
Originally Posted by
Zenion
I have to admit I'm not the clever programmer I like to imagine myself to be, so it's entirely possible there's some reason this can't work, but... wouldn't it hypothetically be possible to create a layered zone and populate it with enough NPCs to match the server population cap, each responsible for storing inventory data for a single player? Then when a player enters, they speak with their personal moogle valet, while all the rest are stored some arbitrary distance away outside of loading distance. Load time in the zone is probably as bad as mog garden, and you might need to wait in line to visit the vault, but that could potentially give players an extended inventory option that doesn't increase general loading time, couldn't it?