Pretty sure there are mobs with per-hit damage limits on them. Make them take only 1 point of damage no matter the source.
Pretty sure there are mobs with per-hit damage limits on them. Make them take only 1 point of damage no matter the source.
It's your server.
That works if you don't want to use them to... you know, test macros with.
But if I do 1 damage casting Fire V in my fast cast set, and 1 damage casting Fire V in my magic attack bonus set, then when I check to see if my Fire V macro is switching me out of my fast cast set and into my magic attack bonus set at the right time... well, I'm going to do 1 damage, and I'll learn nothing.
Well, okay, I mean, if we just want to test skillchains, they could have a regain aura, just give anybody who's acted on them in the last 60 seconds or so 500 TP per tick, that lets people try out skillchains all they want without needing to play around with damage values at all.
Is that better?
I'm not the one making decisions here, just making a suggestion.
It's your server.
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