Originally Posted by
Alhanelem
The complaint from *some* former players.
I've been playing since the beginning. I felt like the level cap increase was long needed and should have happened a lot sooner- if it hadn't been 75 for so long players wouldn't have been so used to it. The cap increase itself has very little to do with the game's decline and it was much more of a content-releated issue in the days after Abyssea was complete.I've mused about this much in the past and I"m not going to go on about it. There are plenty of people like me out there too who think that FFXI's real problem was struggling to keep up with the times. Part of it was PS2 limitations, part of it was a dev team that didn't want to take risks (evident in how much FFXIV 1.0 initially stayed closer to FFXI than other MMOs coming out around that time).
There are also plenty of people who left long before the level cap change, who wouldn't share the opinion either.
As far as the content idea though... The only problem I see here is just that FFXI doesn't really do dungeons the way other games do. Dungeons are really just field areas with more structure, mechanics and features, and no mounting. I'm not against the idea of content that can serve to bridge current players with former ones, so I support the spirit of the idea, just not the execution. No special servers. These problems can be solved within the confines of the current game in my opinion. FFXI was and is not big enough to support this kind of a split in the community by having special servers with different rules.
The devs themselves have previously spoken on the idea of a "classic" server or similar idea, and they said it wasn't an option because they did not retain data from old versions of the game. That being said, the "progression" concept could be self-imposed if the expansion installers were once again available seperately and you could install each one as you desired (The game does not require you to install all the expansions, nor do you even have to install them in a particular order, which is very different from other games. None of FFXI's expansions are dependent on each other, aside from the NA release of the game being inseperably bundled with Rise of the Zilart)
FFXI already uses the records of emenince system to bridge the gap between the old progression and the new, the only problem is its basically just a reward system for doing other things rather than content in and of itself. But really, short of a monumental effort like a total remaster/relaunch nothing is going to return the game to its heyday, not even a "classic" or "progression" server.