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  1. #61
    Player Juilan's Avatar
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    PLD Lv 99
    Don't limit this to Fire/Light, there are a few trials that are a pain (phys down great axe with wyverns in earth weather comes to mind) I can't get past this solo, I keep dying soloing the only wyverns with earth weather (Gustav Tunnel) I really think the solution could be a buff to MMM, a low me to set up an MMM for earth weather and the wyverns, solo that would be 12 wyverns in 24hrs (60 to 72 points) out of 200 points, it is by no means over a omg wtf too power buff, it'd just make the life of the people who end up soloing easier... Also bare in mind, I can get over 400 points doing colibri under wind in one wind day if the weather is up there, THAT IS UNBALANCED (but don't change it)

    I recall doing the bow trial on flans at 75 on rng.... i had to solo on birds to get my lv back and i teamed up with a couple people on other trials team up... after 3 months... that was a long time >.>
    (0)
    Last edited by Juilan; 05-08-2011 at 02:57 PM.
    I have the final form of Aegis, it has 40 Def Augments Shield bash V and Magic Damage Taken -45%... The ultimate form!

  2. #62
    Player RAIST's Avatar
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    Quote Originally Posted by Juilan View Post
    Don't limit this to Fire/Light, there are a few trials that are a pain (phys down great axe with wyverns in earth weather comes to mind) I can't get past this solo, I keep dying soloing the only wyverns with earth weather (Gustav Tunnel) I really think the solution could be a buff to MMM, a low me to set up an MMM for earth weather and the wyverns, solo that would be 12 wyverns in 24hrs (60 to 72 points) out of 200 points, it is by no means over a omg wtf too power buff, it'd just make the life of the people who end up soloing easier... Also bare in mind, I can get over 400 points doing colibri under wind in one wind day if the weather is up there, THAT IS UNBALANCED (but don't change it)

    I recall doing the bow trial on flans at 75 on rng.... i had to solo on birds to get my lv back and i teamed up with a couple people on other trials team up... after 3 months... that was a long time >.>
    This is an example of the problem...people are focusing too much on the weather bonus and burning up time sitting around waiting for weather, when they could just knock them out on the days.

    The problem is not so much the way weather works, but more the way people are trying to complete them--in some cases, just making it drag out longer than it needs to (or putting themselves at greater risk trying to get the weather).

    Look at my recent any mobs and Arcana killer lists in light day/weather. I can kill at least 25 EP targets with avatars on a single lightsday. I just noticed it was January in the calendar, so I hit the OP warp to check the forecast, and bam it was there--so I did my 50 Any Monster kill points in weather. I could have just as easily done it across two lightsdays if I wasn't able to snake 50 kills in uly range or something--but light was up, I had my key, so ran upstairs and knocked them out. Wasn't able to get the full 50 arcana kill points for next trial during the next light cycle--stupid bat aggro's slowed things down, so I hit arcana in gruaberg to finish them when the day came around later--and got a SAM Body seal and some skillups as well (win-win).

    I had to do Wyverns too...250 of them for an ice staff. I did them in Riverne--level 60-ish targets. Fast kills. Granted, they are a bit spread out, but you run them on a loop and by the time you get back to the start, they are repopping. NO WEATHER KILLS. That's 250 kills, one at a time, on ice day--only took a few days to do it...SOLO--and this was before all the level caps were lifted--might have been 80 at the time, forget exactly. Still, was an easy trial, just took some time. Typhoons in Gustav are higher level (80-ish) and have half as many repopswith a longer repop timer if I remember right. It would still take a fair amount of time in Riverne, but you would be killing easy mobs with no fear of death like you are dealing with currently in Gustav (might even find it goes faster in the long run, if you are having to stop so much). Alternatively...again... you could have gone into abyssea with a group--only a handful of pops there, but I think they are also on a faster timer than Gustav.

    As for Flans....again, if it's a team up situation, you may have been better of to go to highlands aby and just rip them up there on the day. No waiting for the summer months to get fire weather and timing it with a group--just get your group and say "meet at maw for firesday" and go on a killing spree as many times as you need. Even if it's only one game day per day that you get to work on it, it will only take a few days--versus waiting maybe a week to catch the weather cycles. That's not just speculation--I've seen it in action: 4 days of doing Glen crabs one darksday cycle each day for a 250 crabs via pet kill in dark day/weather for a friend who could only get on for a few hours each night. Did it via abyssea targets--pretty much killing on the day was the way to do it as it was Dark element. Could have done it faster in kuftal, but we wanted the skill ups, chance for seals, as well as the LP and cruor yields (more win-win for us).

