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  1. #1
    Player
    Join Date
    May 2024
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    117

    Changes to Dyna D to make it more friendly to more players.

    Given the questionnaire showed high numbers of solo players:

    Dynamis Divergence is far too high level and too difficult for lots of the people who play the game, it was designed to be alliance content and barely anyone does it that way anymore.

    The way it should work is that all the monsters in the zone are lower level, and statues spawn much fewer adds until the first boss is killed. Then all the monsters go back upto the level of difficulty we have now, once that boss is killed.

    All treasure items also only drop after this point.

    Players need to be able to make a group on random jobs and clear the first statue to get gear unlocks. Not be wiped out instantly by 10 monsters when they pull one statue, or have to level corsair with a large amount of good MAB gear in order to one shot them to circumvent the outrageous mechanics.
    (2)

  2. #2
    Player Gwydion's Avatar
    Join Date
    Oct 2014
    Posts
    1,151
    Character
    Galkashield
    World
    Asura
    Main Class
    THF Lv 1
    Dynamis Divergence came out in 2016. It's 8-9 years old at this point. Also, SE has already lessened the difficulty in Dyna-D by making AF unlocks available by killing 100 mobs, vs the wave 1 mid-boss. So, I don't think lowering it would be a good idea without something to replace it's perceived difficulty.

    However, I think you're requesting content that sounds more like Omen, which is more or less any "any jobs can participate" and is more or less, a free-for-all. (Yes, there are objectives, but the objectives don't give partial credit. You just do all the objectives, to 100% completion, or you don't get a basic amount of Omens to contribute to your evaluation or "a spectral light").

    I think it's much more likely SE makes Dynamis Divergence harder or configurable, similar to the progression that is available in Incursion (i.e. you can choose the level between 123-143, I think). So, I personally would like to see Dynamis-Divergence have a choice between 140-160 Item Level, given it's age.
    (2)
    私の言葉に悪意があるとは考えないでください。
    Please do not consider my words to be malicious.

  3. #3
    Player Catmato's Avatar
    Join Date
    Mar 2011
    Posts
    1,038
    Character
    Catmato
    World
    Leviathan
    Main Class
    BST Lv 99
    Alternatively, remove the cooldown period between entry for servers that aren't overcrowded. Stop punishing 14 servers because of one overcrowded server.
    (3)
    It's your server.

  4. #4
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    10,667
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    Quote Originally Posted by radar View Post
    Given the questionnaire showed high numbers of solo players:

    Dynamis Divergence is far too high level and too difficult for lots of the people who play the game, it was designed to be alliance content and barely anyone does it that way anymore.

    The way it should work is that all the monsters in the zone are lower level, and statues spawn much fewer adds until the first boss is killed. Then all the monsters go back upto the level of difficulty we have now, once that boss is killed.

    All treasure items also only drop after this point.

    Players need to be able to make a group on random jobs and clear the first statue to get gear unlocks. Not be wiped out instantly by 10 monsters when they pull one statue, or have to level corsair with a large amount of good MAB gear in order to one shot them to circumvent the outrageous mechanics.
    Dynamis D was designed to be high end content. You have to have something to please those players too.

    And they have made it easier to access anyway, by making it possible to farm for the unlocks instead of having to beat the bosses.

    If you make all of the content more solo friendly, there won't be anything for the serious players. Thus, the two facets of the community need to be balanced against one another.
    (0)

  5. #5
    Player
    Join Date
    May 2024
    Posts
    117
    Players in 2024 that need gear unlocks cannot kill Dyna D monsters for the 100 kill count, unless they have a sleeper with very good gear, an experienced and well geared tank and good damage dealers. The content is too difficult for the intended audience now.

    The point isn't to clear Dyna D (the difficujlty is fine for farming drops / vole etc), the point is to make it easier to kill the first boss to get af2 +3 unlocks.

    The 100 kill count is utterly pointless, nobody would ever do that for gear unlocks because the statues spawn mass amounts of high level adds each time, that will quickly overwhelm newer groups. Even well geared players struggle to deal with that, which is why they make corsairs and one shot the statues before they can spawn 10 adds on them.

    If you enter Dyna D with 3 random players on random jobs and average gear, you're not going to kill 1 monster, let alone 100. They will wipe within 30 seconds of pulling a statue.
    (1)

  6. #6
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    10,667
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    Players in 2024 that need gear unlocks cannot kill Dyna D monsters for the 100 kill count, unless they have a sleeper with very good gear, an experienced and well geared tank and good damage dealers. The content is too difficult for the intended audience now.
    The "intended audience" is veteran players, not long-ago returnees.

