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  1. #1
    Player
    Join Date
    May 2024
    Posts
    117

    Monberaux and the weekly gil fee.

    The upgrade process for this NPC is badly implemented and very annoying.

    Currently if you pay a weekly amount of gil, the trust gets enhanced abilities.

    The amount you pay depends on how much gil you have on your character, it's 10% of your total gil.

    If you have <100k then you pay 10k gil per week.

    If you have more than 100k then you can pay upto 100k per week.

    There is no reason for this to be this way, 100k is far too much gil for what it offers.

    This means that most players will transfer gil to another character (or do it another way via mog garden), however this requires annoying effort and so most players don't even do this at all.

    If the amount was changed to 50k, then far more people (including casual players) would just do it every week (new players won't have the trust in the first place, due to how you get him)

    Please change the fee for Monberaux to 50k, 100k a week is too much for casual players.
    (1)

  2. #2
    Player Uroah's Avatar
    Join Date
    Oct 2021
    Posts
    664
    Character
    Oecca
    World
    Asura
    Main Class
    RUN Lv 1
    I would state that even going out of your way to bother seeing monberaux is a bridge too far. if we're being honest.

    The whole thing is silly. It shouldn't take an entire year + to get him either.
    (0)

  3. #3
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    10,693
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    I mean you can store gil on alts to make the cost trivial if that's really how it works....
    (0)

  4. #4
    Player Dragoy's Avatar
    Join Date
    Jul 2011
    Location
    Bastok
    Posts
    1,989
    Character
    Dragoy
    World
    Fenrir
    Main Class
    RNG Lv 99
    Just need to carry at most 1M gil at a time to delivery box it near the auction house there, before trading 10k to him. ^^

    Yes, it is pretty silly that there is such a trick to it, since it can be avoided, but I do like that they at least tried to do something different.

    I still wish they used Adventuring Fellows overall, instead of what they did with spoiler egos, but here we are.

    You can also trade Elixirs to him for super nice heals which probably really is not really ever useful actually, but they implemented it yay.

    Also agreed on the requirement on actually getting it at all is a bit silly as well...
    (0)
    ...or so the legend says.


  5. #5
    Player Zenion's Avatar
    Join Date
    Nov 2021
    Posts
    420
    Character
    Zenion
    World
    Fenrir
    Main Class
    SMN Lv 99
    I don't mind the gil thing since it's easily gamed (not even an issue for me since I habitually stash my gil in the garden anyway, my moogle likes a pile to sleep on), but having to go back and do it weekly is just a chore. I with it worked like mog lockers, where you could just pay in advance and keep it running for an arbitrarily long amount of time afterward.

    The elixirs are a bit worse since if I'm remembering correctly they're used up when you get those better heals, and then you have to trade new ones. Don't make me recharge my trust between uses, I'll just decide that ability doesn't exist and grumble about how the trust is a bit disappointing because it lacks that. Again, mog locker model, make him accept multiple and stockpile them so the ability can just always be on.
    (1)

  6. #6
    Player
    Join Date
    May 2024
    Posts
    117
    The difficulty to obtain is fine, it's an anti rmt measure.

    The weekly cost really should be lower though, the trick to get it cheaper is a big annoyance.
    (0)

  7. #7
    Player RichLester's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    126
    Character
    Leara
    World
    Sylph
    Main Class
    BLU Lv 99
    Well, there is a little cheeky way of getting 1mil gil a week, which is sparks. It's also the reason why they capped it at 100,000 per week. On Wed evening & Sun morning, the "gain experience" ROE is on. Kill as many mobs as you can to get that gain exp sparks to the cap. Then spend them on items from ROE npc (eg. lvl98 item Archeon Shield from Eternal Flame in Western Aoudlin), then sell them to an npc shop. Each spark is gil multiplied by 10. You'll see quite a bit of activity going on during these periods. You can also use copper vouchers on sparks (30 for 30k sparks). This method helps when you need to do synthesis skillups for all the materials, I find & for all those HP/Survival Guide warps if you haven't completed Rhapsodies for Vana'diel. Is handy for players in the early days of character development.
    (0)
    Last edited by RichLester; 12-22-2024 at 02:45 AM.

  8. #8
    Player
    Join Date
    May 2024
    Posts
    117
    There is no valid reason it should be 100k per week for a trust buff, if the idea is to be a gil sink then making it 50k will make far more people do it.

    By that logic it should be 200k per week, or 500k. Cause sparks.
    (0)

  9. #9
    Player Stuzey's Avatar
    Join Date
    Jun 2014
    Posts
    180
    Character
    Stoobey
    World
    Leviathan
    Main Class
    DRG Lv 99
    I get you, but surely some unique trusts are good, its a gimmick, so many trusts to choose from, you don't have to use this one
    (0)

  10. #10
    Player Zenion's Avatar
    Join Date
    Nov 2021
    Posts
    420
    Character
    Zenion
    World
    Fenrir
    Main Class
    SMN Lv 99
    Quote Originally Posted by Stuzey View Post
    I get you, but surely some unique trusts are good, its a gimmick, so many trusts to choose from, you don't have to use this one
    Well, that's not really fair. There are four healing trusts that aren't absolutely horrible. One requires completion of literally everything but job-specific quests in Seekers of Adoulin, two are locked behind the Unity Concord system and are thus mutually exclusive (and prevent access to the only geomancer trust in the game) and the last is Monberaux. If you don't choose Yoran-Oran or Apururu unity from the start, he could be the first good healer you get access to.
    (2)

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