    Doing the Flans on the day in aby is likely far better than trying to camp the weather in Halvung also--they are fairly close together and on a fast repop, and really easy kills with aby buffs. You have 3 known windows EVERY day where you can plan to team up and knock them out. Even in just a small group, they are a piece of cake if you have someone to nuke or a pet job to eat them up. Heck, even soloing them on WAR/DNC is pretty easy at level 90.

    It would seem the problem may be less with the system and more with the players.
    (0)
    {DISCLAIMER} Posts may contain opinions based on personal experiences that are not be meant to be taken as facts. What may appear as fact with no source reference may be recollection of information with no source, and may be subject to scrutiny without source reference. Any debate over validity of said facts without source references may be considered conjecture of all parties in that debate. Player comments may not be the expressed position/consent of SE, their affiliates, or any employees of said organizations. Please take these posts with a grain of salt if you are offended by the views of the player and understand that opinions are like assholes... everyone has one, not everyone wants to hear it.

  3. #63
    Player Keyln's Avatar
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    Quote Originally Posted by RAIST View Post
    This is an example of the problem...people are focusing too much on the weather bonus and burning up time sitting around waiting for weather, when they could just knock them out on the days.

    The problem is not so much the way weather works, but more the way people are trying to complete them--in some cases, just making it drag out longer than it needs to (or putting themselves at greater risk trying to get the weather).

    Look at my recent any mobs and Arcana killer lists in light day/weather. I can kill at least 25 EP targets with avatars on a single lightsday. I just noticed it was January in the calendar, so I hit the OP warp to check the forecast, and bam it was there--so I did my 50 Any Monster kill points in weather. I could have just as easily done it across two lightsdays if I wasn't able to snake 50 kills in uly range or something--but light was up, I had my key, so ran upstairs and knocked them out. Wasn't able to get the full 50 arcana kill points for next trial during the next light cycle--stupid bat aggro's slowed things down, so I hit arcana in gruaberg to finish them when the day came around later--and got a SAM Body seal and some skillups as well (win-win).

    I had to do Wyverns too...250 of them for an ice staff. I did them in Riverne--level 60-ish targets. Fast kills. Granted, they are a bit spread out, but you run them on a loop and by the time you get back to the start, they are repopping. NO WEATHER KILLS. That's 250 kills, one at a time, on ice day--only took a few days to do it...SOLO--and this was before all the level caps were lifted--might have been 80 at the time, forget exactly. Still, was an easy trial, just took some time. Typhoons in Gustav are higher level (80-ish) and have half as many repopswith a longer repop timer if I remember right. It would still take a fair amount of time in Riverne, but you would be killing easy mobs with no fear of death like you are dealing with currently in Gustav (might even find it goes faster in the long run, if you are having to stop so much). Alternatively...again... you could have gone into abyssea with a group--only a handful of pops there, but I think they are also on a faster timer than Gustav.

    As for Flans....again, if it's a team up situation, you may have been better of to go to highlands aby and just rip them up there on the day. No waiting for the summer months to get fire weather and timing it with a group--just get your group and say "meet at maw for firesday" and go on a killing spree as many times as you need. Even if it's only one game day per day that you get to work on it, it will only take a few days--versus waiting maybe a week to catch the weather cycles. That's not just speculation--I've seen it in action: 4 days of doing Glen crabs one darksday cycle each day for a 250 crabs via pet kill in dark day/weather for a friend who could only get on for a few hours each night. Did it via abyssea targets--pretty much killing on the day was the way to do it as it was Dark element. Could have done it faster in kuftal, but we wanted the skill ups, chance for seals, as well as the LP and cruor yields (more win-win for us).

    Doing the Flans on the day in aby is likely far better than trying to camp the weather in Halvung also--they are fairly close together and on a fast repop, and really easy kills with aby buffs. You have 3 known windows EVERY day where you can plan to team up and knock them out. Even in just a small group, they are a piece of cake if you have someone to nuke or a pet job to eat them up. Heck, even soloing them on WAR/DNC is pretty easy at level 90.

