posted by Voidstorm View Post
    I don't see the reason of a week long lockout for mission rings.
    Honestly anything though, it's ridiculous that we have been given nothing for swapping augment paths other than, drop the item, buy a new one, and re-farm all the RP to take it from 0 > 30 again.
    I totally agree. It seems very strange. Once you RP a piece to 30 or you're otherwise done with Odyssey, the content is a dead-end with no replay value. It feels like such an chore to farm segments or to go back and help other people with fights.

    If killing V25 NMs again, for other people gave you Gallimaufry points or a Gallimaugry Amplifier (?) perhaps, I could see people willing to go back and help others.

    Quote Originally Posted by Zenion View Post
    Rather than being once per conquest tally, maybe it should work like ilvl abjuration gear, where you can just pay a small fee to switch path each time? Maybe something like 1000 mog segments, so it's significant enough to have to consider carefully but not so much that it feels like an out-and-out punishment?
    Yeah, I feel the same way. A very tiny change could like this could at least mean that I give Odyssey more play time. (The content is still a dead end and this would only be a band-aid).
    (1)
    私の言葉に悪意があるとは考えないでください。
    Please do not consider my words to be malicious.

  10. #20
    Player Alhanelem's Avatar
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    Mar 2011
    Location
    Bastok
    Posts
    10,687
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    Quote Originally Posted by Voidstorm View Post
    I don't see the reason of a week long lockout for mission rings.
    Honestly anything though, it's ridiculous that we have been given nothing for swapping augment paths other than, drop the item, buy a new one, and re-farm all the RP to take it from 0 > 30 again.
    Because you're supposed to make a decision about which one you want more. If you can just get a different whenever you want, they may as well give you all of them. The power level of these items is set with the understanding that you have to choose between htem. If you could use them all or swap them freely, they would have to weaken them with the overall power spike being larger than they intended. The week long cooldown means you can change it if you have second thoughts, but you can't simply swap them out for doing different contents.

    Impactful choices in games are generally a good thing. But humans are indecisive creatures and always want everything. And in most cases, I'm generally opposed to suggestions that remove decision making. There are some exceptions. In gaming today, for instance, many of us care more about our game character's appearances more than anything, and our feelings often change about it, so I've warmed up to thinks like race/physical appearance changing, which many games offer today. But for gameplay-related stuff, I think people should have to think about the choices they make.

    The stuff that makes up the main purpose of the thread though, does present a significant problem, because certain choices are being seen as required for content, while other options are more situational but still desireable to certain people. SE kind of painted themselves into a corner here, because these items are obviously way too good if one particular path makes them "required" for the content.


    Quote Originally Posted by Gwydion
    Odyssey, the content is a dead-end with no replay value.
    I disagree with this statement on the basis of the rather generous supply of gil you get from doing it. Maybe you don't need that anymore either, I suppose? but it's a pretty low-effort gil stream.
    (0)
    Last edited by Alhanelem; Today at 03:03 AM.

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