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  1. #1
    Player Tehant's Avatar
    Join Date
    Mar 2025
    Posts
    43
    Character
    Tehant
    World
    Shiva
    Main Class
    WAR Lv 99

    Trusts alliance, damage limit break, trust commands and auto fighter set command.

    Also, so as we were going around to different places in America, I noticed that final fantasy 11 changed from already having damage limit break so that players could do 400,000-600,000+ damage and the pulse weapons did a lot more damage as well. We could also pull all our trust out up to 18 in a party on the last mission in Chain of Promethia. There also needs to be an ability to set trust to attack enemies defend against or neutral. Lastly, we need to be able to set auto target, set ability command, auto attack and use weapon skill targeting system implemented much like final fantasy 12 of which we know it exist in final fantasy games. I would be fun useful and less time consuming and health issue demanding.
    (1)

  2. #2
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    10,673
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    Trusts only engage when you engage to limit automation. obviously it can't be prevented entirely, but aside from that, letting them just engage targets on their own could lead to messy situations and getting people killed intentionally or unintentionally.

    Also, Trusts aren't supposed to play the entire game for you- they're meant to facilitate solo play, but not completely remove the need to group with others.
    (0)

  3. #3
    Player Tehant's Avatar
    Join Date
    Mar 2025
    Posts
    43
    Character
    Tehant
    World
    Shiva
    Main Class
    WAR Lv 99
    Hostile, defensive and neutral.
    (1)