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    Player Dihlyte's Avatar
    Join Date
    Jul 2022
    Posts
    159
    Character
    Emmih
    World
    Ragnarok
    Main Class
    BRD Lv 99

    FFXI Retail - Treasure Hunter test

    Hello,

    I am testing Treasure Hunter and the idea that there is a "cap" on treasure hunter gear, and here are my findings.


    (This test will be on going, and I will break it down into sections easy to read for the reader.)


    ____________________________________________________________

    Method:

    Multiple tests across various mobs.

    Day 1.)


    Thief/Warrior (Master level 25)
    Bight Uragnite
    Yahse Hunting Grounds
    -Pulled with Provoke to land Treasure Hunter 8
    -Proc'd using only auto attacks, performed no other actions during battle

    -Treasure Hunter 8 equipment:
    ++Gandring (No offhand weapon)
    ++Herculean Helm (Augmented with Treasure Hunter +2)
    ++(No other equipment used at all)

    -Treasure Hunter 19 Equipment:
    ++Gandring (No offhand weapon)
    ++Herculean Helm (Augmented with Treasure Hunter +2)
    +Plunderer's Armlets +3
    ++Chaac Belt
    ++Skulker's Poulaines +3
    ++Perfect Lucky Egg
    ++(No other equipment used at all)

    Trusts:
    Sakura, Apururu, Cornelia


    Day 2.)


    Thief/Warrior (Master level 25)
    Apex Eft
    Moh Gates
    -Pulled with Provoke to land Treasure Hunter 8
    -Proc'd using only auto attacks, performed no other actions in battle

    -Treasure Hunter 8 equipment:
    Gandring (no offhand weapon)
    Herculean Helm (Augmented with Treasure Hunter +2)
    Malignance Gloves
    Malignance Tabard
    Malignance Boots
    Toutatis's Cape
    Malignance Tights
    Ilabrat Ring
    Chirich Ring +1
    Lissome Necklace
    Sherida Earring
    Skulker's Earring +1
    Aurgelmir Orb +1


    -Treasure Hunter 19 Equipment:
    Gandring
    Herculean Helm (Augmented with Treasure Hunter +2)
    Plunderer's Armlets +3
    Chaac Belt
    Skulker's Poulaines +3
    Perfect Lucky Egg
    Malignance Tabard
    Toutatis's Cape
    Malignance Tights
    Ilabrat Ring
    Chirich Ring +1
    Lissome Necklace
    Sherida Earring
    Skulker's Earring +1

    Trusts:
    Joachim, Ulmia, Apururu, Koru-Moru, Monberaux



    Day 3.)


    Thief/Paladin (Master level 25)
    Bight Uragnite
    Yahse Hunting Grounds
    -Pulled with Flash to land Treasure Hunter 8
    -Proc'd using only auto attacks, performed Accomplice and Sentinal to maintain threat.

    -Treasure Hunter 8 equipment:
    ++Thief's Knife level 70 (No offhand weapon)
    ++Plunderer's Armlets +3
    ++Malignance Tabard
    ++Malignance Tights
    ++(No other equipment used)

    -Treasure Hunter 18 Equipment:
    ++Thief's Knife (No offhand weapon)
    ++Herculean Helm (Augmented with Treasure Hunter +2)
    ++Plunderer's Armlets +3
    ++Chaac Belt
    ++Skulker's Poulaines +3
    ++Perfect Lucky Egg
    ++Malignance Tights (for haste buff to speed things up)


    Trusts:
    Sakura, Apururu, Cornelia


    Important Notice:

    Understanding how THF works, as well as reducing all outside influences, such as double attack, enemy levels, critical hit rates, Dexterity and other factors, there does seem to be a "formula" affecting the proc rate.

    Findings:
    Lower level mobs seem to proc easier and quicker than higher level ones.
    (In relation to the players level.)

    Going THF/PLD instead of THF/WAR as well as using a level 70 knife instead of the 119 Gandring resulted in significantly lower proc rates, as well as obviously slowing down the attack rate, causing the testing process to become drawn out.


    Reason:

    Quote Originally Posted by Camate View Post
    Happy Friday everyone!

    Sorry to intrude on this thread, but I wanted to share some information about Treasure Hunter.

    This post might get a bit complicated since it is about Treasure Hunter, but that is the nature of the beast, as they say.