    It would seem the problem may be less with the system and more with the players.
    I think you're missing the point. The point isn't that the trials, in and of themselves, are hard, but that some are a bit more difficult than others. Weather is a good point here. Wouldn't you agree that require blizzard weather/ice day are easier than those that require light weather/light day? That those that require wind weather/wind day are generally easier than those that require fire weather/fire day?

    This is the whole point of this post. Are the trials impossible? Of course not, and no one's making that assertion. There is a bit of an imbalance, though, in that there are certain trials that are a bit more difficult, and require more effort. It is this imbalance that some of us feel that Square should be addressing.
    (1)

  4. #64
    Player Raksha's Avatar
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    Raksha
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    Lakshmi
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    SCH Lv 99
    Quote Originally Posted by Nacht View Post
    Would you rather SE revert the change so that weather kills count as 1 again? That way it's more fair? Then you can't bitch about people suggesting you do the trials on firesday instead of fire weather.
    No.


    Quote Originally Posted by RAIST View Post
    This is an example of the problem...people are focusing too much on the weather bonus and burning up time sitting around waiting for weather, when they could just knock them out on the days.
    Three weeks.
    Every day.
    After work.
    Still not finished.

    The reason SE made weather count for 5 kills is because everyone realized how ridiculous it is to kill 200+ mobs in a single game day. (or given your example of 25 kills/day EIGHT FREAKING GAME DAYS on a job like SMN which has a good bit of soloing capability)

    If you think STR weapons are soooo much better than the other weapons that they should take 5 times longer then say so.
    (0)
    Last edited by Raksha; 05-09-2011 at 01:08 AM.

  5. #65
    Player RAIST's Avatar
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    Elemental paths are by no means DIFFICULT in any way, shape, or form--they are simply time consuming. All the weather bonus does is make them go FASTER. All you need to kill are EP mobs. At 76+, I think that cut off was lik 55/56 or something--ridiculously low levels to slaughter.

    Some of those trials ACTUALLY go faster if you DON'T camp for weather. Diremites is a good example. I went to aydeewah one day and weather wasn't popping worth a flip. Teamed up with some NIN's that were there. We waited an hour or so and went to Uly Range aby on windsday and ran my ~150 kills in one run. That was 150+ kills in ONE GAME DAY. One NIN finished his first katana, ported back to Jueno to advance his second katana and came back, and almost finished the second one we were killing them so fast. I've done a similar thing on djinn in Grauberg, and puks in Vunkerl amonst other targets. I've also slaughtered snolls in Uly Present on day in no time flat instead of waiting for weather to pop for arcana kills--just wish they worked for Bomb lists too...but, there is always djinn.

    As for the post about hitting the mobs everyday for 3 weeks...maybe it is the particular target you have chosen that is slowing you down. Even if you are only able to kill 20 mobs an hour solo, it would still only be 13 days to get 250 kills in, 15 for 300 killing on the right day. 3 weeks is more likely less a problem with the game mechanic and more the process being used. It sounds like the people complaining about spending hours in a camp and getting no skillups--they need to do something different, either change gear or change target.

    As for the high kill counts killing per day without weather bonus versus killing them with only the day bonus.....try doing trials that require a pet kill in particular day/weather. Particularly mobs that can kill themselves, giving no kill credit because your pet didn't get the final blow. Do that for 250 kills by day only because it is not practical (or even possible in some cases) to get weather. And yet, they can still be done in a couple days (even at only one game day per RL day due to real life constraints) if you pick a good balance of mob level and repop time.

    In the bigger scheme of things....compare the resources (time, gil, need to make parties for some stages, having to run the missions and kill the NM's and such) required to complete a Relic or Mythic against these trials. These are simply |Too Weak| in comparison to that time sink (or at least |Easy Prey|....
    (0)
    Last edited by RAIST; 05-09-2011 at 01:41 AM.
    {DISCLAIMER} Posts may contain opinions based on personal experiences that are not be meant to be taken as facts. What may appear as fact with no source reference may be recollection of information with no source, and may be subject to scrutiny without source reference. Any debate over validity of said facts without source references may be considered conjecture of all parties in that debate. Player comments may not be the expressed position/consent of SE, their affiliates, or any employees of said organizations. Please take these posts with a grain of salt if you are offended by the views of the player and understand that opinions are like assholes... everyone has one, not everyone wants to hear it.

