Platform: Windows 10 (any)
ISP: Verizon FIOS
Type of Internet Connection: Fiber-optic
Internet Connection Speed: 1GBps
Date & Time: Any time
Frequency: Always
Character Name: Any
Race: Any
World: Any
Main Job: Any
Support Job: Any
Area and Coordinates: Any (Tested in starting cities and mog houses)
Party or Solo: Any
NPC Name: Not applicable
Monster Name: Not applicable
Steps:
1. Login to character#1. (Observe both Private Bytes and Virtual Bytes in Windows Performance Monitor).
2. Force at least one model texture change by zoning to any zone that is different from the one you are currently logged in.
3. An acceptable and thorough way to accomplish this is to walk from one mog house to another, in any starting city. (say from Port Sandoria Mog House to Southern Sandoria Mog House).
4. You may now /logout on Character #1.
5. Proceed with steps #2,3,4 on Character #2.
6. You may return to Character #1 to record Private Bytes and Virtual Bytes again in Windows Performance Monitor. At this point, you've observed a memory leak in POL.exe.
7. You may continue with Characters #2-16 on the account, all of which result in continuous memory consumption without being freed.
Summary:
A memory leak exists in pol.exe that is evidenced by logout and login of characters on the same account. It can invoked by simply muling to an alt account and returning to your main character, or logging into every character on the account, such as during a login points campaign. The issue appears to be more prominent when any zoning occurs.
Sample:
Here is a sample from Windows performance monitor for a pol.exe process that has been running for 1600 minutes (26 hours, 40 minutes) from the moment that the servers have been available since yesterday's maintenance. (Personally, I do not think this is related to yesterday's server maintenance).
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