Results 1 to 10 of 20

Thread: Raise

Hybrid View

  1. #1
    Player Retsujo's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    235
    Character
    Retsujo
    World
    Carbuncle
    Main Class
    WAR Lv 99
    They gave the ability to die and be raised without weakness to Ninjas with Mijin Gakure. I don't see why they couldn't make Weakness one of the status ailments Benediction can get rid of.

    Other than that, giving a spell the ability to erase weakness would make NIN 2hours look useless, and I can't tell you how many NINs would cry and Mijin Gakure in real life because of it (haha).
    (0)
    Through the confinement of Valefor I found myself in the depths of Hades. It was there that I was thrown into Cerberus' Den. Only through Carbuncle's light could I find my way.

  2. #2
    Player Arlan's Avatar
    Join Date
    May 2011
    Posts
    231
    Quote Originally Posted by Retsujo View Post
    They gave the ability to die and be raised without weakness to Ninjas with Mijin Gakure. I don't see why they couldn't make Weakness one of the status ailments Benediction can get rid of.

    Other than that, giving a spell the ability to erase weakness would make NIN 2hours look useless, and I can't tell you how many NINs would cry and Mijin Gakure in real life because of it (haha).
    NIN's can use their 2hours to Blood Warp while WHM's can use their new R4 to Raise the dead without weakness.
    I doubt NIN's would cry about that since they dont lose exp even tho their weakness stats is removed, while getting a Raise 4 you lose 4k exp and get raised without weakness.

    Think about it.
    Nin's 2hour is still very useful and it is not useless with having that in mind.
    (0)
    1. True Gamers plays to have fun.
    2. True Gamers don't play to waste time.
    3. True Gamers Aren't wasting time if they enjoy the contents they play while progressing.
    4. Gamers Love to see progression based on time/effort they put into challenges.
    5. Gamers plays for challenging Elements, and Wants more Enjoyable contents.
    6. Gamers don't play for Time Sink Elements, and Don't want A game to be a Chore!
    All Gamers Unite!