  6. #66
    Player Raksha's Avatar
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    Raksha
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    SCH Lv 99
    Quote Originally Posted by RAIST View Post
    Elemental paths are by no means DIFFICULT in any way, shape, or form--they are simply time consuming. All the weather bonus does is make them go FASTER. All you need to kill are EP mobs. At 76+, I think that cut off was lik 55/56 or something--ridiculously low levels to slaughter.
    I dont think anyone said they were difficult. Strawman.

    Some of those trials ACTUALLY go faster if you DON'T camp for weather.
    Then why is everyone complaining about fire/light weather?


    Diremites is a good example. I went to aydeewah one day and weather wasn't popping worth a flip. Teamed up with some NIN's that were there.
    Glad to hear that 2 good solo jobs can kill diremites, Now go try 200 flans and 250 manticores.


    As for the post about hitting the mobs everyday for 3 weeks...maybe it is the particular target you have chosen that is slowing you down.
    It wasnt one trial it was all of them. took 3 weeks to get up to manticore stage. All of the later ones were with a group.

    Even if you are only able to kill 20 mobs an hour solo, it would still only be 13 days to get 250 kills in, 15 for 300 killing on the right day.
    LOL now I know you're trolling. It shouldn't take anywhere close to 13 hours to finish a single trial. Even empyrean trials are faster than that.

    3 weeks is more likely less a problem with the game mechanic and more the process being used. It sounds like the people complaining about spending hours in a camp and getting no skillups--they need to do something different, either change gear or change target.
    At the time there was no abyssea, only flans were in mt z, best spot for vermin were wamouras since there was another trial specific to those, etc.

    I'm tired of arguing about this: I gave up on the damn thing as soon as my DNC started out damaging my RNG. If fire weather were more reliable i'd prob go finish that bow since i'm so close, but screw it I'm not gonna spend any more time on it.

    As for the high kill counts killing per day without weather bonus versus killing them with only the day bonus.....try doing trials that require a pet kill in particular day/weather. Particularly mobs that can kill themselves, giving no kill credit because your pet didn't get the final blow. Do that for 250 kills by day only because it is not practical (or even possible in some cases) to get weather. And yet, they can still be done in a couple days (even at only one game day per RL day due to real life constraints) if you pick a good balance of mob level and repop time.
    Those trials should be made easier too. I dont know why you seem to think it has to be a zero sum game. Everyone can feel the love.

    In the bigger scheme of things....compare the resources (time, gil, need to make parties for some stages, having to run the missions and kill the NM's and such) required to complete a Relic or Mythic against these trials. These are simply |Too Weak| in comparison to that time sink (or at least |Easy Prey|....
    Sure and if I had the time to do one of those I would (well actually I wouldn't, SCH mythic/emp is shit).
    (0)

  7. #67
    Player RAIST's Avatar
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    Quote Originally Posted by Raksha View Post
    I dont think anyone said they were difficult. Strawman.
    lots of crying in various places about how unfair some trials are. This thread alone has used things like unfair, unbalanced, "hardcore weather"--more or less code words for difficulty.


    Then why is everyone complaining about fire/light weather?
    IDK...maybe because zomg it's so hard to find light/fire weather in this game and I can't advance my trial because I don't want to kill 20-100 mobs for one point each in one game day....


    Glad to hear that 2 good solo jobs can kill diremites, Now go try 200 flans and 250 manticores.
    Not just 2 jobs. I was on WAR in that particular example, but I've done it with or on WAR, THF, NIN, DRK, SAM, SMN, BLM....even WHM, psiibly more. Done it so many times for different people I loose track. Flans were always easy to kill if you bring the right job--even pre-abyssea. Ever seen a pudding b urn in action. As for manticore...Cape Terrigan is full of them, and are routinely slaughtered on firesday in groups. I've done these a lot as well for both myself and others. We kill them faster than they can repop.