    And even then, it requires 3 people minimum, it isn't designed to be solo friendly or easy content. Dyna D and Sortie are equivelent to raid content in other MMOs. But a determined player can seek help from a few veterans to get inside and use the farm method. It's going to take multiple runs and it will be difficult, but its supposed to be difficult.

    Battlefields with a difficulty selection are an example of content designed to be playable regardless of who you are. I don't think there are a dearth of ways to progress for a returnee or solo player.
    (0)
    Last edited by Alhanelem; 12-31-2024 at 04:04 AM.

  7. #7
    Player Kylos's Avatar
    Join Date
    May 2011
    Posts
    172
    Character
    Kylos
    World
    Cerberus
    Main Class
    DRK Lv 99
    Dynamis-D is finely balanced. The entry time is ridiculous, but at least they added the time storage gimmick like Sortie's plate.

    The only thing I'd like to see from Dynamis-D is a wave 4 for the best groups, with rewards worthy enough to do it repeatedly.
    (0)

  8. #8
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    10,667
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    Quote Originally Posted by Kylos View Post
    Dynamis-D is finely balanced. The entry time is ridiculous, but at least they added the time storage gimmick like Sortie's plate.

    The only thing I'd like to see from Dynamis-D is a wave 4 for the best groups, with rewards worthy enough to do it repeatedly.
    Well its only a slight help since it's not 1:1 time stored. But it at least gives a little flexibility.
    (0)

  9. #9
    Player Gwydion's Avatar
    Join Date
    Oct 2014
    Posts
    1,151
    Character
    Galkashield
    World
    Asura
    Main Class
    THF Lv 1
    Quote Originally Posted by radar View Post
    Players in 2024 that need gear unlocks cannot kill Dyna D monsters for the 100 kill count, unless they have a sleeper with very good gear, an experienced and well geared tank and good damage dealers. The content is too difficult for the intended audience now.

    The point isn't to clear Dyna D (the difficujlty is fine for farming drops / vole etc), the point is to make it easier to kill the first boss to get af2 +3 unlocks.

    The 100 kill count is utterly pointless, nobody would ever do that for gear unlocks because the statues spawn mass amounts of high level adds each time, that will quickly overwhelm newer groups. Even well geared players struggle to deal with that, which is why they make corsairs and one shot the statues before they can spawn 10 adds on them.

    If you enter Dyna D with 3 random players on random jobs and average gear, you're not going to kill 1 monster, let alone 100. They will wipe within 30 seconds of pulling a statue.
    People absolutely do the 100 kills by virtue of farming RP for the Su3/4/5 weapons and NQ/+1/+2 JSE necks.

    If you're finding Dyna D too difficult, make sure you've made all of your AF+1, +2, +3 via SKCNM20 and Omen.

    As far as a sleeper, yes, that is kind of depedent on BRD ...but maybe others will work? Like BLU or BST's Sheep Song? It's 9 years old at this point. Lowering the bar won't help anyone in the long term. I would rather SE reduced the cool-down to every 24/48 hours.
    (1)
    私の言葉に悪意があるとは考えないでください。
    Please do not consider my words to be malicious.

  10. #10
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    10,667
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    Quote Originally Posted by Gwydion View Post
    People absolutely do the 100 kills by virtue of farming RP for the Su3/4/5 weapons and NQ/+1/+2 JSE necks.

    If you're finding Dyna D too difficult, make sure you've made all of your AF+1, +2, +3 via SKCNM20 and Omen.

    As far as a sleeper, yes, that is kind of depedent on BRD ...but maybe others will work? Like BLU or BST's Sheep Song? It's 9 years old at this point. Lowering the bar won't help anyone in the long term. I would rather SE reduced the cool-down to every 24/48 hours.
    I'm in agreement with you here. I can understand a cooldown on the content, but if it was say 2 days instead of 3, you'd find more people willing to help random people out with stuff like this.

    I'd hesitate to go any lower than that, because the delay does exist for a reason, but I think there's some wiggle room here. Or at least make the time storage a tad less stingy so you can use that potential extra run to help some buds.
    (1)
    Last edited by Alhanelem; 12-31-2024 at 06:22 PM.

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