Results 1 to 9 of 9
  1. #1
    Player Shoopdawhoop's Avatar
    Join Date
    Aug 2011
    Posts
    11
    Character
    Certainly
    World
    Asura
    Main Class
    PLD Lv 99

    Paladins randomly take unusually high damage while wearing reforged Empyrean Body

    Operating System: Windows 11
    ISP: Netcologne
    Type of Internet Connection: DSL
    Internet Connection Speed: 250/50
    Date & Time: Every Saturday after 21:00 GMT (Event time)
    Frequency: Not always, but it occasionally happens
    Character Name: Certainly
    Race: Mithra
    World: Asura
    Main Job: PLD
    Support Job: WAR
    Area and Coordinates: Any zone with humanoid mobs, most notorious is Dynamis Divergence.
    Party or Solo: Party
    NPC Name: -
    Monster Name: Any humanoid foe

    Anyone on Paladin wearing reforged Empyrean Body (Chevalier's Cuirass) may randomly take an unusually high amount of damage from any weapon skill performed by a humanoid foe. Best examples are all the Fomors in Sortie and all the Fomors in Dynamis Divergence Wave 3.

    Examples:
    Disjoined Galka, Calamity, 9273 damage
    Volte Crusader, Sanguine Blade, 17538 damage
    Volte Conductor, Dancing Edge, 5943 damage
    Volte Sniper, Last Stand, 3393 damage
    Disjoined Galka, Spinning Axe, 6519 damage <- This is with Phalanx up AND a shield block!

    Ouch, right through my Phalanx.

    Over the previous 2+ years there have been numerous reports about this issue. I've abolished this piece of armor and replaced it with Eschite Breastplate because I really don't like being randomly bonked for no reason. With Eschite Breastplate, it has never happened again.

    My guess: It may have something to do with the calculation involving "Mitigates dmg. based on enmity". I'm curious though if there's any difference on how humanoid mobs calculate enmity, or whatever the effect of the calculation does to the modifiers of weapon skills performed by Fomors. Perhaps, in some cases, the enmity numbers are so high, that the calculation overflows somehow - and instead of mitigating anything, it increases the damage received.
    (9)
    Last edited by Shoopdawhoop; 03-07-2025 at 04:32 AM.

  2. #2
    Player Tokimemofan's Avatar
    Join Date
    Aug 2021
    Posts
    83
    Character
    Shiohisa
    World
    Asura
    Main Class
    RDM Lv 99
    This has been a well documented bug since the gear came out. Certainly would be nice if it would get fixed
    (4)

  3. #3
    Player Gwydion's Avatar
    Join Date
    Oct 2014
    Posts
    1,160
    Character
    Galkashield
    World
    Asura
    Main Class
    THF Lv 1
    Hi SE!
    If you choose not to fix this or mark this as as "Working as Intended" ...could you explain why? This body armor is extremely important to Paladin players! Thank you!
    (3)
    私の言葉に悪意があるとは考えないでください。
    Please do not consider my words to be malicious.

  4. #4
    Player ManaKing's Avatar
    Join Date
    Mar 2011
    Posts
    940
    Character
    Iocus
    World
    Phoenix
    Main Class
    RDM Lv 99
    Please spend a little extra time looking into this. It's very frustrating for PLD players and widely known in the various forum communities. We want the +Enmity and the Spell Interruption rate down on a piece with current defense/magic evasion/magic defense bonus. The variable Damage Taken is not considered valuable since it's what many suspect leads to their deaths and does not break the traditional cap of 50%. Removing it would be an acceptable solution.
    (6)
    I'm a RequieSCAT-MAN!

  5. #5
    Player Zenion's Avatar
    Join Date
    Nov 2021
    Posts
    421
    Character
    Zenion
    World
    Fenrir
    Main Class
    SMN Lv 99
    This one brings some new information to light. If I'm reading things correctly, the bug seems to be specifically related to monsters using weapon skills. Warder of Fortitude uses Vorpal Blade, fomors use a variety of weapon skills, and these seem to be what cause the problem.

    Is that enough to make the issue actionable this time?
    (4)

  6. #6
    Player Uroah's Avatar
    Join Date
    Oct 2021
    Posts
    667
    Character
    Oecca
    World
    Asura
    Main Class
    RUN Lv 1
    It's been known that only humanoid weaponskills do it. There's nothing new here except confirmation the warder does it too.
    (1)

  7. #7
    Player Shoopdawhoop's Avatar
    Join Date
    Aug 2011
    Posts
    11
    Character
    Certainly
    World
    Asura
    Main Class
    PLD Lv 99
    Quote Originally Posted by Uroah View Post
    There's nothing new here except confirmation the warder does it too.
    It can, but due to the low level of the thingy, it's barely noticeable. When debugging, I would focus on Dyna only, because the numbers are extreme there.
    (3)
    Last edited by Shoopdawhoop; 03-06-2025 at 08:07 PM.

  8. #8
    Player Dekar's Avatar
    Join Date
    Jan 2012
    Posts
    51
    Character
    Dekar
    World
    Cerberus
    Main Class
    BRD Lv 99
    Please fix this! This is a fantastic piece but I avoid using it because it's not worth the headache!
    (2)

  9. #9
    Player Vyre's Avatar
    Join Date
    Nov 2011
    Location
    Bastok
    Posts
    8
    Character
    Vyre
    World
    Bahamut
    Main Class
    WAR Lv 99
    It's a shame that the body is bugged like this, and has been for years. I hope they look this way and fix it at some point, because no job should have a glitch like this occurring with what's supposed to be their ultimate armor.
    (2)