Hi SE,
Today, I think the biggest obstacle in FFXI for including players of all different job types in different kinds of content, is partially due to how Movement Speed+ effects are currently distributed. The issues are simple:
In-Game Observations:
- Movement Speed effects do not stack together.
- Everyone relies on Corsair for Bolter's Roll (up to +60% Movement Speed).
- Effects like Bard's Mazurka and Summoner's Fleet Wind are deprioritized by players.
- Hermes Quenchers do exist, but they only last 30 seconds and provide a dreadful 15-minute medicated status effect.
Possible recommendations:
- Allow Mazurka and Fleet Wind to the reach the same amount of Movement Speed+ as Bolter's Roll.
- Reduce Medicated Status effect from Hermes Quenchers to 30 seconds and increase Movement Speed bonus to 5 minutes.
- Consider adding temporary items that improve movement speed options on a per-event basis (Sortie).
I know that Balance is important to everyone, and as such, I think more than 1 job (Corsair) should be able to provide the benefits of Movement Speed+ to a party, especially in a consistent and reliable way. In fact, I think if Beastmaster should buff party members, including giving party members a Movement Speed effect, as, this would encourage a lot of job variety and inclusion across FFXI.
Edit: Just to be clear, Yes, I'm aware of the importance of Chaos Roll and all of the benefits of including Corsair in a Party. I know that DPS performance technically takes precedence for how parties are constructed. However, Bard and Summoner also have party-based attack buffs of differing amounts and varieties. The purpose of this thread is to discuss how Movement Speed+ can be modified so that it is not an exclusionary criteria for building a party and making Job choices in End Game content, like Sortie and Odyssey, etc.
Thank you for reading!