    To shed some light of the background before I drop some knowledge bombs, there was a test performed by your fellow adventurers in Japan, and they noticed that after initially hitting the monster with maximum TH+ gear equipped and then switching to non-TH gear, the rate in which the TH value increased was reduced.

    Now that you have the background…

    Adding Treasure Hunter+ via equipment, or other means, will not increase the rate at which the Treasure Hunter value grows, as this is a set rate. However, when the value of Treasure Hunter placed on a monster and the value of the Treasure Hunter on your character are different, this will cause the growth rate to vary. With that said, if you want to increase the Treasure Hunter value, it is best to utilize equipment that has the Treasure Hunter+ effect. By unequipping Treasure Hunter+ gear, you are essentially creating a gap between the value placed on the monster and your character, which results in an inefficient means for increasing the TH value.

    There have been requests to make it so that it's possible to switch out TH+ gear after the TH effect is placed on a monster, but as there is a concern that this would reduce the value of equipment with Treasure Hunter+ and also takes away all the hard work some players have put into maximize their Treasure Hunter, we would like to keep it as it is currently.
    Does not align with:

    Treasure Hunter 8
    ---------------------------
    Total Mobs: 40
    Total Treasure Hunter 9: 4
    Total Treasure hunter 10: 16
    Total Treasure hunter 11: 15
    Total Treasure hunter 12: 5
    Total Treasure hunter 13: 0
    Total Treasure hunter 14: 0

    Total Treasure Hunter Procs: 101

    Total attacks: 23,411
    Avarage attacks per mob: 585.275
    Average Treasure Hunter procs per mob: 2.525

    Average total attacks to get a Treasure Hunter proc: 231.792

    Treasure Hunter 14
    ---------------------------
    Total Mobs: 40
    Total Treasure Hunter 9: 2
    Total Treasure hunter 10: 13
    Total Treasure hunter 11: 20
    Total Treasure hunter 12: 2
    Total Treasure hunter 13: 2
    Total Treasure hunter 14: 1

    Total Treasure Hunter Procs: 112

    Total attacks: 25,183
    Avarage attacks per mob: 627.575
    Average Treasure Hunter procs per mob: 2.8
    Average total attacks to get a Treasure Hunter proc: 224.84
    (Found at the following website.)
    https://www.ffxiah.com/forum/topic/5...th-8-versus-14

    Day 1 Results:

    1.) Melee rounds until a proc occured
    2.) Total Melee rounds vs Procs

    Treasure Hunter 19

    1.) 52
    2.) 70

    Treasure Hunter 14

    1.) 62
    2.) 97

    Treasure Hunter 8

    1.) 64
    2.) 102

    Day 2 Results:

    1.) Melee rounds until a proc occured
    2.) Total Melee rounds vs Procs

    Treasure Hunter 19

    1.) 82
    2.) 131

    Treasure Hunter 8

    1.) 137
    2.) 163


    Day 3 Results:


    1.) Melee rounds until a proc occurred for a total of Treasure Hunter 14 (maximum)

    Treasure Hunter 17

    1.) 202

    Treasure Hunter 8

    1.) 290


    Overall Results:

    In short:

    There is no cap.


    (Raw Numbers and Day 1 info etc)


    How I tested

    Server: Official FFXI Raganarok server.
    Job: Master Level 25 Thief
    Party: Cornelia trust, Apururu Trust, Sakura Trust.
    Enemy: Bight Uragnite
    Location: Ceizak Battlegrounds and Yahse Hunting Grounds


    Equipment:
    -Gandring
    -Herculean Helm (Th+2 augment)
    -Plunderer's armlets +3
    -Chaac belt
    -Skulker's poulaines +3
    -Perfect lucky egg

    Total Treasure Hunter value in equipment = 16
    Total Treasure Hunter value overall = 19 (+3 from Thief job)

    +++++++++++++++++++++++++++++++++++++++++++++



    Treaure Hunter 19 (=3+16) Results:



    6 enemies:






    1.)
    TH9=26
    TH10=3
    TH11=163
    (18 dead)
    Total: 192/3 = 64
    Overall: 210/3=70

    2.)
    TH9 =8
    TH10= 60
    TH11=75
    (67 dead)
    143/3=47
    210/3=70

    3.)
    -9 (5)
    -10 (20)
    -11 (168)
    (47 dead)
    193/3=64
    240/3=80

    4.)
    9 (6)
    10 (120)
    11 (14)
    12 (84)
    (23 dead)
    224/4=56
    247/4=61

    5.)
    9 (46)
    10 (43)
    11 (15)
    (58 dead)
    104/3=34
    162/3=54

    6.)
    9 (68)
    10 (26)
    (75 dead)
    94/2=47
    169/2=84


    AVERAGE:

    -52
    or
    -70

    Melee rounds trigged TH and total melee rounds.

