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Thread: Raise

  1. #11
    Player Bubeeky's Avatar
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    Mar 2011
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    Bubeeky
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    Carbuncle
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    WHM Lv 92
    Quote Originally Posted by Kaych View Post
    Would be nice if Benediction actually removed all status effects as it says in the description... including weakness >_>
    Totally...especially inside Aby I've had many occasions where bene didn't cure hardly any status effects...one time I used it to try to get rid of that nasty curse that prevents hp/mp recovery, thinking it would cure the status effect, then restore the pt...of course not, my 2hr literally did nothing and the pt wiped ;(
    (0)
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  2. #12
    Player Mirage's Avatar
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    Quote Originally Posted by Morgantisthedon View Post
    I personaly would rather just see a spell that removes weakness instead chaning all the other stuff .
    Be it for a 99 whm super merrit or w/e i dont care just want see it
    Dont increase weakness timers thats lame. 3 mins is fine dont mess with it if anything rasie 2 = 2 mins weak raise 3 one minute weak. Being useless for 5 mins in a pt as the above suggested idea meens alot of downtime . Then after you get unweakened you got heal. So 3 mins now is about equivalant 5 mins especialy in a wipe . To increase that would be horrible,,,, just plain horrible.


    Am i wrong its 3 mins being weak not 5 btw....
    What are you talking about? A normal weakness lasts 5 minutes now. Reducing it to 3 minutes with Raise 3 would make the weakness duration nearly halved.
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  3. #13
    Player Kingofgeeks's Avatar
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    they might give us Arise or something like that for weakness timers and exp. I'm sure they'd rather just give us new spells instead of modifying old ones (that's assumign they're able to modify the duration of weakness which there seems to be nothing currently that can shorten the length of weakness, only increase)
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  4. #14
    Player Mirage's Avatar
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    Changing weakness duration is probably unproblematic.


    I feel pretty sure that every status effect in the game can be changed to have any duration, just look at the 1 hour long regen and refresh buffs from FoV. There is no reason why a status effect can't be lowered in duration if they can be increased in duration.
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  5. #15
    Player Merton9999's Avatar
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    Character
    Mordru
    World
    Quetzalcoatl
    Main Class
    SCH Lv 99
    I'd rather see Reviviscence added. Ferrous Coffin casts it in Campaign and it removes weakness. So, the spell is already there, and I've always hated that my WHM can't use it when an NPC can. IMO it's the perfect WHM spell for 99. Give it a 10 minute recast and 300 MP cost so it can't be used on everyone in a multi-death situation.

    I think we already get enough utility from different raise tiers beyond the increased xp recovery. Not only do you have multiple spells on independent timers, but the higher tiers cast faster. Also, people want to minimize the xp loss thing now because of Abyssea, but the real benefit to more xp recovered is the ability to gain a level back if you've deleveled in a place where xp is not plentiful. But then everyone always has perfect buffers so who needs that...

    Also, FYI: Raise III sound effect > All
    (1)

  6. #16
    Player Tasuki's Avatar
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    Quote Originally Posted by Gotterdammerung View Post
    Exp is no big deal anymore. Higher raise tiers lower exp lost upon raise. Incredibly fast and easy exp makes this increase worthless.

    Please tier raise and re-raise by weakness timer. Not exp lost. (or weakness timer and exp lost if you are feeling generous).


    Example: Raise/reraise - weakness 5 minutes as per normal.

    Raise/reraise II- weakness 4 minutes.

    Raise/reraise III- weakness 3 minutes.
    I'll be like the person who answered in the thread i did in Auto-reraise "Raise 2 and 3 are helpful in lvl sync" XD. Anyway its pretty much the same argument i am making in the Auto-reraise thread. Exp come and go at hi lvls making raise 2 and 3 about the same purpose as raise 1 now. Well i'm glad some people finally saw my argument.
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  7. #17
    Player Arlan's Avatar
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    They should make "Raise4" where you actually lose 4k exp and gets rid of your weakness penalty instead.
    So you have to decide, You willing to lose 4k exp to come back without weakness or just grab an Raise3 instead?
    lol choices, choices, and choices...
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  8. #18
    Player Retsujo's Avatar
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    They gave the ability to die and be raised without weakness to Ninjas with Mijin Gakure. I don't see why they couldn't make Weakness one of the status ailments Benediction can get rid of.

    Other than that, giving a spell the ability to erase weakness would make NIN 2hours look useless, and I can't tell you how many NINs would cry and Mijin Gakure in real life because of it (haha).
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  9. #19
    Player Arlan's Avatar
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    Quote Originally Posted by Retsujo View Post
    They gave the ability to die and be raised without weakness to Ninjas with Mijin Gakure. I don't see why they couldn't make Weakness one of the status ailments Benediction can get rid of.

    Other than that, giving a spell the ability to erase weakness would make NIN 2hours look useless, and I can't tell you how many NINs would cry and Mijin Gakure in real life because of it (haha).
    NIN's can use their 2hours to Blood Warp while WHM's can use their new R4 to Raise the dead without weakness.
    I doubt NIN's would cry about that since they dont lose exp even tho their weakness stats is removed, while getting a Raise 4 you lose 4k exp and get raised without weakness.

    Think about it.
    Nin's 2hour is still very useful and it is not useless with having that in mind.
    (0)
    1. True Gamers plays to have fun.
    2. True Gamers don't play to waste time.
    3. True Gamers Aren't wasting time if they enjoy the contents they play while progressing.
    4. Gamers Love to see progression based on time/effort they put into challenges.
    5. Gamers plays for challenging Elements, and Wants more Enjoyable contents.
    6. Gamers don't play for Time Sink Elements, and Don't want A game to be a Chore!
    All Gamers Unite!

  10. #20
    Player Retsujo's Avatar
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    Retsujo
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    It's still a 2 hour ability opposed to a maybe 20 minute spell recast. I don't disagree with you, it would be awesome to have a spell that mitigates weakness in exchange for some extra exp loss, but from a balance standpoint I just can't see a weakness removal spell or ability being linked to anything but Benediction.
    (0)
    Through the confinement of Valefor I found myself in the depths of Hades. It was there that I was thrown into Cerberus' Den. Only through Carbuncle's light could I find my way.

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