Answer me this, why does so much of the battle content in this game require a minimum of 3 players to participate? At the very least, would you please make Dynamis - Divergence for 1 player (soloable) or for 2 players (douable).
Answer me this, why does so much of the battle content in this game require a minimum of 3 players to participate? At the very least, would you please make Dynamis - Divergence for 1 player (soloable) or for 2 players (douable).
Because there are not enough instances to allow people to solo everything everywhere all the time
And it's not a thing they're going to change, and they're not going to do anything about it.
XI was designed in an earlier time and it was designed around doing most things in a group. Aside from that, more players means more instances used up for things like boss fights, and it leads to wait times. So by pushing people to group, fewer instances are used.
Uroah and Alhanelem, thank you for your comments. I don't know how it is on other servers, but on Valfeor, believe me, there isn't anyone waiting in line for game content. However, now I understand why things are the way they are.![]()
Well you can't design content for how this server or that server is doing. You have to design it for what might happen on any server. And when this content was designed, the game was far more popular than it is now and it was a legitimate problem. And there can actually be capacity problems on Asura, which at one point had maxed out its name database, resulting in "World server is full" messages (though it wasn't the number of players connected, but rather no room for new characters in the database). Newer content like Ambuscade and most of the quest/boss fight instance areas in Audolin feature a queue system and/or multiple copies of the instance zone to avoid congestion. But most boss areas before Audolin were basically designed as a bunch of identical arena copies placed outside of shout distance from one another, and if enough people were fighting battles in that area (any battle, not just one specific one) then other people wouldn't be able to get in. So naturally, participation requirements were needed to manage this so it was unlikely to happen.
I understand your plight, I"m just explaining to you how and why it was designed this way.
Dyna-D probably a bit far-fetched as to allow for solo entrance, especially with several days lockout in-between. There are however... older content mine personally deems available for solo, in this case Delves from SoA. Kinda annoying these days that one needs minimum 3-mans for entry while the loots there mostly probably near worthless unless grinding for ergons. However, there's also dilemmas of other loots that's actually still worth quite well over AH & would be guaranteed having their prices being made near worthless. & guess this might be similar case with token farms from Dyna-D which atm still currently worth quite well & might get similar end if that would happens.
In the end... till SE actually decides to nerf the requirements, guess better leave things as is atm. They would do eventually if deems worth, like what happens when doing Rhapsodies, with in-between rewards is nerfing the entry reqs of older content they deems not worth needing parties anymore.
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