    (52 represents number of melee rounds to trigger a proc, 70 represents the total meleel rounds possible to proc.)




    ++++++++++++++++++++++


    Treaure Hunter 14 (=3+11) Results:



    TH14:



    -9 (14)

    -10 (186)

    (26 dead)

    200/2=100

    226/2=113



    -9 (109)

    -10 (56)

    -11 (12)

    -12 (21)

    (67 dead)

    198/4=49

    265/4=66



    -9 (30)

    -10 (53)

    (157 dead)

    83/2=41

    240/2=120



    -9 (32)

    -10 (57)

    (135 dead)

    89/2=44

    224/2=112





    -9 (38)

    -10 (4)

    -11 (44)

    -12 (39)

    -13 (54)

    (35 dead)

    179/5=35

    214/5=42



    -9 (23)

    -10 (189)

    (54 dead)

    212/2=106

    266/2=133

    AVERAGE:

    =62
    =97



    ++++++++++++++++++++++++++++++++


    Treaure Hunter 8 (=3+5) Results:


    -9 (23)

    -10 (58)

    -11 (58)

    (118 dead)

    139/3=46

    257/3=85



    -9 (27)

    -10 (112)

    (178 dead)

    139/2=69

    317/2=158



    -9 (7)

    -10 (210)

    -11 (33)

    (11 dead)

    250/3=83

    261/3=87



    -9 (95)

    -10 (49)

    -11 (123)

    -12 (15)

    -13 (27)

    (85 dead)

    309/5=61

    394/5=78


    AVERAGE:

    =64
    =102




    ______________________________________________________________









    DAY 1 RESULT


    When performing only Auto-Attacks the following numbers represent:

    1.) Melee rounds until a proc occured
    2.) Total Melee rounds vs Procs

    TH19

    =52
    =70

    TH14

    =62
    =97

    TH8

    =64
    =102






    Disregarding all other data, Day 1 concludes there is no cap on Treasure Hunter gear in relation to the ability to proc.


    Further testing is required to eliminate the possibility of discrepancies due to low sample size.

    Disregarding the sample size, the numbers are extremely consistent, and further testing seems to appear will result in similar averages. Regardless of this prevalent conclusion, further testing shall commence.

    Other factors also need to be testing such as proper execution of playing THF as an experienced player, such as utilizing Feint + Sneak Attack to proc sooner with fewer melee rounds to increase Treasure hunter..

    Poster has determined that not only does Treasure Hunter equipment not have a "cap" but also likely has a value on top of Feint + Sneak Attack and other factors that come into play to proc treasure hunter, and will further test these possiblities.






















    Simply put:

    Treasure hunter values on equipment seemingly has no cap.

    As previously confirmed by Square-Enix Representative, and made prevalent by the available high level Treasure Hunter equipment within FFXI retail official servers.

    It is also believed proc'ing is made significantly easier in higher values of Treasure Hunter armor when coupled with Treasure Hunter Proc'ing Techniques.

    (The larger the Treasure Hunter value on equipment, the higher chance and effectiveness, by a dramatic amount, of Feint and Sneak Attack will be made prevalent.)

    This means if say Feint and Sneak Attack have a 50% chance to proc, then with more Treasure Hunter equipment, that percent will be further enhanced.

    Example 1:
    Feint + Sneak attack (alone) = 50%

    Feint + Sneak attack (TH5 equipment) = 55%

    Feint + Sneak Attack (TH11 equipment) = 61% (minimum impact)

    Example 2:
    Feint + Sneak Attack (alone) = 50%

    Feint + Sneak attack (TH5 equipment) = 55%

    Feint + Sneak Attack (TH11+ equipment0 = 100% (maximum impact)

    To determine the accuracy of these values, testing must be conducted. Day one did not include such testing.
    (3)
    Last edited by Dihlyte; 11-06-2024 at 12:47 PM.