    It wasnt one trial it was all of them. took 3 weeks to get up to manticore stage. All of the later ones were with a group.
    Granted, this explains it taking a little longer if you were doing it before kill counts were cut to near nothing on some lists and the weather bonuses were added. But 3 weeks is still a bit long in the current scheme of the elemental trials if you are chipping away at it for 1 hour every single day. On average I think it was around 1200-1400 mobs per path, the first 150 of which can easily be done with weather up and cutting their counts down to 30 kills doable in just a couple cours at worst(mostly because of having to run back and forth so much). 20 hours at 60 kills an hour nets you 1200 kills by day alone--assuming you never catch any weather after your first 3 lists, that would come out to roughly 3 weeks at 1 game day per RL day if you were there for the full game day each time. If you are teaming up, you will be getting a considerably higher kill rate at times, making it would be considerable shorter in many cases. If you have to resort to soloing the kill rate would be considerable lower, but that is more an issue with players working together and not the trials themselves.

    LOL now I know you're trolling. It shouldn't take anywhere close to 13 hours to finish a single trial. Even empyrean trials are faster than that.
    not a troll..it's just a statement of the fact. If you are having to kill a pet with an avatar and you are using BP's to get a kill shot, or other things slow you down like having to find/call a new pet because your current one is beat to hell, or you have to go into an hp and/or mp recovery cycle periodically, or you are doing Dominoin ops and running back and forth to get the rewards (like seals)--and your kill rate gets reduced to around 20-25 kills per game day, it can take you up to 13 hours to kill 250-300 mobs.

    At the time there was no abyssea, only flans were in mt z, best spot for vermin were wamouras since there was another trial specific to those, etc.
    um...ever been to attowha, or boyhada tree, or woodlands, or thickets, or crawlers nest. or......
    Vermin are all over the place. And FLANS??!! Are you serious? Ever seen a BLM burn in action? Again....this was an issue with the method in use, not the mechanic. Now, granted...back then the kill counts were a nightmare in comparison, but that has been drastically reduced since then.

    I'm tired of arguing about this: I gave up on the damn thing as soon as my DNC started out damaging my RNG. If fire weather were more reliable i'd prob go finish that bow since i'm so close, but screw it I'm not gonna spend any more time on it.
    This just further reinforces my previous post. You can do them quickly by the day with a little help if you get it. An xp'able mob onl the list only has to die within xp range while the weapon is equipped and it is the right elemental day or weather in effect. But if one chooses to only do it while weather is in effect, they may well be choosing to hold themselves back.



    Those trials should be made easier too. I dont know why you seem to think it has to be a zero sum game. Everyone can feel the love.
    Just like the current state of the game post 75, these things are already on easy mode--I just don't think it really warrants putting it in beginners mode. People are just spoiled by how easy things were recently made, and there is a new crop of players that are used to having their hand held and things being spoon fed to them...that is not how this game was designed. Also, there is already a rising number of people complaining empy gears are too EASY as it is.....but that is another debate.


    Sure and if I had the time to do one of those I would (well actually I wouldn't, SCH mythic/emp is shit).
    Again...some feel the effort/time is not worth the rewards sometimes. Elemental paths are well worth the time spent, and there are ways to dramatically reduce the time--it just seems like some are making it harder on themselves by choosing to only do them while weather is up. Solo 10-20 kills with weather up to get 50-100 kill points is nice... but if you have to wait days to do it, versus running out with some friends (or just teaming up with people already there for the same trial) and doing 200+ kills on the matching days during the same time they spent waiting for the weather to pop....just seems like a simple choice to me if your goal is to get it done as quickly as possible....
    (0)
    Last edited by RAIST; 05-09-2011 at 03:46 AM.
    {DISCLAIMER} Posts may contain opinions based on personal experiences that are not be meant to be taken as facts. What may appear as fact with no source reference may be recollection of information with no source, and may be subject to scrutiny without source reference. Any debate over validity of said facts without source references may be considered conjecture of all parties in that debate. Player comments may not be the expressed position/consent of SE, their affiliates, or any employees of said organizations. Please take these posts with a grain of salt if you are offended by the views of the player and understand that opinions are like assholes... everyone has one, not everyone wants to hear it.

