Well the solution here would be to prevent progression on any RoE while engaged to one of these targets.Apparently there's some concern that if they could take damage, that could be exploited to cheat the Records of Eminence objectives that involve dealing specific damage amounts... I wonder if it would be viable to give them a 100% damage absorption trait? You still get TP back even if damage is absorbed, isn't it? But it would be negative damage for RoE purposes, so probably wouldn't trigger, say, "deal 500 damage", and it wouldn't be a healing type ability to trigger "heal for 500 HP" either. And then we'd be able to see our numbers, which is important for actually testing macros which involve switching between gear sets.
(As an added bonus, I think I've seen absorbed damage break the 99999 cap in screenshots; it would be fun to see the uncapped damage in fully buffed weaponskill sets.)
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