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  1. #1
    Player Gwydion's Avatar
    Join Date
    Oct 2014
    Posts
    1,170
    Character
    Galkashield
    World
    Asura
    Main Class
    THF Lv 1

    Content Suggestion: Battle Arena

    Hi SE,
    I have a suggestion for a recurring content, Battle Arena that should be easy to implement:

    1.) Similar to Nyzule Isle, but 1000 floors, each consisting of 1 room.
    2.) Each room contains a random Enemy or Group of Enemies.
    3.) Each room contains a random objective, which may be things like: survive, kill all enemies, Move an Enemy to a position marker, using aggressive abilities, etc etc.
    4.) A psyionic force (aura) exists in each room that gives a positive or negative effect on the player.
    5.) Progress is recorded up to floor 1000 and saved every 100 floors.

    I don't exactly know what the reward would be...but some restrictions come to mind:

    1.) If you change jobs, you must start over from the nearest 100th floor.
    2.) Random moogle floor is health/ability replenishment.
    3.) Some objectives require coordination, like complying with an enemies/target's cryptic requests.

    My thought process was the original FF7 Gold Saucer Battle Arena, but with a updated twist.
    (2)
    私の言葉に悪意があるとは考えないでください。
    Please do not consider my words to be malicious.

  2. #2
    Player Gwydion's Avatar
    Join Date
    Oct 2014
    Posts
    1,170
    Character
    Galkashield
    World
    Asura
    Main Class
    THF Lv 1
    I think every floor could look the 2 floors inside of Heaven's Tower and be 100-500 floors of different monster arrangements. It would feel like running in a very long circle....forever though.
    (0)
    私の言葉に悪意があるとは考えないでください。
    Please do not consider my words to be malicious.

  3. #3
    Player Gwydion's Avatar
    Join Date
    Oct 2014
    Posts
    1,170
    Character
    Galkashield
    World
    Asura
    Main Class
    THF Lv 1
    Another suggestion came to mind:

    1.) Elemental contamination in Yuhtunga and Yhoator Jungle: Enter into a Limbus-style version of these zones. Upon entering the entire zone takes upon a random elemental alignment, (i.e. Strong Fire, Weak Water, etc). The elemental alignment persists for the duration of the event or until certain conditions are met.

    2.) I like the idea of more constraints built into the zone itself in the form of physical obstacles, puzzles, traps, etc.
    (0)
    私の言葉に悪意があるとは考えないでください。
    Please do not consider my words to be malicious.