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  1. #1
    Player Ashbel's Avatar
    Join Date
    Nov 2012
    Posts
    9
    Character
    Ashbel
    World
    Quetzalcoatl
    Main Class
    SAM Lv 99

    Can we please get a stacking NPC for everything

    I want a NPC that will let me stack all items to 99 by reverse stacking like arrows. all sprits and assets are already in the game they just need to be implemented. we already have it for ancient currency why not everything else?

    any currency to be turned in to coffer that stack to 99 and can only be filled with 99/stack of the items to save space and to sell more efficient

    Beitetsu into coffer
    alex in to cat's eye
    plutons into coffer's
    Riftborn boulder into coffers

    but I know it won't happen because. {see here: selling space}
    ect.
    (0)

  2. #2
    Player Zenion's Avatar
    Join Date
    Nov 2021
    Posts
    501
    Character
    Zenion
    World
    Fenrir
    Main Class
    SMN Lv 99
    Alexandrite into cat's eye would be nice to have, but also impossible to do in a way that doesn't make it redundant? You can't hold 303 stacks in your main inventory, can't trade more than 891 in one trade, so in order to make a cat's eye you'd need a storage NPC that would let you bank up to 30,000 alexandrite for processing, at which point... why not just make it so that NPC's stock is fed directly to Paparoon to pay off a mythic? Why not just make that part of what Paparoon does?

    They'd have to add a whole new coffer for alexandrite instead, that always generates 99, and let you trade 99 for that. Which... yes, please? High-purity bayld and heavy metal plates too, maybe?
    (2)

  3. #3
    Player Gwydion's Avatar
    Join Date
    Oct 2014
    Posts
    1,215
    Character
    Galkashield
    World
    Asura
    Main Class
    THF Lv 1
    To be honest, if SE is going to expend effort in a coffer for Alexandrites or a specific trade-function ...then I'd like to see something more worthwhile:

    Give us a storage container of 500 items that is only accessible in Mog House / Wardrobe.
    More Storage Slips.
    Capped Rank items (R15 REMAs, R15/20/25 JSE Neck items, etc).... should all be storable.
    (0)
    私の言葉に悪意があるとは考えないでください。
    Please do not consider my words to be malicious.

  4. #4
    Player Ashbel's Avatar
    Join Date
    Nov 2012
    Posts
    9
    Character
    Ashbel
    World
    Quetzalcoatl
    Main Class
    SAM Lv 99
    Quote Originally Posted by Zenion View Post
    Alexandrite into cat's eye would be nice to have, but also impossible to do in a way that doesn't make it redundant? You can't hold 303 stacks in your main inventory, can't trade more than 891 in one trade, so in order to make a cat's eye you'd need a storage NPC that would let you bank up to 30,000 alexandrite for processing, at which point... why not just make it so that NPC's stock is fed directly to Paparoon to pay off a mythic? Why not just make that part of what Paparoon does?

    They'd have to add a whole new coffer for alexandrite instead, that always generates 99, and let you trade 99 for that. Which... yes, please? High-purity bayld and heavy metal plates too, maybe?
    True but maybe for mules and such can make the cat's eye for selling or if you are backed up from so many months
    (0)

  5. #5
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,037
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    Quote Originally Posted by Gwydion View Post
    To be honest, if SE is going to expend effort in a coffer for Alexandrites or a specific trade-function ...then I'd like to see something more worthwhile:

    Give us a storage container of 500 items that is only accessible in Mog House / Wardrobe.
    More Storage Slips.
    Capped Rank items (R15 REMAs, R15/20/25 JSE Neck items, etc).... should all be storable.
    Don't you think if they could give us a bazillion storage that they would have done it by now? there's a reason why there are storage limits in the first place, and why it took so long for us to get more. One of those reasons is data sizes. Notice how long it takes to load your inventory in....

    I want it too... and I'm pretty sure they know we want it. if there's an oppertunity to do it I'm sure they will.
    (0)
    Last edited by Alhanelem; 11-21-2024 at 06:20 PM.

  6. #6
    Player Zenion's Avatar
    Join Date
    Nov 2021
    Posts
    501
    Character
    Zenion
    World
    Fenrir
    Main Class
    SMN Lv 99
    I have to admit I'm not the clever programmer I like to imagine myself to be, so it's entirely possible there's some reason this can't work, but... wouldn't it hypothetically be possible to create a layered zone and populate it with enough NPCs to match the server population cap, each responsible for storing inventory data for a single player? Then when a player enters, they speak with their personal moogle valet, while all the rest are stored some arbitrary distance away outside of loading distance. Load time in the zone is probably as bad as mog garden, and you might need to wait in line to visit the vault, but that could potentially give players an extended inventory option that doesn't increase general loading time, couldn't it?
    (1)

  7. #7
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,037
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    Quote Originally Posted by Zenion View Post
    I have to admit I'm not the clever programmer I like to imagine myself to be, so it's entirely possible there's some reason this can't work, but... wouldn't it hypothetically be possible to create a layered zone and populate it with enough NPCs to match the server population cap, each responsible for storing inventory data for a single player? Then when a player enters, they speak with their personal moogle valet, while all the rest are stored some arbitrary distance away outside of loading distance. Load time in the zone is probably as bad as mog garden, and you might need to wait in line to visit the vault, but that could potentially give players an extended inventory option that doesn't increase general loading time, couldn't it?
    That frankly sounds many times more comlpex than just adding another inventory space. lol. I suppose it could get around some of the technical issues they face in expanding inventory, but it doesn't sound very convenient.
    (0)