  8. #68
    Player Seriha's Avatar
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    Kalsena
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    BLU Lv 99
    The whole "there's still the game day!" angle is just a variant of weather. Again, if you're someone who can only manage maybe 2-3 hours a day, you may only see that specific day once every three days. Now, if we run with that 25 kills a day number, trials that require 200 kills would take 8 of these sessions, roughly 16-24 RL days for that trial alone. I'm sorry, but elemental path weapons aren't THAT good to warrant someone needing months to finish one if they can't reliably catch the weather, day, or get stuck with the ones where weather isn't even an option. We're past the days where everyone's starting at the same time so help for a trial is easy to find. No, now it's basically dumb luck, or if you're really unlucky, people will be killing where you go and not invite you for whatever reason.

    As was said, they're imbalanced. If you figure Fire is 1/8 is as common as, say, Earth, then Fire kills either need to be 1/8 the amount or Earth's kills 8x more. This isn't the case, though, so we're left with basically 3 weather patterns being far less frequent than others, seasons or not. And the people who are realizing this imbalance either want a fix or more options like letting SCH weather buffs count for 1 kill regardless of day or as I've suggested before, a sort of portable weather mantelet where anything in range is subjected to that specific weather aura and again count for only 1 kill. One way or the other, they'd still be doing the kills, and if they got lucky with natural weather? Great. None of this, "Sorry, come back next RL week!" crap.
    (1)

  9. #69
    Player Raksha's Avatar
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    Quote Originally Posted by RAIST View Post
    lots of crying in various places about how unfair some trials are. This thread alone has used things like unfair, unbalanced, "hardcore weather"--more or less code words for difficulty.
    Fair enough


    IDK...maybe because zomg it's so hard to find light/fire weather in this game and I can't advance my trial because I don't want to kill 20-100 mobs for one point each in one game day....
    Luckily we found you, the one person who thinks 13 hour trials are a good thing, to set us straight (yes this is sarcasm)

    Not just 2 jobs. I was on WAR in that particular example, but I've done it with or on WAR, THF, NIN, DRK, SAM, SMN, BLM....even WHM, psiibly more. Done it so many times for different people I loose track. Flans were always easy to kill if you bring the right job--even pre-abyssea. Ever seen a pudding b urn in action. As for manticore...Cape Terrigan is full of them, and are routinely slaughtered on firesday in groups. I've done these a lot as well for both myself and others. We kill them faster than they can repop.
    I was on RNG, a job which couldnt solo dirt. I was in a group with plenty of other ppl, sometimes a full alliance and flans still took ~3-4 days iirc

    Granted, this explains it taking a little longer if you were doing it before kill counts were cut to near nothing on some lists and the weather bonuses were added. But 3 weeks is still a bit long in the current scheme of the elemental trials if you are chipping away at it for 1 hour every single day. On average I think it was around 1200-1400 mobs per path, the first 150 of which can easily be done with weather up and cutting their counts down to 30 kills doable in just a couple cours at worst(mostly because of having to run back and forth so much). 20 hours at 60 kills an hour nets you 1200 kills by day alone--assuming you never catch any weather after your first 3 lists, that would come out to roughly 3 weeks at 1 game day per RL day if you were there for the full game day each time. If you are teaming up, you will be getting a considerably higher kill rate at times, making it would be considerable shorter in many cases. If you have to resort to soloing the kill rate would be considerable lower, but that is more an issue with players working together and not the trials themselves.
    I'm fuzzy on the timeline, but I'm pretty sure it was AFTER they cut the kill count down

    not a troll..it's just a statement of the fact. If you are having to kill a pet with an avatar and you are using BP's to get a kill shot, or other things slow you down like having to find/call a new pet because your current one is beat to hell, or you have to go into an hp and/or mp recovery cycle periodically, or you are doing Dominoin ops and running back and forth to get the rewards (like seals)--and your kill rate gets reduced to around 20-25 kills per game day, it can take you up to 13 hours to kill 250-300 mobs.
    My bad thought we were still talking about fire trials, not pet kill trials. Must've misread.

