You're saying that this set is required (not simply ideal or reccomended) to complete the battles that you obtain said gear from. That's a catch 22, but since the gear exists, people have clearly cleared it without it, therefore it is not required.
You're saying that this set is required (not simply ideal or reccomended) to complete the battles that you obtain said gear from. That's a catch 22, but since the gear exists, people have clearly cleared it without it, therefore it is not required.
Last edited by Alhanelem; 04-18-2025 at 05:04 PM.
Odyssey works incrementally. You get Nyame base gear from clearing V0 Bumba, Nyame R10 from clearing V5, Nyame R15 from clearing V10, Nyame R20 from clearing V15, Nyame R25 from clearing V20. Each tier requires the previous tiers armor to progress. That's how it is designed. There has been no point at which someone has had to clear an atonement 3 boss without having access to the previous tiers respective gear. For example, progressing Bumba V20, you'd have access to Nyame R20 and likely the group would have all Nyame ranked to R20 before even attempting it. Even for Sortie Melee Strat and melee strat Aminon Hard Mode, this content wasn't cleared without the existence and access to Nyame Path B.
Are you currently participating in Sortie 8 Boss/Aminon and Odyssey Bosses V20+? I feel like you'd be familiar with the progression if you were? A lot of this content works on a tier by tier basis, with you gear getting upgrades the further you progress within the content, and the the bosses getting respectively harder each tier. I feel like you're making an argument from a casual content stand point and I'm talking about endgame. I don't mean that offensively, but the point is that endgame players seeking to clear the game's hardest content that it has to offer are forced to get Nyame Path B limiting your ability to choose other paths that may be useful only to a select few jobs. You can ask anyone doing current endgame content and who is familiar with the meta and they will tell you the same. You'd be hardpressed to find someone who hasn't chosen Nyame Path B and that plays more than one job.
Last edited by Shinron-PUP; 04-18-2025 at 04:52 PM.
Player
You're asking someone to change their entire, neurologically driven analytical nature. I read posts as written. Without the emotion and body language present in in-person communication, that is the only way I can read posts. I appreciate your intent, but this is how I am and how I look at things. I don't and can't ask you to change who you are, so you shouldn't expect to with me either.Originally Posted by Gwydion
I don't think this should be framed as an emergency like this. Even as it is now, these jobs aren't completely useless in content, much as improvements should be made. But this framing feels like an attempt to goad action from SE by exaggerating the seriousness of the issue. I don't think anyone's quitting the game over this or anything- It's applicable to me and I'm okay with it.However, the purpose of this thread is extremely clear and "desperately need" is quite accurate.
As I said, when it comes to job utilization problems, I feel this should be solved with mechanical changes rather than gear. Making a piece of gear specifically to solve a job related problem only takes us back to the issue presented in the original post- dependence on a particular piece (or set) of gear just to be functional.
Of course it could be argued that making a set that is so universally powerful as the Odyssey set was a mistake by itself.
Last edited by Alhanelem; 04-19-2025 at 04:45 PM.
Another idea would be to allow us to exchange augments like we can do with the rings.
it's what you learn after you know it all that counts
Yeah this would be a perfectly acceptable approach that doesn't require much effort to carry out. If I could swap between Path B and Path D without needing to refarm the RP over again, let's say... once per week, I'd be totally fine with that. Would allow me to flip back and forth as needed.
Last edited by Shinron-PUP; 04-27-2025 at 03:19 PM.
you'd still have to give some careful consideration so I think that's a reasonable approach.
I don't see the reason of a week long lockout for mission rings.
Honestly anything though, it's ridiculous that we have been given nothing for swapping augment paths other than, drop the item, buy a new one, and re-farm all the RP to take it from 0 > 30 again.
Because you're supposed to make a decision about which one you want more. If you can just get a different whenever you want, they may as well give you all of them. The power level of these items is set with the understanding that you have to choose between htem. If you could use them all or swap them freely, they would have to weaken them with the overall power spike being larger than they intended. The week long cooldown means you can change it if you have second thoughts, but you can't simply swap them out for doing different contents.
Impactful choices in games are generally a good thing. But humans are indecisive creatures and always want everything. And in most cases, I'm generally opposed to suggestions that remove decision making. There are some exceptions. In gaming today, for instance, many of us care more about our game character's appearances more than anything, and our feelings often change about it, so I've warmed up to thinks like race/physical appearance changing, which many games offer today. But for gameplay-related stuff, I think people should have to think about the choices they make.
The stuff that makes up the main purpose of the thread though, does present a significant problem, because certain choices are being seen as required for content, while other options are more situational but still desireable to certain people. SE kind of painted themselves into a corner here, because these items are obviously way too good if one particular path makes them "required" for the content.
I disagree with this statement on the basis of the rather generous supply of gil you get from doing it. Maybe you don't need that anymore either, I suppose? but it's a pretty low-effort gil stream.Originally Posted by Gwydion
Last edited by Alhanelem; 05-01-2025 at 03:03 AM.
Rather than being once per conquest tally, maybe it should work like ilvl abjuration gear, where you can just pay a small fee to switch path each time? Maybe something like 1000 mog segments, so it's significant enough to have to consider carefully but not so much that it feels like an out-and-out punishment?
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