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Thread: Absorb-Speed

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  1. #1
    Player StingRay104's Avatar
    Join Date
    Mar 2011
    Posts
    284
    Character
    Kurdtray
    World
    Asura
    Main Class
    DRK Lv 99
    Assuming they fix the abs decay and the super high resist rates to dark magic I can say that having 15% or higher absorb-speed wouldn't be broken, it would count as magic haste and it would be a debuff as well, plus add nethervoid for even more, that makes drk more usefull. Ya some jobs may complain about drk's self haste, but as its been pointed out blu has haste, besides /whm and soon /rdm will have haste, which means easier to get other ppl haste. I for one hope that is abs-speed is implemented then it should be stackable with haste/march/slow to make drk more useful, or else it will be one of those niche spells that whm will love because they don't have to haste the drk lol.
    (0)

  2. #2
    Player Cruentus's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    135
    Character
    Yveltal
    World
    Ragnarok
    Main Class
    WAR Lv 50
    Yeah, I see this spell as a necessity. I mean, next to Absorb-TP, it would be the only useful one. The rest of the Absorb spells are a joke as they currently are.
    (0)
    Cardfight!! Vanguard is the best TCG of all time.