    um...ever been to attowha, or boyhada tree, or woodlands, or thickets, or crawlers nest. or......
    Vermin are all over the place. And FLANS??!! Are you serious? Ever seen a BLM burn in action? Again....this was an issue with the method in use, not the mechanic. Now, granted...back then the kill counts were a nightmare in comparison, but that has been drastically reduced since then.
    Like I said there were frequent shouts in wg for wamouras since there was a wamoura specific trial later. And as for flans, i've solo'd my fair share of flans on SCH, I know how easy a manaburn is. I'm pretty sure when I did flans everyone was already lvl 80+ so pudding burns were already non-existant. Even if they weren't, I'm pretty sure all the BLMs cleared out when firesday rolled around because alliance xp = no thanks. I think this was the early days of abyssea when no one knew anything and nobody had atmas or furtherances. Anyway doesnt really matter since RNG still cant solo shit. And that's not the point anyway, waiting til firesday and joining a shout group shouldn't be the only way to do a trial.


    This just further reinforces my previous post. You can do them quickly by the day with a little help if you get it. An xp'able mob onl the list only has to die within xp range while the weapon is equipped and it is the right elemental day or weather in effect. But if one chooses to only do it while weather is in effect, they may well be choosing to hold themselves back.
    It's not like someone waits for fire weather, kills mobs, then logs out when firesday rolls around. That would be asinine. I camped fire weather when firesday wasnt even close, this is a bizarre comment. Also 3-4 sessions on firesday to finish flans/wamoura isn't 'doing them quickly'.


    Just like the current state of the game post 75, these things are already on easy mode--I just don't think it really warrants putting it in beginners mode. People are just spoiled by how easy things were recently made, and there is a new crop of players that are used to having their hand held and things being spoon fed to them...that is not how this game was designed. Also, there is already a rising number of people complaining empy gears are too EASY as it is.....but that is another debate.
    So if weather isnt necessary for any of the trials (barring the first few easy ones) why did SE change weather kills to 5 per? You saying we should revert back to the old system because "Just like the current state of the game post 75, these things are already on easy mode--I just don't think it really warrants putting it in beginners mode."?


    Again...some feel the effort/time is not worth the rewards sometimes. Elemental paths are well worth the time spent, and there are ways to dramatically reduce the time
    Except fire trials (and, according to other posters in this thread, light)

    --it just seems like some are making it harder on themselves by choosing to only do them while weather is up.
    I'm not gonna go re-read the thread, but I dont think anyone actually does this.


    Solo 10-20 kills with weather up to get 50-100 kill points is nice... but if you have to wait days to do it, versus running out with some friends (or just teaming up with people already there for the same trial) and doing 200+ kills on the matching days during the same time they spent waiting for the weather to pop....just seems like a simple choice to me if your goal is to get it done as quickly as possible....
    So why can't I do both? (answer: cause fire weather is non-existant)
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  10. #70
    Player RAIST's Avatar
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    So...you're saying someone who has less game time per day is more entitled to complete an event that requires setting aside a certain slice of focused effort on a recurring schedule than someone who has more game time per day to focus on that event?

    If you add up all the time spent (getting to camp, resting, waiting on pops, etc) and it comes to an average of say 2 minutes a kill--it will still take 2550 minutes to kill 1275 monsters to complete that line under the same setup and condtiions. That is the same amount of gametime spent on those trials, regardless if it is broken down into 3 hours a week, or 12. That is not an issue with the trials themselves, but more a disparity in the players' lives and playing style.

    Edit:
    Weather bonus was added as a means to help speed things up--most likely specifically to facilitate the begining trials, as they were weather ONLY trials...if you happen to catch it up on the remaining trials it's just a little boost. It wasn't meant to be the be-all-end-all way of doing the rest of them. And fire/light weather is NOT non-existent. I have done several weapons that I used fire weather for and only had to wait on one of them because it was an odd mix of Opo's in fire/wind/thunder/light weather ONLY. I waited a week to get those 10 kills, then ripped through the rest of it, the majority of it via day--after that one trial, if the weather happened to pop, I benefitted from it, but it wasn't something that held me back except that one time. I am on my 28th weapon for myself, and have assisted countless others with theirs simply because I've known the better camps for completing them so they asked for my help. Weather is not the holy grail for completing these things, it is just something that CAN speed them up if you happen to catch it.
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    Last edited by RAIST; 05-09-2011 at 06:32 AM.
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