Page 1 of 2 1 2 LastLast
Results 1 to 10 of 20

Thread: Raise

  1. #1
    Player Gotterdammerung's Avatar
    Join Date
    Mar 2011
    Location
    Yhoator Jungle
    Posts
    325

    Raise

    Exp is no big deal anymore. Higher raise tiers lower exp lost upon raise. Incredibly fast and easy exp makes this increase worthless.

    Please tier raise and re-raise by weakness timer. Not exp lost. (or weakness timer and exp lost if you are feeling generous).


    Example: Raise/reraise - weakness 5 minutes as per normal.

    Raise/reraise II- weakness 4 minutes.

    Raise/reraise III- weakness 3 minutes.
    (1)

  2. #2
    Player Kaiichi's Avatar
    Join Date
    Apr 2011
    Location
    Windurst
    Posts
    150
    Character
    Kaiichi
    World
    Bismarck
    Main Class
    DRG Lv 99
    I had always hoped that one day they would lower the weakness timer, but I personaly like the fact that they reduse the amount of Exp loss, but then again I have yet to take part in any of this Abyss era stuff. All I have to go off of is my own death toll in dynamis. >_>
    (0)
    Warning: You have the right to remain silent. Anything you do or say will be misunderstood, misworded, misquoted, and then used against you. For this is the law of the interwebs.

  3. #3
    Player Kaych's Avatar
    Join Date
    Mar 2011
    Posts
    210
    Character
    Kaych
    World
    Asura
    Main Class
    SMN Lv 99
    They are lowering the EXP when you die the next update. No EXP loss til lvl -30 and less EXP lost 31-75. I like the low recast idea^^
    (0)
    Its sometimes best to agree to disagree ^_-
    -----
    "/sigh factor" is when:
    - You are asked to set your HP when you already have your HP set the place you exit. O.o?
    - You need to repeat a quest a 100 times in order to cap your fame >_>

  4. #4
    Player Mirage's Avatar
    Join Date
    Mar 2011
    Posts
    2,980
    -1 minute weakness duration per raise tier, yes please.

    Raise 1: 5 minutes, raise 2: 4 minutes, raise 3: 3 minutes. Reduction in weakness duration should perhaps not apply to targets lower than 5-10 levels of when each particular raise spell is learned.
    (0)

  5. #5
    Player Morgantisthedon's Avatar
    Join Date
    Mar 2011
    Posts
    135
    Character
    Morgantis
    World
    Phoenix
    Main Class
    BLU Lv 95
    I personaly would rather just see a spell that removes weakness instead chaning all the other stuff .
    Be it for a 99 whm super merrit or w/e i dont care just want see it
    Dont increase weakness timers thats lame. 3 mins is fine dont mess with it if anything rasie 2 = 2 mins weak raise 3 one minute weak. Being useless for 5 mins in a pt as the above suggested idea meens alot of downtime . Then after you get unweakened you got heal. So 3 mins now is about equivalant 5 mins especialy in a wipe . To increase that would be horrible,,,, just plain horrible.


    Am i wrong its 3 mins being weak not 5 btw....
    (0)
    Last edited by Morgantisthedon; 04-27-2011 at 09:32 PM.

  6. #6
    Player Simian's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    46
    A flip side to this. While regaining lost exp is easier than ever, the fact that now in a wipe, there are three raise spells that can be used to recoup. Thus making your recovery time faster. Handicapping the weakness timer will have everyone clamoring for R3 only again like it used to be. If your WHM is also weakened, this will only delay your recovery.
    (0)
    90 WHM, RDM
    85 WAR

  7. #7
    Player Daniel_Hatcher's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Quote Originally Posted by Morgantisthedon View Post
    I personaly would rather just see a spell that removes weakness instead chaning all the other stuff .
    Be it for a 99 whm super merrit or w/e i dont care just want see it
    Dont increase weakness timers thats lame. 3 mins is fine dont mess with it if anything rasie 2 = 2 mins weak raise 3 one minute weak. Being useless for 5 mins in a pt as the above suggested idea meens alot of downtime . Then after you get unweakened you got heal. So 3 mins now is about equivalant 5 mins especialy in a wipe . To increase that would be horrible,,,, just plain horrible.


    Am i wrong its 3 mins being weak not 5 btw....
    It's 5 minutes.
    (0)

  8. #8
    Player Gotterdammerung's Avatar
    Join Date
    Mar 2011
    Location
    Yhoator Jungle
    Posts
    325
    Quote Originally Posted by Simian View Post
    A flip side to this. While regaining lost exp is easier than ever, the fact that now in a wipe, there are three raise spells that can be used to recoup. Thus making your recovery time faster. Handicapping the weakness timer will have everyone clamoring for R3 only again like it used to be. If your WHM is also weakened, this will only delay your recovery.
    <Maybe in a really immature and unorganized linkshell u might have this problem. Organized linkshells will be able to prioritize R3 these guys because we need them back quick, R2 these guys so they can be up. R1 these guys because they arent as important right now and ur other timers are down. Hell u dont really even need a good LS leader for that. You can make these observations urself. A good whm should already be used to choosing their own raise priorities.

    and @ morgantisthedon
    Normal weakness duration is 5 minutes. it is not 3 minutes.
    (1)

  9. #9
    Player Simian's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    46
    Quote Originally Posted by Gotterdammerung View Post
    <Maybe in a really immature and unorganized linkshell u might have this problem. Organized linkshells will be able to prioritize R3 these guys because we need them back quick, R2 these guys so they can be up. R1 these guys because they arent as important right now and ur other timers are down. Hell u dont really even need a good LS leader for that. You can make these observations urself. A good whm should already be used to choosing their own raise priorities.

    and @ morgantisthedon
    Normal weakness duration is 5 minutes. it is not 3 minutes.
    I agree fully, but in the scenario stated, as it applies to handicapping or augmenting is probably a better word, the weakness timers, the reliance on R3 will return to a higher prominence.
    (0)
    90 WHM, RDM
    85 WAR

  10. #10
    Player Kaych's Avatar
    Join Date
    Mar 2011
    Posts
    210
    Character
    Kaych
    World
    Asura
    Main Class
    SMN Lv 99
    Would be nice if Benediction actually removed all status effects as it says in the description... including weakness >_>
    (0)
    Its sometimes best to agree to disagree ^_-
    -----
    "/sigh factor" is when:
    - You are asked to set your HP when you already have your HP set the place you exit. O.o?
    - You need to repeat a quest a 100 times in order to cap your fame >_>

Page 1 of 2 1 2 LastLast