I appreciate your logic and reasoning here, but that status quo is actually where there is more work/compelxity. It's actually more work to ensure that a party's afterglow effect is overwritten by individual aftermaths. (i.e. a DD will get AM3 up frequently, and overwrite a recently applied afterglow effect that was applied by a shield, for example).
This is also very similar to how Drain/Mantra aren't compatible with each other.


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