lots of crying in various places about how unfair some trials are. This thread alone has used things like unfair, unbalanced, "hardcore weather"--more or less code words for difficulty.
IDK...maybe because zomg it's so hard to find light/fire weather in this game and I can't advance my trial because I don't want to kill 20-100 mobs for one point each in one game day....Then why is everyone complaining about fire/light weather?
Not just 2 jobs. I was on WAR in that particular example, but I've done it with or on WAR, THF, NIN, DRK, SAM, SMN, BLM....even WHM, psiibly more. Done it so many times for different people I loose track. Flans were always easy to kill if you bring the right job--even pre-abyssea. Ever seen a pudding b urn in action. As for manticore...Cape Terrigan is full of them, and are routinely slaughtered on firesday in groups. I've done these a lot as well for both myself and others. We kill them faster than they can repop.Glad to hear that 2 good solo jobs can kill diremites, Now go try 200 flans and 250 manticores.
Granted, this explains it taking a little longer if you were doing it before kill counts were cut to near nothing on some lists and the weather bonuses were added. But 3 weeks is still a bit long in the current scheme of the elemental trials if you are chipping away at it for 1 hour every single day. On average I think it was around 1200-1400 mobs per path, the first 150 of which can easily be done with weather up and cutting their counts down to 30 kills doable in just a couple cours at worst(mostly because of having to run back and forth so much). 20 hours at 60 kills an hour nets you 1200 kills by day alone--assuming you never catch any weather after your first 3 lists, that would come out to roughly 3 weeks at 1 game day per RL day if you were there for the full game day each time. If you are teaming up, you will be getting a considerably higher kill rate at times, making it would be considerable shorter in many cases. If you have to resort to soloing the kill rate would be considerable lower, but that is more an issue with players working together and not the trials themselves.It wasnt one trial it was all of them. took 3 weeks to get up to manticore stage. All of the later ones were with a group.
not a troll..it's just a statement of the fact. If you are having to kill a pet with an avatar and you are using BP's to get a kill shot, or other things slow you down like having to find/call a new pet because your current one is beat to hell, or you have to go into an hp and/or mp recovery cycle periodically, or you are doing Dominoin ops and running back and forth to get the rewards (like seals)--and your kill rate gets reduced to around 20-25 kills per game day, it can take you up to 13 hours to kill 250-300 mobs.LOL now I know you're trolling. It shouldn't take anywhere close to 13 hours to finish a single trial. Even empyrean trials are faster than that.
um...ever been to attowha, or boyhada tree, or woodlands, or thickets, or crawlers nest. or......At the time there was no abyssea, only flans were in mt z, best spot for vermin were wamouras since there was another trial specific to those, etc.
Vermin are all over the place. And FLANS??!! Are you serious? Ever seen a BLM burn in action? Again....this was an issue with the method in use, not the mechanic. Now, granted...back then the kill counts were a nightmare in comparison, but that has been drastically reduced since then.
This just further reinforces my previous post. You can do them quickly by the day with a little help if you get it. An xp'able mob onl the list only has to die within xp range while the weapon is equipped and it is the right elemental day or weather in effect. But if one chooses to only do it while weather is in effect, they may well be choosing to hold themselves back.I'm tired of arguing about this: I gave up on the damn thing as soon as my DNC started out damaging my RNG. If fire weather were more reliable i'd prob go finish that bow since i'm so close, but screw it I'm not gonna spend any more time on it.
Just like the current state of the game post 75, these things are already on easy mode--I just don't think it really warrants putting it in beginners mode. People are just spoiled by how easy things were recently made, and there is a new crop of players that are used to having their hand held and things being spoon fed to them...that is not how this game was designed. Also, there is already a rising number of people complaining empy gears are too EASY as it is.....but that is another debate.Those trials should be made easier too. I dont know why you seem to think it has to be a zero sum game. Everyone can feel the love.
Again...some feel the effort/time is not worth the rewards sometimes. Elemental paths are well worth the time spent, and there are ways to dramatically reduce the time--it just seems like some are making it harder on themselves by choosing to only do them while weather is up. Solo 10-20 kills with weather up to get 50-100 kill points is nice... but if you have to wait days to do it, versus running out with some friends (or just teaming up with people already there for the same trial) and doing 200+ kills on the matching days during the same time they spent waiting for the weather to pop....just seems like a simple choice to me if your goal is to get it done as quickly as possible....Sure and if I had the time to do one of those I would (well actually I wouldn't, SCH mythic/emp is shit).


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