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  1. #11
    Player RAIST's Avatar
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    Mar 2011
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    Bastok
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    2,563
    Light is common in Delkfut, maybe not so much in qufim. Never really tracked it much--but when it was up I farmed clusters off them for leveling alchemy and WW when I was at a stage to take advantage of them (holy water, fishing rod repair, etc.) And light DOES in fact happen a lot in sky when it is in season. I was killing birds, pots, and dolls up there breaking WS latents and doing trials up there just before the servers went down. Had hours of light that week--hollered for some LS mates waiting for it to come out if they needed the mobs for trials because it was popping at least every other game day one weekend.

    Fire DOES happen a lot in meriph also when it is in season--even more so in the past. Running bird kills for my Ifrit staff just the other night in Merip [S] and had fire up each day I was there for about 3 hours or so.

    As for bees and water---Ifrit's Cauldron. Yes, water is dominant there (kinda bassackwards for a Volcano, but that's SE for you)--but when fire is in season it pops there pretty steady. Did two weapons there (GK and H2H) and dind't have any troble getting fire WHEN IT WAS IN SEASON. Same goes for Atlep and Terigan connection. Needed birds/fire for MNK and did them out there--it was up when I tele'ed there (/WHM) to check pattern and ran to kill the giant birds rq--got the 3 pops and while waiting on repops I ran to OP to job change and came right back and knocked them out. Forgot what the main total was on that trial, but did them on the giant birds.

    Again....it all comes down to tracking when it is most likely to pop and being there for it. Case in point--Garlaige Citadel in the past. Earth is common, but in short bursts--often only long enough to get a few kills in when solo. Just hit it last night (while in season) long enough to do my 50 slimes and 50 any monster there back to back on the slimes (8 spawns, 16 minute repops--killed 10, got bonked on my head, went back and did 10 more).

    And as for TOTM being designed for the "Casual Player".....whut? over 1000 mobs need to be killed to complete some elemental lines--most of which require a specific condition on the kill and DON'T GET A DAY/WEATHER BONUS. And have you looked at the WS trials and NM hunting you have to do on some of them?

    These are designed more to be a time sink if anything else. A lot of them had the kill counts reduced a while back because it was consuming too much time when they originally came out. Just like the class of gears that came before them (mythics and such when we were at 75 caps) these are not supposed to be easily obtained--they are very potent weapons and SHOULD require time and dedication to complete. Granted, some are arguably a bit overboard (some of the clubs/staves for WHM come to mind)...but it just makes you appreciate them more when you finish.

    Edit: btw... it is currently the 6th month in the game. Summer season is kicking off just before we come into the weekend--first firesday of 7th month will be at 5am Friday on the East Coast and summer will run through the weekend until Monday morning:
    http://wiki.ffxiclopedia.org/wiki/Time
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    Last edited by RAIST; 04-28-2011 at 05:07 PM.
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